seasons spawn chance option would be nice and since it's a global configuration it can go in the main config. setting the property to 0 will make you never have any chance to spawn in that seasonal biome.
Seasonal weights what day is it most likely going to happen Options are 0-30 weight or RND. These will be auto generated. By default it will be "RND" for random chance as your mod intended. If the value of the day > then the season it = the last day of the season.
Now for the explanation of random further. Random will have 0-30 weight and different on each creation of the world and whichever one get's chosen will be random.
seasons spawn chance option would be nice and since it's a global configuration it can go in the main config. setting the property to 0 will make you never have any chance to spawn in that seasonal biome.
Seasonal weights what day is it most likely going to happen Options are 0-30 weight or RND. These will be auto generated. By default it will be "RND" for random chance as your mod intended. If the value of the day > then the season it = the last day of the season.
Now for the explanation of random further. Random will have 0-30 weight and different on each creation of the world and whichever one get's chosen will be random.
This would be nice for modpack and map making
SeasonChance
I:"spring":10 I:"summer":0 I:"autumn":20 I:"winter":1
Based of a three day season
Default
SeasonalDayChance { Day1:"RND", Day2:"RND", Day3:"RND" }
SeasonalDayChance { Day1:"5", Day2:"6", Day3:"RND" }