TheYellowArchitect / doubledamnation

Exclusively Co-Op Metroidvania with Movement as smooth as Smash Bros Melee
GNU General Public License v3.0
19 stars 2 forks source link

Level Editor - Speedrun Timer #9

Open TheYellowArchitect opened 2 years ago

TheYellowArchitect commented 2 years ago

Clearing a level is not the victory reward by itself. It is also how fast you finished it. For a game like Double Damnation, speed is vital. So, comparing with others how fast you finished the level, is what gives true replayability in the Level Editor.

Currently, this is missing. What needs to be done for this is mainly some tweaking on SpeedrunManager, and making a new .json for PlayerStats, exclusive for LevelEditor. So, each level would have its own .json (some kind of hashing for identifying the json, or just the Base64 string), and inside is a list of double variables, storing the time it took you to clear the level. Should take 2 days of work.