Now, this is an extremely rare bug, I have seen it only once, but I deem it worthy to record it.
Both players must be at IntroScene (boat), and Client to skip intro before the Host (so he arrives at TutorialScene before the host, but initial connection is established while both are at intro)
Now, if Client spams spacebar/dash, when Host joins and interpolation begins, all snapshots of the Client are played with a 1 second delay for some reason. Its like the Forge interpolation bug, so it could even be Forge to blame.
Anyway, branching and linking fixes it, as usual with all player interpolation bugs.
I am certain I will never have to bugfix this, but if its ever going to be bugfixed, it will be the result of something else, e.g. Porting to Mirror instead of Forge (yeah I'm definitely going to spend 3 months porting what mostly works lol!)
Now, this is an extremely rare bug, I have seen it only once, but I deem it worthy to record it. Both players must be at IntroScene (boat), and Client to skip intro before the Host (so he arrives at TutorialScene before the host, but initial connection is established while both are at intro) Now, if Client spams spacebar/dash, when Host joins and interpolation begins, all snapshots of the Client are played with a 1 second delay for some reason. Its like the Forge interpolation bug, so it could even be Forge to blame. Anyway, branching and linking fixes it, as usual with all player interpolation bugs.
I am certain I will never have to bugfix this, but if its ever going to be bugfixed, it will be the result of something else, e.g. Porting to Mirror instead of Forge (yeah I'm definitely going to spend 3 months porting what mostly works lol!)