TheZoc / sourceforts-bug-tracker

Bug Tracker for the classic SourceForts HL2 Mod
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func_disposer properties #101

Open arenaceous opened 5 years ago

arenaceous commented 5 years ago

Could you add a damage type to func_disposer and func_disposer_selective (look at trigger hurt for the list). If generic, deaths would be left as is, but if set to a damage type (say , BURN touching the entity would say set on fire first and then 0.1s later kill you with no ragdoll or physics debris.

TheZoc commented 5 years ago

You mean, selecting the damage type when creating the entity? (That would probably break backwards compatibility)

arenaceous commented 5 years ago

I don't necessarily see it as breaking compatibility. if the key is not present do old functions if the key is present do as specified.

TheZoc commented 5 years ago

I'm not sure how to apply this fix... Is this just a FGD change, or something else is needed?

arenaceous commented 5 years ago

This would require a fgd change and a code change.