Put in vehicle (passenger/back seat only, unable to drive while restrained)
Take out of vehicle (remain restrained)
Apply Charge(s)
Reduce overall fine by percentage
Send to prison (teleport to coordinate)
Mark vehicle for tow
Clear Charges
EMS/Fire System
Alerted when player is downed (must accept call)
Set marker when accepting emergency call
EMS Garages at hospitals and fire stations, includes fire trucks and custom models
Ability to drag downed bodies
Ability to revive (charge person $200)
Ability to mark vehicles for tow
US Marshal System
Same as police, different location with different garage with different vehicles. Load outs also different but function the same. On/Off duty at location as well.
Tow System
Person goes to tow area, rents truck for $250
Flatbed truck spawns
Back truck up to front of car, get out of truck, select town on vehicle, vehicle loads to truck and drive back to scrap yard to drop car from truck and impound.
Player cars impounded go back to player garage after server reset.
Paid small wage hourly, $500 per car impounded.
Only cars marked by police can be impounded
Housing System
Player approaches lobby of building
Enter area and click enter
Guests enter same area and select "Buzz Room" and can type in the number of the apartment to request access. Owner must accept invite to allow access.
Pay amount
Number of apartment is given
Re-enter area and click enter, enter room number given to player, teleport to interior
teleport out by entering designated area interior
Sell home option that gives 80% back and free us home for purchase
Ability to sell house to specific user is for a price you can enter yourself
20 purchasable interior limit per apartment building.
Own house to have "Start Gang" option
Weapon Inventory with store and withdraw system
Closet where players save their clothing options and name them
Item inventory where players stores items that aren't weapons (food, water, etc)
Able to own 2 homes, max. One can be used for gang and another for living.
Gang houses allow access to anyone in gang
Personal homes unable to be accessed by anyone other than owner, unless buzzed in.
ID System
Each player has ID
Last Name, First Name
Player ID number
Current Job
Warrants
Total Time In Jail
Garage System
Player pulls into area and clicks enter to store car
Must be out of vehicle to store
Enter withdraw area and click enter to bring up car list
Choose one to spawn vehicle
When car destroyed, vehicle returns to garage after server reset.
Car/Buy System
Car shop, enter showroom and click enter
Go down list of cars, divided by car types, show preview when car is selected.
Must have money on you to buy
Click enter when car selected
Vehicle spawns in designated area
Vehicle automatically added to players garage list.
Ability to sell vehicles for 80% overall price
Ability to choose player is to sell to for amount you enter yourself
"L" to lock and unlock vehicles when close enough
Interaction menu opens options for car, including trunk which allows the player to put items and take items out of car.
Banking System
Deposit
Withdraw
Balance: check phone/menu or check at bank
Can access gang account functions as well, including deposit and withdraw.
Gang System
Must own home to have the ability to start gang
Once gang started, all members allowed access to home and interior storage
3 tiers of gang permissions
Tier 1: Ability to deposit cash, no withdraw. Unable to add or remove items to interior inventories.
Tier 2: Ability to deposit and withdraw. Ability to add members, unable to remove. Ability to add and remove items from inventories.
Tier 3: Ability to deposit, withdraw and appoint tiers. Also able to add or remove members. Ability to add and remove items from interior inventories.
Gang permissions removed if removed from the gang
"Cartels" is a term related to ArmA where gangs wait in a particular area, fending off attackers, long enough to take over the area and earn a percentage of money earned from the related illegal activities. Example, you overtake Coke cartel and you make x% of the work others are doing with coke. Normally a cool down takes place after a cartel is taken, giving players the ability to leave for a while and not worry about someone else coming to take it in a short amount of time.
Money earned while owning these areas goes directly into the gang bank account
Inventory/Menu System
Press designated key to bring up menu (preferably a custom phone UI)
Inventory
Use
Drop
Give (select to choose nearby players to give items to) (trigger appropriate animation)
Sell (brings up inventory, select item, type in price for each, choose nearby person to sell to)
Banking (shows overall bank amount)
Text option, enter number manually or access through contact list.
