By comparing source file hashes against a static set of base file hashes, it can be determined whether or not a file has changed in the source repository. When a file is unchanged, it will not be used for build, and when a file is changed, it will be used for building the Mod release files as usual.
Generation of a file hash registry can be custom. This would allow to generate a hash registry for building a Mod or Patch for not just the original game, but also any Mod on top of the original game.
By comparing source file hashes against a static set of base file hashes, it can be determined whether or not a file has changed in the source repository. When a file is unchanged, it will not be used for build, and when a file is changed, it will be used for building the Mod release files as usual.
Generation of a file hash registry can be custom. This would allow to generate a hash registry for building a Mod or Patch for not just the original game, but also any Mod on top of the original game.