Luckily, this is mechanically irrelevant and cannot lead to desyncs, as its purely visual, and on the first movement, the facing IS synchronized.
However, it would be ideal to have the same initial facing, so players can coordinate at the start like "Do you see that enemy ahead of us?" which currently leads to temporary confusion.
Luckily, this is mechanically irrelevant and cannot lead to desyncs, as its purely visual, and on the first movement, the facing IS synchronized. However, it would be ideal to have the same initial facing, so players can coordinate at the start like "Do you see that enemy ahead of us?" which currently leads to temporary confusion.
Just send facing list, on
WarriorSendGameState()