ThinkInvis / RoR2-ClassicItems

A mod for Risk of Rain 2.
GNU General Public License v3.0
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Endless Buffs - Potential Mod-compatibility Error #43

Closed Taitou1 closed 4 years ago

Taitou1 commented 4 years ago

What should happen: Moving to the next stage should not result in buffs having no end, including the Immunity granted on entering the next stage, and skills should have normal cooldowns

What happens: Moving to the next stage appears to set the duration of all buffs to infinity, including any buffs granted by items, resulting in permanent invulnerability. The LogOutput file contains a single error constantly looping after proceeding from one stage to the next, and quitting the game ends it without a hitch. Because the LogOutput file is too large to upload, I have copied the initial chunk of it for reference. Apologies for the incredible length, it'll be easier to just scroll down with the sidebar to see the error:

[Message: Preloader] BepInEx 5.0.1.0 - Risk of Rain 2 [Info : Preloader] Running under Unity v2018.4.16.15133130 [Info : Preloader] CLR runtime version: 4.0.30319.17020 [Info : Preloader] Supports SRE: False [Message: Preloader] Preloader started [Info : Preloader] Loaded 1 patcher methods from BepInEx.MonoMod.Loader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [Info : Preloader] Loaded 1 patcher methods from LighterPatcher, Version=1.0.2.0, Culture=neutral, PublicKeyToken=null [Info : Preloader] 3 patcher plugin(s) loaded [Info : Preloader] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader] [Info : Preloader] Collecting target assemblies from mods [Info : Preloader] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader.Patcher] [Message: Preloader] [Main] Scanning for mods in directory. [Message: Preloader] [ReadMod] Loading mod dir: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx\monomod [Message: Preloader] [ReadMod] Loading mod dir: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx\monomod\tristanmcpherson-R2API [Message: Preloader] [ReadMod] Loading mod: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx\monomod\tristanmcpherson-R2API\Assembly-CSharp.R2API.mm.dll [Message: Preloader] [Main] Found 1 mods [Message: Preloader] [Main] mm.PatchRefs(); fixup pre-pass [Message: Preloader] [Main] mm.AutoPatch(); [Message: Preloader] [AutoPatch] Parsing rules in loaded mods [Info : Preloader] [MonoMod] [RulesModder] [Info : Preloader] [Write] Writing modded module into output stream. [Message: Preloader] [AutoPatch] PrePatch pass [Message: Preloader] [AutoPatch] Patch pass [Message: Preloader] [AutoPatch] PatchRefs pass [Message: Preloader] [PostProcessor] PostProcessor pass #1 [Message: Preloader] [Main] Done. [Info : Preloader] Collecting information for new MMHook [Info : Preloader] Collecting methods from: CharacterCustomizer [Debug : Preloader] Call IL: IL.RoR2.UI.SkillIcon [Info : Preloader] Collecting methods from: DronesInheritItems [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Call On: On.RoR2.Util [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.EquipmentSlot [Debug : Preloader] Call On: On.RoR2.TeleporterInteraction/ChargingState [Debug : Preloader] Call On: On.RoR2.SummonMasterBehavior [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Parameter: On.RoR2.Run [Debug : Preloader] Parameter: On.RoR2.Util [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.EquipmentSlot [Debug : Preloader] Parameter: On.RoR2.TeleporterInteraction [Debug : Preloader] Parameter: On.RoR2.SummonMasterBehavior [Debug : Preloader] Parameter: On.RoR2.CharacterMaster [Info : Preloader] Collecting methods from: MobileTurretFungus [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody/MushroomItemBehavior [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Info : Preloader] Collecting methods from: Skills [Debug : Preloader] Call On: On.RoR2.UI.CharacterSelectController [Debug : Preloader] Call On: On.RoR2.UI.CharacterSelectController [Debug : Preloader] Parameter: On.RoR2.UI.CharacterSelectController [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Call On: On.EntityStates.BaseState [Debug : Preloader] Call On: On.EntityStates.EntityState [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Call On: On.EntityStates.BaseState [Debug : Preloader] Call On: On.EntityStates.EntityState [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterMaster [Debug : Preloader] Parameter: On.EntityStates.BaseState [Debug : Preloader] Parameter: On.EntityStates.EntityState [Debug : Preloader] Call On: On.RoR2.PlayerCharacterMasterController [Debug : Preloader] Call On: On.RoR2.UI.CharacterSelectController [Debug : Preloader] Call On: On.RoR2.UI.HUD [Debug : Preloader] Parameter: On.RoR2.PlayerCharacterMasterController [Debug : Preloader] Parameter: On.RoR2.UI.HUD [Debug : Preloader] Parameter: On.RoR2.UI.CharacterSelectController [Info : Preloader] Collecting methods from: DeathMarkFix [Debug : Preloader] Call On: On.RoR2.BuffCatalog [Debug : Preloader] Parameter: