Closed John-Dang closed 3 years ago
5,214 commits...
No more combat software upgrade if an expedition defeats or befriends the Ashwalkers? Why :(?
This man has just did the TGU for us AND is giving us new content? Brilliant! Swain, hire this man.
"Also, removes the Malf AI disk and syndicate toolbox from the village area." but why tho
Dude, you fucked up.
not maintaining theswain's version of the repo anymore. i should archive this repo actually
I mean, malf AI disk mayyyyybe, but why in the world the syndie toolbox
About The Pull Request
This is a complete rework of the Ashwalker Village, a whole new Necropolis! The temple has been moved to the center of the village, the clinic has been moved and reworked to be a shaman's hut, with makeshift surgery tools, mourning poultice and aloe. Longhouse has been added with small dining table, dirty mattresses and chests with 4 guard/hunter loadouts, 1 architect loadout, and 1 farmer loadout. Village Chief's home has been added, with a throne and a couple minor trophies for the chief to hold meetings or hearings with villagers/outsiders. Across from the chief's home is a new shop building, which could be used internally or with those passing by. The farm has also been reworked, with more plots, seeds for bufo, cotton, bamboo, aloe, towercap and glowcap. The entire area has storm protection as it is all now "ashwalker" area. The bodies are replaced with charred skeletons.
Why It's Good For The Game
Reworks the Necropolis to be more of a village, gives more RP opportunity and visual distinction between villagers, gives them more to interact with and more to do. Also, removes the Malf AI disk and syndicate toolbox from the village area.
Changelog
:cl: add: Added new things add: Added more things del: Removed old things tweak: tweaked a few things balance: rebalanced something fix: fixed a few things soundadd: added a new sound thingy sounddel: removed an old sound thingy imageadd: added some icons and images imagedel: deleted some icons and images spellcheck: fixed a few typos code: changed some code refactor: refactored some code config: changed some config setting admin: messed with admin stuff server: something server ops should know /:cl: