TheUnderTaker11 / GeneticsReborn

A remake of the loved Advanced Genetics mod from 1.7.10
MIT License
28 stars 11 forks source link

New Genes #145

Open clubpetey opened 4 years ago

clubpetey commented 4 years ago

Ideas from Discord:

TheXTrunner commented 4 years ago

maybe add fiery aspect? you burn things on hit or others get burned if you get touched, dropped by blaze

clubpetey commented 4 years ago

Great idea, I already had the following elemental concepts in mind: Fire - burn things near by Ice - freeze mobs in place near by Air - knock back mobs near by Electric - zaps mobs, and machinery, will set off TNT too Poison - DOT Metallic - Immune to magic damage Earth/Rock - Immune to physical damage Chaos - Immune to elemental damage

One of the new add-on will be a power system that the genes can draw from. RF can be used, or a more "magical" power crystal, that will be tuned to one of the elements.

DartisXUI commented 1 year ago

wow - i love this idea (having a power system will also balance some of the op nature of these genes too, unsure if mutations should be included unless reworking otaining them)