Open juliobutinblender opened 1 month ago
Thanks a lot for the report! We're aware of some similar issues in the version of SDL used in our v1.3.6.5 release.
@Wohlstand, now that we've fixed this issue in the SDL2 side, maybe we should confirm that the fix works for multiplayer in fresh v1.3.6.6 dev builds. We may want to release 1.3.6.6 soon.
I'll try to check some today, now I'm a bit busy.
I cherry-picked recent tweaks, and the stable branch built with the newer SDL2 works just fine on my hardware:
@juliobutinblender , can you download the stable-1.3.6.x
CI build and test the result on your end to confirm the problem is resolved?
Alright I'll test it asap
I'm having problems with my computer rn so I'm not exactly sure if I'll be able to compile it and be able to test it, I may need some time or I'm not sure if I can do anything else. It's just an bsod party for an while now
Describe the issue
Whenever i try playing on multiplayer in the wii u version by some reason the split screen bugs. In the case of tiramisu one of the screens won't show anything while on aroma it does show the map but all bugged and without any character, enemy or floor. The other screen stays totally frozen in the last frame it was before one of the characters went offscreen for it to split and it stays that way until both are again on the same screen. The behavior does change depending on if the gamepad user is the one to go off screen or the other controller one does. But one of the screens freezes (In this case i only tried playing with two characters so i'm unsure whenever this also happens with more than 2)
A type of bug
Native bug
Does this issue happens always or randomly?
Always happens
Version
1.3.6.5
Version Hash
No response
Platform
Wii U
Processor architecture
Not specified / I don't know
Log file (if presented)
No response
Example Case
No response
Recording
Vanilla Recording
No response
Additional context
No response