Theguyhere0 / villager-defense-minigame

A Minecraft plugin that adds a fun, customizable minigame where players defend villagers against waves of monsters
GNU General Public License v3.0
7 stars 4 forks source link

Maybe I can give you some help with the zh_CN lang file. #168

Open JSWuMing opened 1 year ago

JSWuMing commented 1 year ago

Hey bro, this lang file is not suitable for V2 version.

It was translated using VillagerDefense-1.2.8 version's lang.

But you can still use it as a reference.

Because V2 version has some bugs that I cannot continue to use,

I cannot currently provide you with the zh_CN lang file for V2.

The parts that are not translated cannot be translated

because it will cause errors once translated.

However, I have provided comments on the side for reference.

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嘿兄弟 这篇lang文件 并不适用与V2版本

因为这是 通过 VillagerDefense-1.2.8 版本的lang翻译出来的

不过你可以拿来参考以下

因为V2版本存在一些我没法继续使用的BUG

所以暂时不能给你提供V2版本的zh_CN的lang

没有翻译的部分是不能翻译

因为翻译后就会报错

不过我在边上给予了注释

achievements: allAbility: name: "天才在此" description: "拥有所有能力套件。" allChallenges: name: "乐在其中" description: "在所有挑战中至少完成第3波。" allEffect: name: "高效率" description: "拥有所有效果套件。" allGift: name: "多才多艺" description: "拥有所有礼物套件。" allKits: name: "装备齐全" description: "拥有并升级所有套件。" allMaxedAbility: name: "天才之神" description: "拥有并升级所有能力套件。" alone: name: "隐居者" description: "独自完成一局游戏。" amputee: alone: "截肢隐居者" balance: "截肢财主" kills: "截肢勇士" wave: "截肢英雄" blind: alone: "盲目隐居者" balance: "盲目财主" kills: "盲目勇士" wave: "盲目英雄" challengeDescription: alone: "在%s挑战中独自完成一局游戏。" balance: "在%s挑战中获得至少8000宝石完成一局游戏。" kills: "在%s挑战中获得至少150杀戮完成一局游戏。" wave: "在%s挑战中至少完成第20波。" clumsy: alone: "笨拙隐居者" balance: "笨拙财主" kills: "笨拙勇士" wave: "笨拙英雄" dwarf: alone: "侏儒隐居者" balance: "侏儒财主" kills: "侏儒勇士" wave: "侏儒英雄" explosive: alone: "爆炸隐居者" balance: "爆炸财主" kills: "爆炸勇士" wave: "爆炸英雄" featherweight: alone: "轻盈隐居者" balance: "轻盈财主" kills: "轻盈勇士" wave: "轻盈英雄" maxedAbility: name: "非常有才华" description: "拥有一种最大化的能力套件。" naked: alone: "裸奔隐居者" balance: "裸奔财主" kills: "裸奔勇士" wave: "裸奔英雄" pacifist: alone: "和平隐居者" balance: "和平财主" kills: "和平勇士" wave: "和平英雄" pacifistUhc: name: "真是不方便" description: "在%s挑战中至少完成第10波。" topBalance: 1: "宝石定位者" 2: "宝石搜寻者" 3: "宝石收集者" 4: "宝石贮藏者" 5: "宝石交易者" 6: "宝石商人" 7: "宝石银行家" 8: "宝石财务官" 9: "宝石制造者" description: "达到%s最高宝石余额" topKills: 1: "怪物格斗家" 2: "怪物战士" 3: "怪物杀手" 4: "怪物粉碎者" 5: "怪物毁灭者" 6: "怪物消灭者" 7: "怪物歼灭者" 