Open 2JENO opened 11 months ago
Answer this questions and i'll see
Did you applied any modifier? (if yes tell me what modifier and what version of MT [zoro/mine])
Did the error appeared after any update or just installed it for the first time
Can you tell me the version of your libraries?
after you answer i'll see what can i do to help you
Answer this questions and i'll see
Did you applied any modifier? (if yes tell me what modifier and what version of MT [zoro/mine]) Did the error appeared after any update or just installed it for the first time Can you tell me the version of your libraries?
after you answer i'll see what can i do to help you
okay so in 0.7.1h there are different libraries to use (flixel, sscript, etc etc)?
okay so in 0.7.1h there are different libraries to use (flixel, sscript, etc etc)?
no
?
and still invisible ㅠㅠ
the discord client its not something i know that can happen
but if its still invisible, check the code inside playfield renderer, make sure you specify what engine you was using and check the "note.hx" sustain multiplier alpha
if (isSustainNote && prevNote != null)
{
alpha = 0.6;
multAlpha = 0.6;
hitsoundDisabled = true;
if(ClientPrefs.data.downScroll) flipY = true;
offsetX += width / 2;
copyAngle = false;
animation.play(colArray[noteData % colArray.length] + 'holdend');
updateHitbox();
offsetX -= width / 2;
if (PlayState.isPixelStage)
offsetX += 30;
if (prevNote.isSustainNote)
{
prevNote.animation.play(colArray[prevNote.noteData % colArray.length] + 'hold');
prevNote.scale.y *= Conductor.stepCrochet / 100 * 1.05;
if(createdFrom != null && createdFrom.songSpeed != null) prevNote.scale.y *= createdFrom.songSpeed;
the discord client its not something i know that can happen
but if its still invisible, check the code inside playfield renderer, make sure you specify what engine you was using and check the "note.hx" sustain multiplier alpha
alpha use 0.6
private function drawSustainNote(noteData:NotePositionData) { if (noteData.alpha <= 0) return; var daNote = notes.members[noteData.index]; if (daNote.mesh == null) daNote.mesh = new SustainStrip(daNote);
daNote.mesh.scrollFactor.x = daNote.scrollFactor.x;
daNote.mesh.scrollFactor.y = daNote.scrollFactor.y;
daNote.alpha = noteData.alpha;
daNote.mesh.alpha = daNote.alpha;
var songSpeed = getCorrectScrollSpeed();
var lane = noteData.lane;
//makes the sustain match the center of the parent note when at weird angles
var yOffsetThingy = (NoteMovement.arrowSizes[lane]/2);
var thisNotePos = ModchartUtil.calculatePerspective(new Vector3D(noteData.x+(daNote.width/2)+ModchartUtil.getNoteOffsetX(daNote, instance), noteData.y+(NoteMovement.arrowSizes[noteData.lane]/2), noteData.z*0.001),
ModchartUtil.defaultFOV*(Math.PI/180), -(daNote.width/2), yOffsetThingy-(NoteMovement.arrowSizes[noteData.lane]/2));
var timeToNextSustain = ModchartUtil.getFakeCrochet()/4;
if (noteData.noteDist < 0)
timeToNextSustain *= -1; //weird shit that fixes upscroll lol
// timeToNextSustain = -ModchartUtil.getFakeCrochet()/4; //weird shit that fixes upscroll lol
var nextHalfNotePos = getSustainPoint(noteData, timeToNextSustain*0.5);
var nextNotePos = getSustainPoint(noteData, timeToNextSustain);
var flipGraphic = false;
// mod/bound to 360, add 360 for negative angles, mod again just in case
var fixedAngY = ((noteData.incomingAngleY%360)+360)%360;
var reverseClip = (fixedAngY > 90 && fixedAngY < 270);
if (noteData.noteDist > 0) //downscroll
{
if (!ModchartUtil.getDownscroll(instance)) //fix reverse
flipGraphic = true;
}
else
{
if (ModchartUtil.getDownscroll(instance))
flipGraphic = true;
}
//render that shit
daNote.mesh.constructVertices(noteData, thisNotePos, nextHalfNotePos, nextNotePos, flipGraphic, reverseClip);
daNote.mesh.cameras = this.cameras;
daNote.mesh.draw();
}
the discord client its not something i know that can happen
but if its still invisible, check the code inside playfield renderer, make sure you specify what engine you was using and check the "note.hx" sustain multiplier alpha
I found this to be the problem but what is error?
