[x] Find and replace all baseclasses that don't define a model in them.
[x] Port over all Assets from existing factions
[x] Police
[x] Cartel
[x] Vanguard
[x] Prepare all vehicles for textureSources via postInit EventHandlers.
[x] Remove all vehicle editorPreviews (Will no longer use them, will use base game ones inside base classes.)
Add animationList to each vehicle (if it has one) for easy referencing This can be done in each component if it needs to be.
[x] Update all faction vehicles for new system
[x] Cartel
[x] Police
[x] Revolutionaries
[x] Seven Rings
[x] Vanguard
[x] Fix BAF Helmets
[x] Fix Cartel Uniforms
[x] Test & Check ALL TACU Assets. (Base & Faction + TextureSources for bugs)
[x] Fix all RPT errors if possible.
[x] [CBA] (xeh) WARNING: TACU_HEMTT_Base does not support Extended Event Handlers! Addon: @tac_units
[x] Check RPT for full list, lots of duplication of hitpoints and such. (Check if Base vehicles have the same.) Seems loading the game with only CBA, ACE and Western Sahara has the exact same RPT errors for all vehicles. (Yay, I didn't break stuff!)
Arma3_x64_2023-06-22_04-30-25.zip
[x] BAF Merlin textures (Once these are done it's ready for merge.)
textureSources
viapostInit
EventHandlers.editorPreviews
(Will no longer use them, will use base game ones inside base classes.)AddThis can be done in each component if it needs to be.animationList
to each vehicle (if it has one) for easy referencingCheck RPT for full list, lots of duplication of hitpoints and such. (Check if Base vehicles have the same.)Seems loading the game with only CBA, ACE and Western Sahara has the exact same RPT errors for all vehicles. (Yay, I didn't break stuff!) Arma3_x64_2023-06-22_04-30-25.zip