Levels have no limits, yet, the bigger a level gets, the laggier it gets to load.
What if you want to make a world as big as the first level, or even greater? A full metroidvania world?
This is possible with this feature.
In short, in every level exit/ending, you can attach a level ID, so instead of finishing and going to the level browser, you instantly load that level.
I will tell you why this is hype. Because look at any metroidvania world design. There are often max 3 entrances to a new area. Often there is just one entrance, and a second is harder to reach or is the exit of that area.
Look at Symphony of the Night for example.
These areas are literally the level links of this here.
tl;dr: Link levels to create your own metroidvania world without any limit.
"B-But the loading time!"
The downloading of the linked level should not start when you get to the exit, but start when you get X range from it.
And ofc it is cached in your pc and instantly loaded once you get inside.
Levels have no limits, yet, the bigger a level gets, the laggier it gets to load. What if you want to make a world as big as the first level, or even greater? A full metroidvania world? This is possible with this feature.
In short, in every level exit/ending, you can attach a level ID, so instead of finishing and going to the level browser, you instantly load that level. I will tell you why this is hype. Because look at any metroidvania world design. There are often max 3 entrances to a new area. Often there is just one entrance, and a second is harder to reach or is the exit of that area. Look at Symphony of the Night for example. These areas are literally the level links of this here.
tl;dr: Link levels to create your own metroidvania world without any limit.
"B-But the loading time!" The downloading of the linked level should not start when you get to the exit, but start when you get X range from it. And ofc it is cached in your pc and instantly loaded once you get inside.
This is the evolution of the level editor.