After testing for a while I determined that if an item is generated with the Unbreakable attribute, it never actually activates that by adding the integer Unbreakable=1 tag. If you get something that becomes unbreakable when it levels up, it works just fine.
After testing for a while I determined that if an item is generated with the Unbreakable attribute, it never actually activates that by adding the integer Unbreakable=1 tag. If you get something that becomes unbreakable when it levels up, it works just fine.