Open Madrageeeeee opened 2 years ago
Bomb collides 50 units above terrain or building and spawns gas object. The gas object keeps falling until 40 units above terrain or building. This means that if height below the bomb or gas change during the animation, the explosion may be delayed. One way to simulate it is selling the building in time before the bomb arrives, such that the bomb collides with the scaffold, but the gas does not.
https://user-images.githubusercontent.com/6576312/185660503-83746c12-2a92-446f-85df-9afaa28b19d4.mov
https://user-images.githubusercontent.com/6576312/185660561-704a80d3-6196-49cf-9c50-0a9262140aa2.mov
Does this behavior impose any practical issues?
Bomb may go off late. I have seen longer delays, but haven't found a way to reproduce them.
Is there any parameter in bomb that looks as if it could influence this?
The entire HeightDieUpdate
module of the DaisyCutterGas
object:
TargetHeight = 40.0
TargetHeightIncludesStructures = Yes
DestroyAttachedParticlesAtHeight = 41.0 ; Hack, todo remove this
Note that the object has 1 hitpoint and normal ProjectileArmor, so it can be hit and destroyed by crossfire splash damage.
; Hack, todo remove this xD
Weird dynamics fuel airbomb. Similar to the alpha aurora bomb it detonates very erratically. Sometimes it has a significant delay and weird visuals when detonating.
Think this mostly occurs when it is detonating in between buildings somehow? Unsure