Closed ChristianSilvermoon closed 7 months ago
I would find the optional voice effects support for Mario, Luigi, Peach, Toad, and Link in SMBX to be very fascinating to me because it would give consistency with modern Nintendo games in SMBX!
You may don't worry as Sound FX feature I made, will never work implicitly until episode maker will add it's usage explicitly 😉
Damn my phone and attention through the sleep, confused the topic
I guess, there are could be an additional set of sounds added into the same bank, and will be played when special hooks (intended to play voices) will be handled
I guess, there are could be an additional set of sounds added into the same bank, and will be played when special hooks (intended to play voices) will be handled
An additional set of sounds like what?
Just add them into sounds.ini, and internally, assign these new-added sounds with voice roles
Just add them into sounds.ini, and internally, assign these new-added sounds with voice roles
Thank you! 😊
This is like NSMBWii & Hello Mario Engine!
Players:
NPC's talking
Enemies' talking voices (when friendly)
Enemies' action voices
Note: To use the SMA2 sounds for Larry/Ludwig's deaths, the player simply assigns Larry/Ludwig's death sounds to use the same file
Another one: Message Box appeared (HME)
We shouldn't add pre-load SFX's anymore, as it affects load time. @Wohlstand @ds-sloth is it OK to close this?
Yes, sounds good to close to me, thanks for the note.
I feel like this one might be a bit decisive... as I know some really do not like the voices... but I grew up playing Super Mario All Stars on SNES, and then eventually the Super Mario Advance games on GBA. It had been really satisfying to have them portable and to have the voice clips... they added just a bit more personality to things.
I think it would be really neat to have support for having the same in TheXTech (though perhaps not enabled by default since I know some really don't like it... plus it would be extra assets to load which might not be so ideal on lower end platforms)
If such a feature were added, I think it'd be good if it was also made with #261 in mind, so that costumes could also change the voice clips (or disable them) since they may not be ideal for certain costumes, or certain costumes may have a more appropriate alternative sounds.