Open xezon opened 3 years ago
Can be fixed in SoundEffects.ini
by removing shrouded
flag from relevant sounds.
AudioEvent HelixAmbientLoop
Sounds = vhello2a vhello2b vhello2c vhello2d
Attack = vhello1a
Decay = vhello3a
Control = loop all random
VolumeShift = -10
Volume = 85
Limit = 3
MinRange = 150
MaxRange = 1000
Priority = normal
Type = world shrouded everyone
End
I would say leave it as it is. Its a good part looking to Commanches.
This needs to be fixed. Note this only concerns units in fog. All infantry, planes and ground vehicles are not audible in fog. There is no rationale for Helicopters to be audible in fog. Note, that this is not related to Stealth Commanche emitting sounds in view. That can remain as is.
This will be a commie buff though.
If that is a concern, then there must be done something else to unbuff it.
If that is a concern, then there must be done something else to unbuff it.
For one thing, we could look at the experience values, Commies vet up crazy fast and then become unstoppable.
Maybe the rotor sound could also be slightly louder when in view to compensate.
Another reason why Comanches scale so much better than other units are their armor bonuses from Countermeasures upgrade:
normal Comanche:
Armor ComancheArmor
Armor = SMALL_ARMS 120% ;gives Quad and gattling a little more punch.
Armor = GATTLING 120% ;resistant to gattling tank
Armor CountermeasuresComancheArmor
Armor = SMALL_ARMS 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor)
Armor = GATTLING 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor)
AFG Comanche:
Armor AFG_ComancheArmor
Armor = SMALL_ARMS 100% ;gives Quad and gattling a little more punch.
Armor = GATTLING 100% ;resistant to gattling tank
Armor AFG_CountermeasuresComancheArmor
Armor = SMALL_ARMS 62% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor)
Armor = GATTLING 62% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor)
Note that the EA dev comments on how much of a damage reduction the values are is completely wrong and/or at least severly misleading.
An average upgrade in the game are AP-Bullets or Uranium Shells which are +25% damage buffs.
Countermeasures however, due to the laws of mathematics, actually makes Comanches (incl. AFG Comanches) tank 60% more damage before getting destroyed than they would without upgrade.
Also, just to understand that Comanche != Comanche: Since the AFG Comanche already starts out way better, an upgraded AFG Comanche tanks 93.5% more damage than a unupgraded one from the other factions.
I am only talking about Quads, Gats and Avengers here. Missile weapons scale differently. However, these 3 units can be considered the main counters to Comanches besides idk. Stinger Sites.
Another reason why Comanches scale so much better than other units are their armor bonuses from Countermeasures upgrade:
normal Comanche:
Armor ComancheArmor Armor = SMALL_ARMS 120% ;gives Quad and gattling a little more punch. Armor = GATTLING 120% ;resistant to gattling tank
Armor CountermeasuresComancheArmor Armor = SMALL_ARMS 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) Armor = GATTLING 75% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor)
AFG Comanche:
Armor AFG_ComancheArmor Armor = SMALL_ARMS 100% ;gives Quad and gattling a little more punch. Armor = GATTLING 100% ;resistant to gattling tank
Armor AFG_CountermeasuresComancheArmor Armor = SMALL_ARMS 62% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor) Armor = GATTLING 62% ; currently set to 37.5% increase (120 x 0.75 -- 25% reduction off ComancheArmor)
Note that the EA dev comments on how much of a damage reduction the values are is completely wrong and/or at least severly misleading.
An average upgrade in the game are AP-Bullets or Uranium Shells which are +25% damage buffs.
Countermeasures however, due to the laws of mathematics, actually makes Comanches (incl. AFG Comanches) tank 60% more damage before getting destroyed than they would without upgrade.
Also, just to understand that Comanche != Comanche: Since the AFG Comanche already starts out way better, an AFG Comanche tanks 93.5% more damage than a unupgraded one from the other factions.
I am only talking about Quads, Gats and Avengers here. Missile weapons scale differently. However, these 3 units can be considered the main counters to Comanches besides idk. Stinger Sites.
Imo normal Comanches need the exact same stats as AFG ones, with the only differences being the price and Stealth Upgrade. Which are significant differences on their own already.
I wouldn't make non-Air Force Comanches any better, it's not like they are bad, just not the best, and USA doesn't need super Comanches. All that is needed for them, is a price change, so it's easier to afford them, especially Super Weapon. Secondly, Air Force being different makes sense, they are Air Force, and the Comanche looks different.
This is an Engine bug. All looped sounds can be heard in fog, if the sound gets covered in fog while the camera stays in the sound's range proximity. Sound will only turn off when out of range.
As for Helix Helicopter, the best we can do is reduce its MaxRange of 1000. It is very large.
For real fix, we need Thyme fix.
China Helix and USA Comanche do emit sound in fog of war. Find replay attached for testing in Generals Zero Hour 1.04.
helix_sound.zip