issues
search
TheSuperHackers
/
SuperThyme
An open source re-implementation of Generals : Zero Hour written in C++.
GNU General Public License v2.0
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Rising water kills air units
#14
xezon
opened
2 months ago
0
Grid in W3D_Command_Bar_Grid_Draw is not proportional
#13
xezon
opened
10 months ago
0
Attack Move button is always enabled for multi select, but not Guard Mode buttons
#12
xezon
opened
10 months ago
0
Known gameplay race conditions
#11
commy2
opened
1 year ago
0
In a skirmish game loaded from save, missing Angry Mob members respawn from production buildings instead of the Mob Nexus
#10
commy2
opened
1 year ago
1
In a skirmish game loaded from save, supply collectors dock inefficiently on Supply Depot and Supply Stash/Center
#9
commy2
opened
1 year ago
0
Spawn a unique object per player on game start to allow run global logic
#8
xezon
opened
1 year ago
0
Implement auto strings for build limits and build times of units and structures
#7
xezon
opened
1 year ago
1
Adding POWERED KindOf to portable structures crashed the game
#6
commy2
opened
1 year ago
0
WanderAIUpdate makes unit walk to north east instead of randomly about
#5
commy2
opened
1 year ago
1
Support for BFME Object.EquivalentTo token
#4
commy2
opened
1 year ago
0
Game Text Compiler help text has mistake
#3
xezon
opened
1 year ago
0
Game Text Compiler needs additional validation checks
#2
xezon
opened
1 year ago
0
Game Text Compiler requires feature for reversing Arabic text
#1
xezon
opened
1 year ago
0