TheYellowArchitect / doubledamnation

Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
GNU General Public License v3.0
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Monsters hugging/camping walls (sidewalled bug) #36

Open TheYellowArchitect opened 2 years ago

TheYellowArchitect commented 2 years ago

Description of this bug

When enemies have a wall collision within -1 or +1 of their collisionPointX, sideWallDetected flag becomes true, and its logic makes enemies not move away from the wall. The infamous sidewalled bug. Believe it or not, this is a regression bug, one which I was to fix, but development tasks shifted and when I came back, I forgot how I had planned to fix it. The regression bug was with Satyrs jumping, who had some issues with horizontal movement (physics or AI behaviour?), and I added a sideWallDetected flag and their jump was fixed. Except... satyrs and all monsters were bugged at sidewalls, but I noticed this weeks later.

Removing this flag and its logic, makes all non-jumping enemies work normally (see hollows at level editor, as a prime example where I override the sideWallDetected flag)

tl;dr: Remove 'sideWallDetected' flag and its logic, and fix the original jumping bug, whatever that was.