The pause screen background in Paper Mario, which relies on framebuffer emulation effects, has incorrect colors on parallel-rdp. It shows up as grayscale:
While it should be full color, just darkened (console image):
Angrylion correctly emulates a darkened background:
Both the parallel-rdp and angrylion screenshots were taken using the parallel-n64 retroarch core as an emulator.
The pause screen background in Paper Mario, which relies on framebuffer emulation effects, has incorrect colors on parallel-rdp. It shows up as grayscale:
While it should be full color, just darkened (console image):
Angrylion correctly emulates a darkened background:
Both the parallel-rdp and angrylion screenshots were taken using the parallel-n64 retroarch core as an emulator.