When you enter a new level/area, the camera should start greatly zoomed in, just like death/revive dialogue.
And when it ends, slowly zooming out ofc.
The reason I didn't implement this, and its low priority, is that the camera zoom system was the first data-oriented system I coded, and naturally being the first application of a new paradigm (data seperated from logic), it is an overengineered mess.
I think a hack for this can be done in a day, however. Total Lines of Code for this hack shouldnt be over 20.
When you enter a new level/area, the camera should start greatly zoomed in, just like death/revive dialogue. And when it ends, slowly zooming out ofc.
The reason I didn't implement this, and its low priority, is that the camera zoom system was the first data-oriented system I coded, and naturally being the first application of a new paradigm (data seperated from logic), it is an overengineered mess. I think a hack for this can be done in a day, however. Total Lines of Code for this hack shouldnt be over 20.