8: "怪物抹消者" 9: "怪物删除者" description: "达到%s最高击杀数" topWave: 1: "村庄弹跳者" 2: "村庄守卫" 3: "村庄保卫者" 4: "村庄防御者" 5: "村庄守护者" 6: "村庄守卫者" 7: "村庄冠军" 8: "村庄英雄" 9: "村庄天使" description: "达到%s最高完成波数" totalGems: 1: "宝石堆" 2: "宝石桶" 3: "宝石堆" 4: "宝石池" 5: "宝石山" 6: "宝石湖" 7: "宝石山" 8: "宝石海" 9: "宝石星球" description: "达到%s总宝石数" totalKills: 1: "死亡手下" 2: "死亡精神" 3: "死亡机器" 4: "死亡骑士" 5: "死亡领主" 6: "死亡国王" 7: "死亡女皇" 8: "死亡旅团" 9: "死亡之星" description: "达到%s总击杀数" uhc: alone: "UHC隐居者" balance: "UHC财主" kills: "UHC勇士" wave: "UHC英雄" arenaStats: difficultyMultiplier: name: "难度倍增器" description: "决定难度增加速度" dynamicDifficulty: name: "动态难度" description: "根据玩家数量调整难度" dynamicMobCount: name: "动态怪物数量" description: "根据玩家数量调整怪物数量" dynamicPrices: name: "动态价格" description: "根据游戏中玩家数量调整价格" dynamicTimeLimit: name: "动态波数时间限制" description: "根据游戏内难度调整波数时间限制" expDrop: name: "经验掉落" description: "经验珠是否掉落或直接进入击杀者的经验条" gemDrop: name: "宝石掉落" description: "宝石是以实体宝石的形式掉落还是直接进入击杀者的余额" golemCap: name: "铁傀儡上限" description: "竞技场最多可拥有的铁傀儡数量" lateArrival: name: "迟到进入" description: "是否允许玩家晚进入竞技场" maxPlayers: name: "最多玩家数" description: "竞技场最多可容纳的玩家数" maxWaves: name: "最高波数" description: "竞技场将达到的最高波数" minPlayers: name: "最少玩家数" description: "竞技场开始的最少玩家数" timeLimit: name: "波数时间限制" description: "每波游戏的时间限制" wolfCap: name: "狼上限" description: "玩家最多可拥有的狼数量" challenges: amputee: name: "截肢" description1: "我的手呢?" description2: "不能使用双持" blind: name: "盲目" description1: "希望你有好耳机" description2: "永久盲目效果" clumsy: name: "笨拙" description1: "我在失去理智" description2: "使用物品时有%s几率掉落" dwarf: name: "侏儒" description1: "矮人团结一致!" description2: "最大生命值减半" explosive: name: "爆炸" description1: "哦,天呐" description2: "死亡时掉落背包并爆炸" featherweight: name: "轻盈" description1: "WHEEEEEE" description2: "受到%s击退效果" naked: name: "裸奔" description1: "全裸出战" description2: "没有护甲" pacifist: name: "和平主义者" description1: "不要伤害我!" description2: "只有在怪物伤害你后才能伤害它们" uhc: name: "UHC模式" description1: "一个真正的经典" description2: "无自然恢复生命" confirms: achievement: "你解锁了成就%s!" autoUpdate: "%s已自动更新至版本%s。" balanceSet: "%s的水晶余额被设定为%s。" boostAdd: "你获得了一个永久加成!查看成就获取详细信息。" boots: "已装备靴子!" buy: "物品已购买!" carePackage: "礼物已送达!" challengeAdd: "已添加挑战!" challengeDelete: "已删除挑战!" chestplate: "已装备胸甲!" crystalAdd: "已添加%s个水晶到你的余额。" enchant: "物品已附魔!" helmet: "已装备头盔!" kitBuy: "你买不起这个套件!" kitSelect: "你尚未拥有这个套件!" kitUpgrade: "你买不起这个升级!" leggings: "已装备护腿!" reset: "玩家数据已重置!" enchants: blastProtection: "爆炸防护" fireAspect: "火焰附加" flame: "火焰" infinity: "无限" knockback: "击退" loyalty: "忠诚" mending: "修补" multishot: "多重射击" piercing: "穿刺" power: "力量" projectileProtection: "弹射物保护" protection: "保护" punch: "冲击" quickCharge: "快速充能" sharpness: "锋利" smite: "圣裁" sweepingEdge: "横扫之刃" thorns: "荆棘" unbreaking: "耐久" errors: activePlayer: "你必须是一个活跃的玩家才能开始游戏!" amputee: "你不能使用你的副手!" arenaInProgress: "竞技场中已经有一场正在进行的游戏!" arenaNoPlayers: "竞技场需要至少1名玩家才能开始!" bounds: "你必须保持在竞技场边界内!" buy: "你买不起这个物品!" buyGeneral: "你买不起这个!" close: "竞技场已关闭。" command: "无效的命令。使用%s获取更多信息。" communityChest: "社区箱已禁用!" cooldown: "你还有%s秒冷却时间!" customShop: "自定义商店已禁用!" emptyArena: "竞技场没有玩家!" enchant: "无法附魔物品!" enchantShop: "附魔商店已禁用!" endingSoon: "游戏即将结束!" fatal: "出现了一些错误" forcedChallenge: "这个挑战是强制性的!" golem: "竞技场最多只能拥有%s个铁傀儡!" hasForcedChallenges: "这个竞技场有强制性挑战!" inGame: "你必须在游戏中才能执行此操作!" integer: "数目必须是整数!" invalidPlayer: "无效的玩家!" inventoryFull: "你的物品栏已满!" join: "你已经在游戏中???" kitBuy: "你买不起这个套件!" kitSelect: "你尚未拥有此套件!" kitUpgrade: "你买不起这个升级!" level: "你没有足够的经验等级!" naked: "你不能装备盔甲并必须保持裸体!" ninja: "你不能在隐身状态下装备盔甲!" noArena: "不存在该名称的竞技场!" noGameEnd: "没有游戏可供结束!" normalShop: "普通商店已禁用!" notInGame: "你不在游戏中!" outdated: "你的插件设置中有过时的部分!使用%s尝试自动更新。 请查看控制台获取详细信息。" permission: "你没有权限执行此操作!" phantomArena: "竞技场即将结束!" phantomOwn: "你没有幻影套件的所有权!" phantomPlayer: "你已经在游戏中了!" playerOnlyCommand: "只能由玩家使用的命令!" startingSoon: "游戏即将开始!" suicide: "你必须活着才能自杀!" suicideActive: "你必须在进行中的游戏中才能自杀!" teleport: "你必须离开竞技场后才能传送!使用%s离开竞技场。" wolf: "玩家最多只能拥有%s只狼!" kits: alchemist: name: "炼金术士" description: "开始时获得1个速度药水和2个治疗溅射药水" items: health: "炼金术士的治疗药水" speed: "炼金术士的速度药水" blacksmith: name: "铁匠" description: "购买的所有装备都是不可破坏的" farmer: name: "农夫" description: "开始时获得5个胡萝卜" items: carrot: "农夫的胡萝卜" giant: name: "巨人" description: "永久 %s 生命值加成" knight: name: "骑士" description: "为自己和附近的盟友提供抗性效果" mage: name: "法师" description: "释放火球" merchant: name: "商人" description: "所有购买获得 %s 的返利" messenger: name: "信使" description: "为自己和附近的盟友提供速度效果" monk: name: "僧侣" description: "为自己和附近的盟友提供急迫效果" ninja: name: "忍者" description: "您和您的队友变得隐形并能够击晕怪物" orc: name: "兽人" description: "开始时获得一把击退 V 的棍子" items: club: "兽人的棍子" phantom: name: "幻影" description: "使用 %s 以玩家身份加入任意游戏" priest: name: "牧师" description: "为自己和附近的盟友提供再生效果" reaper: name: "收割者" description: "开始时获得一把锋利 %s 的下界合金锄" items: scythe: "收割者的镰刀" siren: name: "塞壬" description: "减缓并削弱附近的敌人" soldier: name: "士兵" description: "开始时获得一把石剑" items: sword: "士兵的剑" summoner: name: "召唤师" description1: "开始时获得一只狼的生成蛋" description2: "开始时获得两只狼的生成蛋" description3: "开始时获得一个铁傀儡的生成蛋" items: golem: "召唤师的铁傀儡生成蛋" wolf: "召唤师的狼生成蛋" tailor: name: "裁缝" description: "开始时获得一套全套皮革装备" items: boots: "裁缝的靴子" chestplate: "裁缝的胸甲" helmet: "裁缝的头盔" leggings: "裁缝的护腿" templar: name: "圣堂武士" description: "为自己和附近的盟友提供吸收效果" trader: name: "交易者" description: "开始时获得 200 宝石" vampire: name: "吸血鬼" description: "造成 x 伤害有 (2x)% 的几率治疗半颗心" warrior: name: "战士" description: "为自己和附近的盟友提供力量效果" witch: name: "女巫" description: "购买的所有药水都变成溅射药水" messages: abilityKitsDescription: "套装在每次重生时赋予特殊能力" abilityLevel: "最多能力等级" achievements: "成就" allowedKits: "允许使用的套装" arenaInfo: "%s 信息" arenaRecords: "竞技场记录" armor: "%s 等级 %s 护甲" available: "可用" caution: "警告:无法增加等级" challenges: "挑战" closed: "已关闭" commandFormat: "命令格式:%s" consumable: "%s 等级 %s 消耗品" crystalBonus: "+%s 水晶奖励" crystalBalance: "水晶余额" crystalsEarned: "您在本局游戏中获得了 %s 水晶!" crystalsToConvert: "要转换的水晶" customShopInv: "自定义商店库存" death: "%s 已死亡,将在下一波重生。" death1: "您已死亡!" death2: "您将在下一波重生。" debugLevelSet: "调试级别设置为 %s。" disabled: "已禁用" earnedGems: "您获得了 %s 宝石!" effectKitsDescription: "套装赋予玩家永久的特殊效果" effectShare: "有人与您分享了一个效果!" enchantInstruction: "将其放在另一个物品上进行附魔" end: "您击败了最多 %s 波!将在 %s 秒后结束。" ending: "结束" enemies: "敌人" exit: "退出" free: "免费!" forcedChallenges: "强制挑战" foundGems: "您找到了 %s 宝石!" gameOver: "游戏结束" gems: "Gems" #宝石 gemsReceived: "您收到了 %s 宝石!" gemsToReceive: "待收宝石" ghosts: "幽灵" giftKitsDescription: "套装在每局游戏或重生时赋予一次性福利" help: "%s 帮助" help1: "村民防御是一种迷你游戏,目标是保护村民免受怪物的侵害,尽可能多地抵挡波次!使用怪物掉落物在游戏内商店购买更好的物品。使用水晶购买各种独特而强大的套装,并通过成就获得特殊奖励。" help2: "快速开始" help2a: "每个村民防御竞技场都有自己的村民NPC充当传送门。右键点击传送门以加入游戏。左键点击传送门以获取有关竞技场的更多信息。要离开,使用命令 /vd leave。/vd kits 将允许您使用水晶购买套装,/vd stats 将允许您查看所有统计信息。" help3: "详细机制" infoAboutWiki: "欲了解更详细信息,请点击下方访问维基!" info1: "左键点击传送门以查看竞技场信息。" info2: "右键点击传送门以进入竞技场。" info3: "使用 %s 来查看个人统计信息。" info4: "使用 %s 来使用水晶购买套装。" info5: "使用 %s 来获取关于村民防御的帮助。" info6: "使用 %s 来离开竞技场。" itemShopDesc: "每 %s 波次重置一次" join: "%s 加入了竞技场。" kills: "击杀数" kit: "套装" kits: "套装" late: "%s 离开了竞技场,使用 %s 来替代他们的位置!" leave: "离开" leaveArena: "%s 离开了竞技场。" level: "等级" manualUpdateWarn: "%s 必须手动更新。" maxCapacity: "竞技场已达到最大玩家容量。" minutesLeft: "%s 分钟后游戏开始!" noAutoUpdate: "没有可以自动更新的内容。" noStats: "%s 没有统计信息。" offToggle: "关闭" onToggle: "开启" oneMinuteWarning: "还有1分钟!" playerKits: "%s 的套装" players: "玩家" playerStatistics: "%s 的统计信息" purchase: "购买" purchased: "已购买!" record: "新的竞技场记录!" records: "记录" reset: "重置" resetWarning: "警告:重置所有玩家统计信息" restartPlugin: "请重新启动插件。" resurrection: "您已复活!" rightClick: "右键点击以使用能力" secondsLeft: "%s 秒后游戏开始!" shopInfo: "商店每 %s 波次升级一次" shopUpgrade: "商店已升级!" spectators: "旁观者" starting: "%s 秒后开始" upToAbilityLevel: "最多能力等级 %s" waveNum: "第 %s 波" weapon: "%s 等级 %s 武器" unavailable: "不可用" unlimited: "无限" visitWiki: "访问维基" villageCaptainDialogue1: "啊,援军到了!谢天谢地,你来得正是时候。" villageCaptainDialogue2: "%s 的人民会为您的服务奖励您 %s。我觉得如果再有一波的话我们可能会无法幸存。" villageCaptainDialogue3: "几天前出现了这些奇怪的传送门,从那以后怪物就一直涌进来。你的任务是在我们撤离的同时保护我们。" villageCaptainDialogue4: "低声说* 如果你感到疲倦,只需用咒语 %s 告诉首都的法师,你将被传送回来。我们不会责怪你,这里的情况很严峻。" villageCaptainDialogue5: "祝你好运!愿%s的灵魂与您同在!" villagers: "村民" waiting: "等待中" waitingForPlayers: "等待更多玩家加入游戏,以开始游戏。" warning: "警告:适用于任何物品" wave: "波次" names: abilityKits: "能力套装" armorShop: "护甲商店" boosts: "增益物品" carePackageExtra: "Extra Large Care Package" #超级物资包 carePackageLarge: "Large Care Package" #大物资包 carePackageMedium: "Medium Care Package" #中物资包 carePackageSmall: "Small Care Package" #小物资包 challengeSelection: "挑战选择" communityChest: "社区宝箱" consumableShop: "消耗品商店" contents: "内容" crystalConverter: "水晶催化转换器" crystals: "水晶" customShop: "自定义商店" defaultShop: "默认商店" easy: "简单" effectKits: "效果套装" effectShare: "效果共享" enchantBook: "附魔书:%s" enchantShop: "附魔商店" essence: "精华" giftKits: "礼物套装" golemEgg: "铁傀儡生成蛋" hard: "困难" insane: "疯狂" itemShop: "物品商店" kitSelection: "套装选择" medium: "中等" monsterSpawnParticles: "怪物生成粒子效果" none: "无" playerSpawnParticles: "玩家生成粒子效果" timeBar: "第 %s 波时间限制" villageCaptain: "村民首领" villagerSpawnParticles: "村民生成粒子效果" weaponShop: "武器商店" playerStats: topBalance: name: "最高余额" description: "一局游戏中的最高宝石余额" leaderboard: "最高余额排行榜" topKills: name: "最高击杀数" description: "一局游戏中的最多击杀数" leaderboard: "最高击杀数排行榜" topWave: name: "最高波次" description: "最高完成波次" leaderboard: "最高波次排行榜" totalGems: name: "总宝石数" description: "累计获得的宝石总数" leaderboard: "总宝石数排行榜" totalKills: name: "总击杀数" description: "累计的击杀数" leaderboard: "总击杀数排行榜" rewards: cooldownReduction: "奖励:永久减少10%技能冷却时间" crystalConvert: "奖励:游戏开始时将5个水晶转换为1个宝石的选项" crystals: "奖励:%s 水晶" damageIncrease: "奖励:永久增加10%造成的伤害" damageReduction: "奖励:永久减少10%受到的伤害" gemIncrease: "奖励:永久增加10%获得的宝石" healthIncrease: "奖励:永久增加10%生命值" resurrection: "奖励:永久有10%的复活几率(在受到致命伤害时)" shareEffect: "奖励:25%的几率将效果应用于所有人" twoKits: "奖励:额外随机套装"

Theguyhere0 commented 1 year ago

Really appreciate it! This will be super useful, thank you so much.