Closed Mike-MF closed 4 years ago
I'll add the adv marksman stuff back in but it's kind of finicky as the AI take blatant headshots and don't go unconscious or die from time to time. The castle will be moved too, however this PR will be getting updated again soon with the addition of MOUT course from Me & Kelly so it can all be done at once.
Quick clance at the code, I'm guessing this is because that marker is _99, and course is set to have 99 targets, but count starts at _0, meaning _98 is the last one. Changed 99 in the controller to 100, and it seems fixed. Though @jonpas should probably quickly confirm, you're better with code than I am.
Correct, if targets go from 0 to 99, that's 100 targets. And script expects 100 as _markerCount
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(done by Kelly & Micks request)
(done by Jacks request)
Added Forced view distance limitation for ground units to preserve frames.