DX11 also supports compute shaders and has much wider GPU compatibility, plus on a lot of GPUs is faster than any other graphics API (due to lazy implementations, some companies were too lazy to even implement Vulkan at all for a long time) so I guess it makes sense, especially for systems that'd benefit the most from the speed boost (like my mid-2012 MacBook Pro lol)
DX11 also supports compute shaders and has much wider GPU compatibility, plus on a lot of GPUs is faster than any other graphics API (due to lazy implementations, some companies were too lazy to even implement Vulkan at all for a long time) so I guess it makes sense, especially for systems that'd benefit the most from the speed boost (like my mid-2012 MacBook Pro lol)