Probably do it with a Collider. Sprites could interest but the non-colliding parts shouldn't. It should be set up so that it looks like two buildings could be right next to each other IF it were a 3D world. AKA the imaginary foundations of the buildings shouldn't intersect.
Probably do it with a
Collider
. Sprites could interest but the non-colliding parts shouldn't. It should be set up so that it looks like two buildings could be right next to each other IF it were a 3D world. AKA the imaginary foundations of the buildings shouldn't intersect.