Clearing a level is not the victory reward by itself. It is also how fast you finished it.
For a game like Double Damnation, speed is vital. So, comparing with others how fast you finished the level, is what gives true replayability in the Level Editor.
Currently, this is missing.
What needs to be done for this is mainly some tweaking on SpeedrunManager, and making a new .json for PlayerStats, exclusive for LevelEditor.
So, each level would have its own .json (some kind of hashing for identifying the json, or just the Base64 string), and inside is a list of double variables, storing the time it took you to clear the level.
Should take 2 days of work.
Clearing a level is not the victory reward by itself. It is also how fast you finished it. For a game like Double Damnation, speed is vital. So, comparing with others how fast you finished the level, is what gives true replayability in the Level Editor.
Currently, this is missing. What needs to be done for this is mainly some tweaking on SpeedrunManager, and making a new .json for PlayerStats, exclusive for LevelEditor. So, each level would have its own .json (some kind of hashing for identifying the json, or just the Base64 string), and inside is a list of double variables, storing the time it took you to clear the level. Should take 2 days of work.