TheSuperHackers / GeneralsGamePatch

Community Patch to fix and improve original Generals Zero Hour 1.04
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Stealthed things are visible to the enemy on spawn for a brief moment #702

Open xezon opened 2 years ago

xezon commented 2 years ago

Stealthed things are visible to the enemy on spawn for a brief moment. For example China mines can be seen after research completion just long enough to know there are mines.

MTKing4 commented 2 years ago

I think this is intended, not a bug Leave it as it is

xezon commented 2 years ago

Nothing is intentional in this game.

ZekeDlyoung commented 2 years ago

That's just how Stealth delay in the stealth module works. You can give them a stealth delay of 0, but then they will instantly disappear once a scan is finished (which I guess is not that much of a problem for mines)

xezon commented 2 years ago

Whats the exact name of Stealth Modules?

commy2 commented 2 years ago

The module is named StealthUpdate.

The issue is, that China mines already have a StealthDelay of 0, yet apparently are still visible to the enemy for a few frames.

This seems to be an engine issue. Any unit with StealthDelay > 0 on the other hand should be visible while they leave the factory imho.

xezon commented 2 years ago

I wonder if a negative StealthDelay value would magically change anything.

xezon commented 1 year ago

Brooks:

USA Spy Drone is briefly visible when being placed