Open arenaceous opened 5 years ago
missing texture on abandon under both flag platforms
northern lights in new astrodome
Aurora Borealis? At this time of year? At this time of day? In this part of the country? Localized entirely above the flag in astrodome?
(its the reflection of the lit flag area below)
Maps fixed but need to recompile for the next release: Prop shadows: Conduit, Valley Missing textures: Abandon Texture swap so less bright: Skywalk func_clip_vphysics fail: Overload
sf_overload in latest beta (17)
How did that get through 😑
Missing stuff on Astrodome (B18)
Upcoming for rc1: deck and depth.
You can spawn blocks during combat phase on sf_deck
About the camera jitter, I noticed it only happens on steep ramps/stairs, less steep ramps/stairs don't have this issue.
Should I redesign basin to have 2/3 stairs instead of 1/1 stairs?
nah fuck that, keep as is.
@TheZoc , please included the updated overloaded and sphinx @arenaceous re-update tactical and overloaded to remove the current "panel" block spawning method which is terrible.
Of note, when updating tactical I did succesfully build more than 50 cubemaps into a map tags used when launching sf from hammer are as below. -dev -console -allowdebug -game $gamedir +map $file
Submit: sf_canyon (finished pending cubemaps) Update: sf_fronts - remove the current panel block spawner fix floor texture and 45deg issues, add sphinx floor type clipping.
sf_skywalk center spawner blocks others if someone is afk there sf_tactical to bright
Skywalk: centre spawns removed Tactical: brightness lowered Fronts:
Canyon: small texture fixes Overloaded: small texture fixes
Hey, on sf_Fronts if you drop the flag at the front of the player spawns you can get the flag into the spawn room.
You have a auto-drop at the door but it only makes me drop the flag once I reenter the zone.. Maybe use a false floor that allows the flag to drop and respawn?
Maps should be tested for final release if they are being updated. (This is a place to bug me)