TheXFactor117 / Levels

A small, Minecraft mod focused around the aspect of weapon and armor leveling.
GNU General Public License v2.0
24 stars 19 forks source link

Work issues #158

Open FrostStormRage opened 4 years ago

FrostStormRage commented 4 years ago

2 things!

  1. Damage added by rarity does not always work! It works like crit for any RPG game, which happens due to enchants/reforging the item/RNG. So is it intended???

  2. The xp from mob killing does not change on bows (weapon), they simply doesn't level up as the result of such! Is it intended or a bug?

MC: 1.12.2 Mod version: Levels_2.0.jar Forge: 1.12.2-forge1.12.2-14.23.5.2847

FrostStormRage commented 4 years ago

I hate github sometimes for its "i know what you pressed!" You're writing a post, pressing "Enter" to go to second row. Here how it goes: Github's like: "You pressed "Enter" that means you're done, which means that i'm putting out what you've written!" Great work Git -_-

FrostStormRage commented 4 years ago

(forgot to add) 1.1: example of such are Archaic iron sword, due to its rarity, it suppose to do 24 dmg. However majority of hits does only 6 dmg (like normal iron sword) and only sometimes it does more then that! So i dont get it , is it suppose to work like that or is it suppose to always do 24 dmg?