TheZoc / sourceforts-bug-tracker

Bug Tracker for the classic SourceForts HL2 Mod
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Maps #51

Open arenaceous opened 5 years ago

arenaceous commented 5 years ago

Maps should be tested for final release if they are being updated. (This is a place to bug me)

damienn commented 5 years ago

missing texture on abandon under both flag platforms image

damienn commented 5 years ago

northern lights in new astrodome

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arenaceous commented 5 years ago

Aurora Borealis? At this time of year? At this time of day? In this part of the country? Localized entirely above the flag in astrodome?

(its the reflection of the lit flag area below)

arenaceous commented 5 years ago

Maps fixed but need to recompile for the next release: Prop shadows: Conduit, Valley Missing textures: Abandon Texture swap so less bright: Skywalk func_clip_vphysics fail: Overload

Melectrome commented 5 years ago

image image

sf_overload in latest beta (17)

arenaceous commented 5 years ago

How did that get through 😑

Melectrome commented 5 years ago

Missing stuff on Astrodome (B18) image

arenaceous commented 5 years ago

Upcoming for rc1: deck and depth.

ghost commented 5 years ago

You can spawn blocks during combat phase on sf_deck

Melectrome commented 5 years ago

About the camera jitter, I noticed it only happens on steep ramps/stairs, less steep ramps/stairs don't have this issue.

arenaceous commented 5 years ago

Should I redesign basin to have 2/3 stairs instead of 1/1 stairs?

Melectrome commented 5 years ago

nah fuck that, keep as is.

arenaceous commented 5 years ago

@TheZoc , please included the updated overloaded and sphinx @arenaceous re-update tactical and overloaded to remove the current "panel" block spawning method which is terrible.

arenaceous commented 5 years ago

Of note, when updating tactical I did succesfully build more than 50 cubemaps into a map tags used when launching sf from hammer are as below. -dev -console -allowdebug -game $gamedir +map $file

arenaceous commented 5 years ago

Submit: sf_canyon (finished pending cubemaps) Update: sf_fronts - remove the current panel block spawner fix floor texture and 45deg issues, add sphinx floor type clipping.

Sonsari commented 5 years ago

sf_skywalk center spawner blocks others if someone is afk there sf_tactical to bright

arenaceous commented 5 years ago

Skywalk: centre spawns removed Tactical: brightness lowered Fronts:

Canyon: small texture fixes Overloaded: small texture fixes

Nick12506 commented 5 years ago

Hey, on sf_Fronts if you drop the flag at the front of the player spawns you can get the flag into the spawn room.

You have a auto-drop at the door but it only makes me drop the flag once I reenter the zone.. Maybe use a false floor that allows the flag to drop and respawn?

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