Closed jeffreybardon closed 3 days ago
There's room for another task after this about balancing the amount of each type of filler item, as well as implementing special pellet maximum increases. It's even possible to start with a maximum of 0 of each special pellet type; though implementing this as an option may have some logical implementations, if regular pellets can't damage something.
This belongs in "Stable Release" milestone. Fillers are still an important part of Gameplay so at least making them work as intended could be really good
Working on this for the next days :)
Implemented in #21 (Will open another issue later to balance their quantity)
What task needs to be completed?
The filler items currently behave as named Nothings.
This would need to be implemented in the client.