TheYellowArchitect / doubledamnation

Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
GNU General Public License v3.0
19 stars 2 forks source link

When you join another player, the facing is not synchronized #15

Open TheYellowArchitect opened 2 years ago

TheYellowArchitect commented 2 years ago

Luckily, this is mechanically irrelevant and cannot lead to desyncs, as its purely visual, and on the first movement, the facing IS synchronized. However, it would be ideal to have the same initial facing, so players can coordinate at the start like "Do you see that enemy ahead of us?" which currently leads to temporary confusion.

Just send facing list, on WarriorSendGameState()