TheYellowArchitect / doubledamnation

Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
GNU General Public License v3.0
19 stars 2 forks source link

Level Skip - Death Dialogue #26

Open TheYellowArchitect opened 2 years ago

TheYellowArchitect commented 2 years ago

If host is having a dialogue after death, and client joins right there, client cannot change state, and is on a permanently "Idle" state, regardless of movement. I have not investigated what causes this. Inputs do pass to host (he can magejump properly) but probably disabled locally (as if in cutscene)

Regardless, it is low priority because its easily fixed by simply dying/reviving.