If host is having a dialogue after death, and client joins right there, client cannot change state, and is on a permanently "Idle" state, regardless of movement.
I have not investigated what causes this. Inputs do pass to host (he can magejump properly) but probably disabled locally (as if in cutscene)
Regardless, it is low priority because its easily fixed by simply dying/reviving.
If host is having a dialogue after death, and client joins right there, client cannot change state, and is on a permanently "Idle" state, regardless of movement. I have not investigated what causes this. Inputs do pass to host (he can magejump properly) but probably disabled locally (as if in cutscene)
Regardless, it is low priority because its easily fixed by simply dying/reviving.