TheSuperHackers / GeneralsRankedMaps

Generals Zero Hour Ranked Maps
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[Candidate 1v1 Dammed Korhal ZH v3] Air units hover very low near the edges of the land #266

Closed xezon closed 8 months ago

xezon commented 11 months ago

Issue Description Air units hover very low near the edges of the land. Appears to not affect gameplay. Anti Air units can properly shoot onto it from large distance. And ground units cannot shoot onto air units when hovering relatively low.

Expected behavior Perhaps planes can fly higher.

Screenshots

shot_20230928_080538_2

xezon commented 11 months ago

Perhaps flying height can be increased by increasing the water or terrain level a bit.

toirehantaa commented 11 months ago

as long as it doesn't effect - design by choice. The water should cover as little of the civilian buildings on the side as possible

xezon commented 11 months ago

What we can test is what happens if Aurora and Migs will attack targets on edge. Will they destroy themselves?

DoMiNaToRuk2 commented 11 months ago

This map was designed by me and partly stolen from Starcraft 2. This water level was originally much lower but during a tournament where it was played, we increased the water height multiple times up to where it is in your screenshots.

It was played in the yota nation tournament many times among the top players and feedback was good - actually it was voted the most favourite map from the tournament.

No issues with auroras or other units were found. Only sometimes migs dip a bit only to rise again when they come back to high land but it was overall pretty. Carpet bomber originally looked bad when it was much lower but now seems acceptable.

As it was played many times in a tourny already, i would say we can close this now as water has already been risen many times.

xezon commented 8 months ago

I tested a bit with Aurora, Migs, Helix and was also unable to observe problems. Closing.