Closed AndroidTNTU-3 closed 9 months ago
Hi,
Sorry I don't know how to handle this issue. I don't understand what BiometricFragment
is doing here as it is not in this library.
Is there an easy way to reproduce this issue?
Have you modified this library?
Hi. It is hard to reproduce this bag. It occurs only on a single device which is not a smartphone. And yes, this library is modified a little. I believe these modifications did not affect the part of the code where this happens. But Ok. I guess I have to close this weird bug.
Version
N/A
Environment that reproduces the issue
Android 7
RTMP/SRT/... Server
RTMP/SRT
Audio configuration
No response
Video configuration
codec - MediaFormat.MIMETYPE_VIDEO_AVC resolution - 1080 x 1920 fps - 30 startBitrate = 2000000
Is it reproducible in the demos application?
Not tested
Reproduction steps
Start stream. The app crashes randomly.
Expected result
GL14.eglMakeCurrent() should return true
Actual result
io.github.thibaultbee.streampack.internal.gl.EGlSurface in makeCurrent at line 132 io.github.thibaultbee.streampack.internal.encoders.VideoMediaCodecEncoder$CodecSurface in onFrameAvailable$lambda$7$lambda$6 at line 192 androidx.biometric.BiometricFragment$$InternalSyntheticLambda$2$6c29fc67a7f83c4b04ff1f73909ab7d4ad5e8d38e92b712cda9c49144307343d$0 java.util.concurrent.ThreadPoolExecutor in runWorker at line 1133 java.util.concurrent.ThreadPoolExecutor$Worker in run at line 607 java.lang.Thread in run at line 761
Additional context
Hi. Sometimes the App crashes while streaming. It happens because EGL14.eglMakeCurrent() returns false and the method EGlSurface -> makeCurrent() throws RuntimeException.
What might be the problem? It seems like another process(that has BiometricFragment) call method onFrameAvailable(surfaceTexture: SurfaceTexture) {...}
Relevant logs output
No response