Theguyhere0 / villager-defense-minigame

A Minecraft plugin that adds a fun, customizable minigame where players defend villagers against waves of monsters
GNU General Public License v3.0
7 stars 4 forks source link

Mob Player Control #25

Closed TimGraham777 closed 1 year ago

TimGraham777 commented 3 years ago

A few new features ideas:

  1. Would be very fun if the player who is killed could take control of the mob that killed them and Hunt other players. Perhaps for a reward for each player kill.

  2. Some kind of sound or effect when a player dies. Currently just switches direct to spectator.

  3. Add placeholders, so we can make customize things such as custom leader-board or use the plugins variables in scoreboard's and stuff. TnTRun is a good example. https://www.spigotmc.org/resources/tntrun_reloaded-tntrun-for-1-13-1-16.53359/

%tntrun_leaderboard_winsplayer% : player at position in "wins" leaderboard %tntrun_leaderboard_winsscore% : number of wins at position in "wins" leaderboard %tntrun_leaderboard_winsrank% : rank of player at position in "wins" leaderboard %tntrun_leaderboard_lossesplayer% : player at position in "losses" leaderboard %tntrun_leaderboard_lossesscore% : number of losses at position in "losses" leaderboard %tntrun_leaderboard_lossesrank% : rank of player at position in "losses" leaderboard %tntrun_leaderboard_playedplayer% : player at position in "played" leaderboard %tntrun_leaderboard_playedscore% : number of games played at position in "played" leaderboard %tntrun_leaderboard_playedrank% : rank of player at position in "played" leaderboard

  1. The start NPC will only face one direction. Can’t control which way facing in Lobby.
Theguyhere0 commented 3 years ago

Hey, thank you for the suggestions!

  1. The aim for this gamemode is to be cooperative. This could be a feature where someone starts as a mob controller or smth, but this should be decided on before the game starts. Possible future feature tho!
  2. There should be a sound effect that you can turn on for player death. It should sound like thunder, although maybe the volume is a bit low so I can adjust that.
  3. Interesting, I'll take a look at that and see if I can get that working.
  4. That's actually a bug. I need to fix that.
Theguyhere0 commented 1 year ago

I've got a roadmap for new gamemodes in v2 that should bring some variety, but it won't include taking control of mobs (at least right now). Going to close this since the remaining suggestion of players controlling mobs won't be done.