`var noteAlpha:Float = 1;
noteAlpha = notes.members[noteIndex].multAlpha;
if (notes.members[noteIndex].isSustainNote) noteAlpha = 0.6; else noteAlpha = 1;
to this one
`var noteAlpha:Float = 1;
if (notes.members[noteIndex].isSustainNote)
noteAlpha = 0.6;
else noteAlpha = 1;
if (notes.members[noteIndex].isSustainNote) noteAlpha = 0.6; else noteAlpha = 1;
error can be that playfield renderer readed its not loading the sustain alpha with #psych folder style (like i told, it should be, #PSYCH and ver = 0.7) you can modify and fix it changing this line
var noteAlpha:Float = 1; #if PSYCH noteAlpha = notes.members[noteIndex].multAlpha; #else if (notes.members[noteIndex].isSustainNote) noteAlpha = 0.6; else noteAlpha = 1; #end
to this one
var noteAlpha:Float = 1; #if PSYCH if (notes.members[noteIndex].isSustainNote) noteAlpha = 0.6; else noteAlpha = 1; #else if (notes.members[noteIndex].isSustainNote) noteAlpha = 0.6; else noteAlpha = 1; #end
still invisible :(
private function drawStuff(notePositions:Array
}
}
i changed drawSustain to draw note but it worked(but wrong offset)
hmmmmmm
check your note offset
it should work fine
check your note offset
it should work fine
wait, you mean use a drawNote(); ???
check your note offset
it should work fine
not fixing the drawSustainNote();?
check your note offset
it should work fine
i found SustainStrip is wrong
because i changed this:
//render that shit daNote.mesh.constructVertices(noteData, thisNotePos, nextHalfNotePos, nextNotePos, flipGraphic, reverseClip); //addDataToNote(noteData, notes.members[noteData.index]); daNote.cameras = this.cameras; //draw it daNote.draw();
it was visible but i changed to:
//render that shit daNote.mesh.constructVertices(noteData, thisNotePos, nextHalfNotePos, nextNotePos, flipGraphic, reverseClip); //addDataToNote(noteData, notes.members[noteData.index]); daNote.mesh.cameras = this.cameras; //draw it daNote.mesh.draw();
it was invisible again.
check your note offset it should work fine
i found SustainStrip is wrong because i changed this:
//render that shit daNote.mesh.constructVertices(noteData, thisNotePos, nextHalfNotePos, nextNotePos, flipGraphic, reverseClip); //addDataToNote(noteData, notes.members[noteData.index]); daNote.cameras = this.cameras; //draw it daNote.draw();
it was visible but i changed to://render that shit daNote.mesh.constructVertices(noteData, thisNotePos, nextHalfNotePos, nextNotePos, flipGraphic, reverseClip); //addDataToNote(noteData, notes.members[noteData.index]); daNote.mesh.cameras = this.cameras; //draw it daNote.mesh.draw();
it was invisible again.
but idk how to fix it
i think maybe "daNote.mesh" is problem
check your note offset
it should work fine
Could you please try compiling it in 0.7.1h?
sure, but it may work for me, still i'll see and then tell you
sure, but it may work for me, still i'll see and then tell you
How is it going?
weird, since i can see the sustain in 0.7.1h did you modify something in the engine before MT update?
weird, since i can see the sustain in 0.7.1h did you modify something in the engine before MT update?
hmm i added "row" for double ghost note
is this right?
weird, since i can see the sustain in 0.7.1h did you modify something in the engine before MT update?
can you send that edited 0.7.1h source?
weird, since i can see the sustain in 0.7.1h did you modify something in the engine before MT update?
weird i can't still see the sustain in 0.7.1h
weird, since i can see the sustain in 0.7.1h did you modify something in the engine before MT update?
can you send that edited 0.7.1h source please?
i runned vanila psych 0.7.1h, but it worked. so that bug is maybe from my engine :(
weird, since i can see the sustain in 0.7.1h did you modify something in the engine before MT update?
hi, I invited you Please fix this problem I don't know how to do this :(
sure i'll see what can i do to fix it
sure i'll see what can i do to fix it
thank you!!!
sure i'll see what can i do to fix it
how was going?
everything seems fine, thats strange, there isn't any other file you modified?
everything seems fine, thats strange, there isn't any other file you modified?
ok i will add another file for you, BUT YOU MUST DONT SHARE OR LEAK THIS SOURCE
everything seems fine, thats strange, there isn't any other file you modified?
아 그리고 고칠게 있으면 고쳐도 됩니다
everything seems fine, thats strange, there isn't any other file you modified?
and can you have discord? if you yes, can you send your nickname?
everything seems fine, thats strange, there isn't any other file you modified?
i readded you so check it
everything seems fine, thats strange, there isn't any other file you modified?
and can you have discord? if you yes, can you send your nickname?
i have a discord
@edwhak_kb
contact me in discord, i builded a 0.7.2 with MT working, you can use it (includes normal and source)
help please