TheXFactor117 / Levels

A small, Minecraft mod focused around the aspect of weapon and armor leveling.
GNU General Public License v2.0
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[1.11.2] Levels 3 - Armor values & Enemy leveling #132

Open Terpo opened 7 years ago

Terpo commented 7 years ago

forge 2315 Levels 3-1.11.2-3.0.2-beta

After a armor is converted or created with Levels 3 its seems the defensive values are broken. A boron armor from Nuclear Craft has 17 armor and 4 toughness and without levels active everything is fine. After the conversion the values differ based on rarity which is ok. But it seems the values are no longer added. Only the latest equiped armor is shown as bars.

Also it seems the enemy leveling is active, even if the config is false for it.

So you have hard hostiles but no armor. ^^

TheXFactor117 commented 7 years ago

I will say there is no code in Levels 3 to enable enemy leveling, so I'm not quite sure what is happening there. Furthermore, I am working on a new version of Levels 3 which should address and fix many different issues alongside bringing many new features into the mod. I will look into this issue as well when I get a chance. Thanks!

Terpo commented 7 years ago

Well, I can check my changes with InControl on hostile mobs in the beneath again but I think I only set the max health multiplier to 2.0 for monsters that spawn at a lightlevel of 0. So there should not be any chance to spawn a zombie with 207 hearts. I take a look into my changes later today.

TheXFactor117 commented 7 years ago

Levels shouldn't affect that unless you were using Levels 2.

Terpo commented 7 years ago

Well, it seems that I'm still copying the old config files around. Just created a new instance and saw that there is only one file left: augmented_weaponry.cfg

Well then I need to investigate why there are such strong mobs.^^