Contact List: Enter Name, Enter player ID, Enter small note
Choose person to send text
Show ID to nearby players
Job System
Location (Unemployment Office) where you enter the circle and it appoints a job to you that you choose and gives you missions to go and finish. Missions are mapped by a yellow path on the map.
Repairs: Leads you to random locations around the map to "repair" things like AC units, Tractors or anything else chosen. Triggers appropriate animation for the job (welding, hammering, jackhammering etc.) Pays $200 per stop, automatically added to bank account. Each job takes about 20 seconds to complete with an animation the whole time.
Food Delivery: Rent delivery truck (large ones with brands on the side) and approach designated areas to "deliver" goods to places like stores and liquor shops. Enter designated area, exit vehicle and click enter to "deliver" goods. Once delivered, another location is marked. Each stop worth $200, automatically added to bank account.
Taco Truck: Once job selected, ability to rent taco truck is available. Taco truck has its inventory maxed with tacos, cannoli's, water and soda. Taco truck has 200 inventory, unable to manually load, automatically stocked with 50 of each item. Return to taco truck spawn location to drive thru area and restock trucks inventory. Player must remove stock from truck onto their person and sell to customers directly.
Fishing: Allow players to buy a boat and take the boat on to the water. Once a certain distance out into the water, give them the ability to fish. No animation required, fill inventory. Allow users to load fish into boat and fill up remaining inventory. Player takes fish to designated Fish Traders and sell them for a particular price each fish.
Diamonds: Enter mine and gather, with animation, unprocessed diamonds must be refined into "diamonds" which can be sold to jewelry stores.
Hunting: requires a knife (any). Find animals (excluding rabbits) and hunt them, skin them, collect "pelt" and sell to clothing shops or a designated location.
Armored Vehicle Delivery: Rent armored truck, be guided to businesses and banks to gather "money" and deliver to the main bank at the end to collect pay. "Money" given to drivers can be stolen (dropped when killed) and taken to a place to "clean" the money, which can be deposited into the bank once cleaned. Vehicle despawns after 15 mins of not reaching designated location, to avoid exploiting for illicit activities.
Boosting Cars (chopping) System
Unable to chop other player vehicles
Can only chop locals cars
Not all cars able to be chopped, possibly a percentage
Player gets 20% of cars value
If car is not in car shop, it cannot be chopped
Possibly notify officers somehow that cars are being stolen in the area
Illegal Drug System - ILLEGAL
Weed Delivery: Gather at designated area, stops gathering inventory is full. No processing involved, earns the least amount of money of all drugs, sell to NPC at pre-designated area.
Cocaine: Gather cocaine like marijuana, but must process. Coords for processing and gathering will be supplied. Sold to a separate NPC. Sells for more than marijuana, longer process due to processing.
Meth: Must gather 2 separate ingredients before processing. Longer process than cocaine but makes the most money.
Agave: Collect agave plants at the top of mountain, process at distillery and can be sold to liquor stores for a decent amount of money. Trip is long and difficult so should make as much as cocaine or meth.
Police System
EMS/Fire System
US Marshal System
Same as police, different location with different garage with different vehicles. Load outs also different but function the same. On/Off duty at location as well.
Tow System
Person goes to tow area, rents truck for $250
Flatbed truck spawns
Back truck up to front of car, get out of truck, select town on vehicle, vehicle loads to truck and drive back to scrap yard to drop car from truck and impound.
Player cars impounded go back to player garage after server reset.
Paid small wage hourly, $500 per car impounded.
Only cars marked by police can be impounded
Housing System
ID System
Garage System
Car/Buy System
Banking System
Gang System
Inventory/Menu System
Job System
Boosting Cars (chopping) System
Illegal Drug System - ILLEGAL