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Theguyhere0
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villager-defense-minigame
A Minecraft plugin that adds a fun, customizable minigame where players defend villagers against waves of monsters
GNU General Public License v3.0
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Rebalance
#136
Closed
Theguyhere0
closed
1 year ago
Theguyhere0
commented
1 year ago
Additions
Created a separate package for utility classes
Introduced the concept of "value" to determine the number to spawn in a wave and gems to drop, based on stats
Introduced crushing attack type, where attacks bypass toughness but not armor, functioning like the legacy normal attack type
Changes
Simplified the selection of weapons and food from up to T10 and T6 to T6 and T4 respectively.
Creation of spawning sequences was migrated to its own utility class
Equation for dynamic wave time limit was adjusted down
Equation for wave difficulty was adjusted up
Minions levels and stats are no longer procedurally generated and instead have pre-determined stats based on level
Increased attack range for minions across the board
Levels are now determined based solely on the difficulty of the wave
Increased durability and damage for weapons across the board
Renamed and reworked lore for weapons, armor, and food
Modified some mob lore
Redesigned default wave progression
Reworked ammo to work like essences where there can only be one, and it can be upgraded
All tiered ammo have regeneration
Normal attack types now get affected by both armor and toughness
Brute, vindicator, and piglin soldiers now deal crushing damage
Increased damage taken from block explosion, fire, poison, and wither
Changed dynamic price icon to emerald
Fixed broken toughness calculation from the player side
Base damage increase is now every 5 levels instead of 4
Buffed food relative to price, accompanied by drastic price reduction
Moved farmer's carrots and orc club to separate classes
Updated test command to give lots of in-game gems
Fixed issue where damage modification from effects and boosts was not showing up
Increased ammo cost for bow and crossbow from 1 and 2 to 2 and 3 respectively
Varied crossbow pierce across tiers
Lowered farmer carrot count to 3
Fixed issue with wither skeletons not dealing penetrating attacks
Fixed an issue with ammo regeneration replenishing above max capacity
Small change to game ending warning
Deletions
Removed code for the trident, drowned, vex, baby drowned, and fletcher
Removed shop levels, allowing all items to be seen in the shop at the start
Removed option to toggle dynamic mob count or dynamic difficulty, embedded in all arenas
Removed starting bonus of +10 base damage
Additions
Changes
Deletions