TheSuperHackers / GeneralsGamePatch

Community Patch to fix and improve original Generals Zero Hour 1.04
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USA Pathfinder is very strong #690

Open xezon opened 2 years ago

xezon commented 2 years ago

USA Pathfinder is very strong. It does require a Level 3 Promotion, but still it is an absolute game changer. It kills all Infantry and Hero's instantaneously. It can even shoot when loaded in Humvee and Combat Chinook with laser precision.

Very strong vs:

It costs just 600 money and builds in 10 seconds. Perhaps it can be a bit less powerful while still remaining very useful.

Proposal 1

Increase unit build cost.

Proposal 2

Increase unit build time.

Proposal 3

Decrease rate of fire.

Proposal 4

Decrease damage.

Proposal 5

Decrease rate of fire when loaded in vehicle only.

Proposal 6

Decrease damage when loaded in vehicle only.

Proposal 7

Reveals itself while shooting on foot (same as Jarmen Kell).

Proposal 8

Does not reveal enemy stealth units.

Proposal 9

Has reduced enemy stealth detection range.

Proposal 10

Has to aim for 1 second before shooting. This decreases kills per second. Implementation: https://github.com/commy2/zerohour/commit/48b06f0d096ba37a7fd48ce210a534524c37929f Would make unit feel unresponsive.

Proposal 11

Make Pathfinder no longer use a hitscan weapon and use a dummy projectile instead. Dummy projectile doesn't track targets, but the weapon has a secondary damage radius with lower damage. Therefore, if Pathfinder hits stationary target, it gets hit with full damage and dies and if Pathfinder's target is moving, it'll only be hit by secondary damage, and require multiple hits to die.

Proposal 12

Make Hero infantry more resistant to Pathfinders. This could also give Jarmen Kell an edge in 1v1 situations.

Proposal 13

Require Strategy Center to build Pathfinder.

ImTimK commented 2 years ago

think you meant production time with either proposal 1 or 2

ImTimK commented 2 years ago

Additional proposals:

commy2 commented 2 years ago

Proposal 3b

Instead of straight decreasing the ROF, have it have to aim for 1 second before shooting. This decreases kills / second.

Implementation: https://github.com/commy2/zerohour/commit/48b06f0d096ba37a7fd48ce210a534524c37929f

xezon commented 2 years ago

Added as Proposal 10.

ImTimK commented 2 years ago

Another proposal is to nerf the damage so it's just enough to 1 shot non vetted standard infantry. The pathfinder would then need to vet up itself to 1 shot vetted infantry or heroes (would improve the entire mid/late game balance vs Inf gen).

xezon commented 2 years ago

It should be possible to tweak it like that yes. That is Proposal 4.

ZekeDlyoung commented 2 years ago

I suggested this idea before for another mod:

Therefore:

This makes Pathfinders still good at dealing with infantry, but players can still make their infantry run away and suffer less casualties, or attempt to rush the Pathfinder and kill it if it's out in the open

xezon commented 2 years ago

Added as Proposal 11

ReLaX82 commented 2 years ago

Add moving option as Zeke replied and make Pathis more expensive.

I would also decrease damage level for not moving anf moving targets.

ImTimK commented 2 years ago

Zeke's idea indeed sounds pretty cool

xezon commented 2 years ago

Fire^Arm

Pathfinder is non hero unit but is stealth while shooting. Jarmen is hero unit but not stealth while sniping. Burton is stealth while knifing.

Is Proposal 7.

xezon commented 2 years ago

Regarding Proposal 13, an interesting option could be to give this requirement only to stronger USA faction variants, like Air Force, but not weaker ones, like Super Weapon.

ReLaX82 commented 2 years ago

I wouldnt seperate between faction this way Xezon.

Test first and essentially let them cost more for some factions.

HeissesFeuer commented 1 year ago

I feel like requiring a strategy center would change a lot of the gameplay, especially in USA mirrors where both players are hunted and only on a supply and barrack. These situations usually result in pretty epic games. Proposals 1, 5, 7, 8 and 12 would probably work great together

HeissesFeuer commented 1 year ago

I don't know if this is doable but would it be possible to give pathfinders different fire rates depending on the distance to the target? like for far away targets the pathfinder would need to concentrate and re-calibrate the optics to make the shot.

xezon commented 1 year ago

I feel like requiring a strategy center would change a lot of the gameplay

I agree with this. Limiting access to this unit would be very noticeable and likely a detrimental experience for many.

I don't know if this is doable but would it be possible to give pathfinders different fire rates depending on the distance to the target?

I am not aware about any stock weapon that does it.

ImTimK commented 1 year ago

Had some ideas which probably are too mod'ish but interesting to think about.

Like imagine two shooting modes:

  1. Shooting from normal standing position; it's quick, but reveals itself (like Jarmen), misses moving targets (or less damage) and with slower ROF.

  2. The second shooting position is prone, it can hit moving targets (full damage), remains stealth while shooting and shoots faster (all exactly like it already is in 1.04). The downside however is the mobility and deployment time, same like a Nuke Cannon.