Okay, so /custom/ allows for new models/materials, if it does not overwrite .vpks related files.
This removes the ability for people to use custom props, crates, and anything included in the .vpks client side.
The only workaround that allows you to overwrite protected .vpk files is by pak'ing them inside the map. If the map has altered files, they will take precedence.
I assume not being able to edit client side sv_pure 0 files such as the ammo crates is incorrect. So I'm reporting such.
I'm putting this here just as a report, we might as well close it though since we have a workaround though this current variation of the game isn't true to the original. It's not gamebreaking though it should be documented.
Okay, so /custom/ allows for new models/materials, if it does not overwrite .vpks related files.
This removes the ability for people to use custom props, crates, and anything included in the .vpks client side.
The only workaround that allows you to overwrite protected .vpk files is by pak'ing them inside the map. If the map has altered files, they will take precedence.
I assume not being able to edit client side sv_pure 0 files such as the ammo crates is incorrect. So I'm reporting such.
I'm putting this here just as a report, we might as well close it though since we have a workaround though this current variation of the game isn't true to the original. It's not gamebreaking though it should be documented.