TheSwain / Fulpstation

Fulpstation's downstream of TG
https://fulpstation.com
GNU Affero General Public License v3.0
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Cult stun nerf + Zealots gives SecHuds (This time without 70 Commits) #492

Closed JohnFulpWillard closed 4 years ago

JohnFulpWillard commented 4 years ago

About The Pull Request

This nerfs the cult's stun ability, causing mindshielded people to drop held items, jitter/stutter, bleed 5% of their blood and take 60 stamina damage (which means 2 consecutive cult stuns will result in stamcrit), while keeping the actual stun for non mindshielded people. To slightly balance this out we've made a Fulp-only version of the Zealot's blindfold which has Security huds so they can tell who is mindshielded.

Why It's Good For The Game

The cult stun should be for early game converting and not for winning fights against armed Security Officers lategame. Also, unless the cult's target is the Chaplain, all it takes is one click to take your target out. This way, even if their target isn't the Chaplain, it still won't just take one click to win. /tg/ justified that this nerf was bad because "Cult doesn't have security huds", so the blindfold is my compromise They can also still put you into stamcrit if they use it twice, but that means they're missing another spell they could've had, which at least makes it slightly more balanced.

Changelog

:cl: balance: Cult stun causes mindshielded people to jitter rather than stun balance: Zealot's blindfold gives SecHUDs /:cl:

ATH1909 commented 4 years ago

Thanks for taking my suggestion, John!

github-actions[bot] commented 4 years ago

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