This bug is caused by the camera's viewport absorbing the raycasts onto the level editor's tiles.
It is low priority, because I could excuse it as a "balancing feature" (not placing tiles instantly on yourself while playing)
But it is a bug, make no mistake.
See images below, I cannot place tiles within the camera bounds (camera should be unrelated to placing tiles), marked with blue arrows
This bug is caused by the camera's viewport absorbing the raycasts onto the level editor's tiles. It is low priority, because I could excuse it as a "balancing feature" (not placing tiles instantly on yourself while playing) But it is a bug, make no mistake.
See images below, I cannot place tiles within the camera bounds (camera should be unrelated to placing tiles), marked with blue arrows
![ViewPortBug2](https://user-images.githubusercontent.com/25630803/184159406-d9b4b629-d21d-4457-92b2-164107df0781.PNG)