Open Madrageeeeee opened 2 years ago
This is the burn effect on units, they burn for n seconds.
Behavior = FlammableUpdate ModuleTag_09
AflameDuration = 5000 ; If I catch fire, I'll burn for this long...
AflameDamageAmount = 3 ; taking this much damage...
AflameDamageDelay = 500 ; this often.
End```
Is there no visual effect for this? I know there're hooks that we could add additonal effects, but I always figured there already were visuals.
Perhaps my visual settings were / are too low but to me it always seems as if they randomly died.
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Op 5 okt. 2021 om 16:20 heeft commy2 @.***> het volgende geschreven:
Is there no visual effect for this? I know there're hooks that we could add additonal effects, but I always figured there already were visuals.
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If I recall correctly there are small fire effects on burning vehicles. Can be tested easily by shooting onto car with Mig Fighter.
Could you try the same on GLA Quad Cannon?
Could you try the same on GLA Quad Cannon?
No fire effects there either.
I suspect it is possible to add fire effects. But is it cheap?
Ahh so ragey not so crazy after all 😁 some small flames would already help people understand the prolonged effect of burning. And would look sickk (hopefully)
guess similar to the nuclear powerplant that slowly dies if it is turned on self-destruction mode. But then with flames?
Kinda like the 2nd one and the smokey one. Would try and not make it too big of a visial though. Keeping it rather subtle.
Great work though, i like it!
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Op 8 okt. 2021 om 14:12 heeft commy2 @.***> het volgende geschreven:
https://user-images.githubusercontent.com/6576312/136554652-8039783f-5491-4ec3-be72-6baa7822fa5f.mp4
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group of aflame quads performance test
Perhaps instead of multiple fire effects we could just add one big dark smoke at the center or engine of the vehicle. It may be lighter on the particle count and better for performance.
The fire on the infantry is a bit intense. Perhaps some small dark smoke would be better for those.
Infantry is not flammable. They won't need effects. They stop taking damage when leaving the area of effect of a flame weapon immediately.
Sometimes units remain alive after a napalm mig attack but then 2 seconds later they miraculously die anyway due to some sort of afterburning effect.
Unsure whether this is intented. Looks like weird game behavior though due to the delay and because no visual damage is being delivered anymore to the vehicle.
You often see this with either techs or vees.
Not 100% sure but think this can also happen with flamer attacks.