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Theguyhere0
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villager-defense-minigame
A Minecraft plugin that adds a fun, customizable minigame where players defend villagers against waves of monsters
GNU General Public License v3.0
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Traditional gameplay refine
#122
Closed
Theguyhere0
closed
1 year ago
Theguyhere0
commented
1 year ago
Increased the time between waves for waves when shops regenerate to 25 seconds
Stats are now shown when the arena starts instead of when wave 1 starts
Hunger bar now returns to vanilla function
Hunger for food is custom managed and has lore stating how much it returns
Health now regenerates at 6 hp/s at full health, 5 hp/s above 15 hunger, 3 hp/s above 9 hunger, and 2 hp/s above 3 hunger, and 1 hp/s above 0 hunger
Fixed an internal issue checking for matches with some food items
Spread out tick handling so each process is handled in a way that is predictable and smooth
Nerfed health gain from food
Healing now happens every second
Status updates for players now updates every tick
Fixed a bug where witches threw potions too often
Players now start with 10 saturation on spawn but lose saturation when they begin eating
Removed special villager types minus fletcher
Villagers don't restrict opening shops
Normal villagers have randomized professions
Moved mob lore into language files
Fixed bug that allowed for setting debug level to any integer
Fixed bug that threw erroneous errors in the console for executing commands
Slight display change to ammo capacity
Fixed bug that didn't allow for equipping armor with right-click in-game
Dying now removes a random percentage of durability from 0 to 100