Circle should be spinning on pause/stopped mode. Otherwise it seems weird, out of place.
Especially when there is so little reaction/feedback on hovering it, or clicking it.
Optimally, it would spin faster when hovering, and do a fast 360 spin on clicking it.
The reason I haven't done this is simple. UI image animation rotation is jittery, and hence, very dizzying and distracting.
Using sprite renderer animation at UI too, rip. Using sprite render and transform, seperate of canvas, is bloated.
Circle should be spinning on pause/stopped mode. Otherwise it seems weird, out of place. Especially when there is so little reaction/feedback on hovering it, or clicking it. Optimally, it would spin faster when hovering, and do a fast 360 spin on clicking it. The reason I haven't done this is simple. UI image animation rotation is jittery, and hence, very dizzying and distracting. Using sprite renderer animation at UI too, rip. Using sprite render and transform, seperate of canvas, is bloated.