When you skip a level, and the host is standing at the gate of that level, there is a tiny chance that you will somehow trigger levelcutscene or sth, and go onto next level.
I cannot deterministicly replicate this bug, hence the above mediocre explanation. Its a really rare bug, but unlike other Level Skip bugs, it softlocks the client (at least he can try to rejoin by quitting the game lol)
I can ensure its not exclusive to intro-boat skip (never saw it there, except maybe once), and is unrelated whether Host has skipLevelCutscene == true, or InLevelCutscene == true.
Like I tried all those scenarios with true/false (control group testing), and I didn't get this bug ONCE. So until I am able to deterministicly replicate it, I obviously can't solve it. Perhaps it will be solved when I fix the rest of Level Skip bugs.
When you skip a level, and the host is standing at the gate of that level, there is a tiny chance that you will somehow trigger levelcutscene or sth, and go onto next level. I cannot deterministicly replicate this bug, hence the above mediocre explanation. Its a really rare bug, but unlike other Level Skip bugs, it softlocks the client (at least he can try to rejoin by quitting the game lol) I can ensure its not exclusive to intro-boat skip (never saw it there, except maybe once), and is unrelated whether Host has skipLevelCutscene == true, or InLevelCutscene == true. Like I tried all those scenarios with true/false (control group testing), and I didn't get this bug ONCE. So until I am able to deterministicly replicate it, I obviously can't solve it. Perhaps it will be solved when I fix the rest of Level Skip bugs.