TheYellowArchitect / doubledamnation

Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
GNU General Public License v3.0
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Pre-Final Level Music Fade-Out #50

Open TheYellowArchitect opened 2 years ago

TheYellowArchitect commented 2 years ago

Music Fadeout happens at the end of each level, when dialogue starts.

For the level before the end duel, the music fadeout should happen when you enter the final corridor, and on the condition it has flipped.

I haven't done it because MusicSoundManager is absolute shit, untouched since 2018. Barely can be called a state machine, needs 2 new flags.

The greatest issue is not adding 2 new flags, but playtesting for an hour+ to ensure music didnt break (aka to ensure no regression bug)