Open xezon opened 2 years ago
Would be great to find a fix to this, one of the most annoying bugs I would say.
Also happens in tournament desert original version.
I think it has to do with the flamer being on a different ‘level’ than the building it is trying to clear. If it has to flame ‘upwards’ it can not clear the building? Or something of the sort. I think it is terrain / angle related in any case
Madrageeeeee, much wisdom.
Locomotor DragonTankFlameLocomotor
Locomotor
Surfaces
Speed
SpeedDamaged
MinSpeed
TurnRate
TurnRateDamaged
Acceleration
AccelerationDamaged
Lift
LiftDamaged
Braking
MinTurnSpeed
PreferredHeight
PreferredHeightDamping
CirclingRadius
SpeedLimitZ
Extra2DFriction
MaxThrustAngle
ZAxisBehavior
Appearance
GroupMovementPriority
AccelerationPitchLimit
DecelerationPitchLimit
BounceAmount
PitchStiffness
RollStiffness
PitchDamping
RollDamping
PitchInDirectionOfZVelFactor
ThrustRoll
ThrustWobbleRate
ThrustMinWobble
ThrustMaxWobble
ForwardVelocityPitchFactor
LateralVelocityRollFactor
ForwardAccelerationPitchFactor
LateralAccelerationRollFactor
UniformAxialDamping
TurnPivotOffset
AirborneTargetingHeight
CloseEnoughDist
CloseEnoughDist3D
SlideIntoPlaceTime
LocomotorWorksWhenDead
AllowAirborneMotiveForce
Apply2DFrictionWhenAirborne
DownhillOnly
StickToGround
CanMoveBackwards
HasSuspension
MaximumWheelExtension
MaximumWheelCompression
FrontWheelTurnAngle
WanderWidthFactor
WanderLengthFactor
WanderAboutPointRadius
RudderCorrectionDegree
RudderCorrectionRate
ElevatorCorrectionDegree
ElevatorCorrectionRate
To fix up- and downhill targeting, we likely need to add a new locomotor setting MaxThrustPitch
.
That is because increasing the Dragons MaxThrustAngle
of 1 will not just thrust flames up- and downhill, but also sideways on passing targets and thus increase flame hit chance.
Under certain conditions China Dragon Tank can shoot on bunker but does not clear its occupants. Reproducible on Defcon 6 map with white bunkers in front of main bases. Does not happen always.