Themaister / parallel-rdp

A low-level Vulkan compute emulation of the N64 RDP
MIT License
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[User Experience / Public Relation] What are those "new" SSAA features? #25

Closed philou-felin closed 3 years ago

philou-felin commented 3 years ago

Sorry, I didn't know where to post my question. I noticed "SSAA framebuffer effects" and "Dither SSAA framebuffer effects" in RetroArch earlier today when I reinstalled the software, but I couldn't find any documentation for users like me.

What do they do? 😅

Thanks!

EDIT: I found a link for other noobs like me who are wondering what "frame buffer effects" are: https://www.jonpeddie.com/blog/famous-graphics-chips-nintendo-64 (Here's an excerpt:

Frame-buffer effects. This is used for effects like motion blur, shadow mapping, “cloaking,” and something that still amazes me: render to texture (Textures that are created and updated at run time).)

Themaister commented 3 years ago

SSAA framebuffer effects renders the framebuffer effects at higher internal resolution, and then downsamples them, so that the result is smoother. If not used, framebuffer effects are rendered at native resolution which is correct, but can be slightly jarring when intermixed with higher resolution output images.