Theenderbender / mupen64plus

Automatically exported from code.google.com/p/mupen64plus
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Force windows to delay screen saver/sleep mode while emulator is running #547

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
As an enhancement, having windows regard mupen64plus emulation screens as video 
playback so screen savers won't pop up during game play would be very useful. 
My controller (may flash USB controller adapter for windows) doesn't register 
as user activity so I keep having to pause the game to move the mouse. Also, 
I've attached an input config file with button mapping for the controller 
adapter. The current one in the distribution only works with OSX.

Original issue reported on code.google.com by tonybals...@gmail.com on 29 Mar 2013 at 6:42

Attachments:

GoogleCodeExporter commented 8 years ago
SDL should already do this for us. See SDL_VIDEO_ALLOW_SCREENSAVER 
http://wiki.libsdl.org/moin.fcg/FAQUsingSDL

Please send your changes for the InputAudioCfg file to the mailing list or add 
a bug report with the necessary changes in it. Combining unrelated things in 
one bug report just leads to confusion and makes it easy to forget important 
things

Original comment by s...@narfation.org on 31 Mar 2013 at 12:44

GoogleCodeExporter commented 8 years ago
For whatever reason, it doesn't when I use the wxmupen frontend.

Original comment by tonybals...@gmail.com on 8 Apr 2013 at 12:55

GoogleCodeExporter commented 8 years ago
The problem probably lies in using the internal video extension.

Original comment by tonybals...@gmail.com on 8 Apr 2013 at 2:02

GoogleCodeExporter commented 8 years ago
The bug was now submitted to 
https://bitbucket.org/auria/wxmupen64plus/issue/102/sdl-doesnt-disable-screensav
er-for and seems to be invalid for mupen64plus.

Original comment by s...@narfation.org on 14 Apr 2013 at 7:48