On.RoR2.BuffCatalog [Info : Preloader] Collecting methods from: Mobile Turret Rage Buff [Debug : Preloader] Call On: On.EntityStates.EngiTurret.EngiTurretWeapon.FireBeam [Debug : Preloader] Parameter: On.EntityStates.EngiTurret.EngiTurretWeapon.FireBeam [Info : Preloader] Collecting methods from: OrderedItems [Debug : Preloader] Call On: On.RoR2.UI.ItemInventoryDisplay [Debug : Preloader] Parameter: On.RoR2.UI.ItemInventoryDisplay [Info : Preloader] Collecting methods from: InfiniteChance2.0 [Debug : Preloader] Call On: On.RoR2.ShrineChanceBehavior [Debug : Preloader] Call On: On.RoR2.ShrineChanceBehavior [Debug : Preloader] Parameter: On.RoR2.ShrineChanceBehavior [Debug : Preloader] Parameter: On.RoR2.ShrineChanceBehavior [Info : Preloader] Collecting methods from: Discord [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Call On: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Call On: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Call On: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Call On: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.Console [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Call On: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Call On: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Call On: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Call On: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Parameter: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Parameter: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Parameter: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Parameter: On.RoR2.SteamworksLobbyManager [Debug : Preloader] Parameter: On.RoR2.Run [Debug : Preloader] Parameter: On.RoR2.Console [Error : Preloader] Error on: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx\plugins\IFixYourRoR2Mods-DiscordRichPresence\NativeNamedPipe.dll [Error : Preloader] System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x000bb] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.PE.ImageReader.ReadImage () [0x0008b] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.PE.ImageReader.ReadImage (Mono.Disposable1[T] stream, System.String file_name) [0x00007] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.ModuleDefinition.ReadModule (Mono.Disposable1[T] stream, System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00006] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0006c] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName) [0x00007] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName) [0x00000] in <6034b380a22b41a596c9dc29d282c0a9>:0 at LighterPatcher.LightestPatcher.TellBepinAbsolutelyNothingBecauseThePluginsFolderIsntManaged () [0x00030] in :0 [Info : Preloader] Collecting methods from: BulletFalloffFix [Debug : Preloader] Call IL: IL.RoR2.BulletAttack [Info : Preloader] Collecting methods from: ChronobaubleFix [Debug : Preloader] Call IL: IL.RoR2.GlobalEventManager [Debug : Preloader] Call IL: IL.RoR2.CharacterBody [Info : Preloader] Collecting methods from: TheMightyBoop [Debug : Preloader] Call On: On.EntityStates.Treebot.Weapon.FireSonicBoom [Debug : Preloader] Call On: On.EntityStates.ClayBruiser.Weapon.FireSonicBoom [Debug : Preloader] Parameter: On.EntityStates.ClayBruiser.Weapon.FireSonicBoom [Debug : Preloader] Parameter: On.EntityStates.Treebot.Weapon.FireSonicBoom [Info : Preloader] Collecting methods from: RTAutoSprintEx [Debug : Preloader] Call On: On.EntityStates.Mage.Weapon.Flamethrower [Debug : Preloader] Call On: On.EntityStates.Mage.Weapon.Flamethrower [Debug : Preloader] Call On: On.EntityStates.Mage.Weapon.FireFireBolt [Debug : Preloader] Call On: On.EntityStates.Mage.Weapon.FireLaserbolt [Debug : Preloader] Call On: On.EntityStates.Mage.Weapon.PrepWall [Debug : Preloader] Call On: On.EntityStates.Mage.Weapon.PrepWall [Debug : Preloader] Call On: On.EntityStates.Engi.EngiWeapon.FireMines [Debug : Preloader] Call On: On.EntityStates.Engi.EngiWeapon.FireSeekerGrenades [Debug : Preloader] Call On: On.EntityStates.Engi.EngiMissilePainter.Paint [Debug : Preloader] Call On: On.EntityStates.Engi.EngiMissilePainter.Paint [Debug : Preloader] Call On: On.EntityStates.FireNailgun [Debug : Preloader] Call On: On.EntityStates.FireNailgun [Debug : Preloader] Call On: On.EntityStates.Toolbot.FireGrenadeLauncher [Debug : Preloader] Call On: On.EntityStates.Toolbot.AimGrenade [Debug : Preloader] Call On: On.EntityStates.Toolbot.RecoverAimStunDrone [Debug : Preloader] Call On: On.EntityStates.Treebot.Weapon.FireSyringe [Debug : Preloader] Call On: On.EntityStates.Treebot.Weapon.AimMortar [Debug : Preloader] Call On: On.EntityStates.Treebot.Weapon.AimMortar [Debug : Preloader] Call On: On.EntityStates.Treebot.Weapon.AimMortar2 [Debug : Preloader] Call On: On.EntityStates.Treebot.Weapon.AimMortar2 [Debug : Preloader] Call On: On.EntityStates.Croco.Slash [Debug : Preloader] Call On: On.EntityStates.Commando.CommandoWeapon.FirePistol2 [Debug : Preloader] Call On: On.EntityStates.Loader.SwingComboFist [Debug : Preloader] Call On: On.RoR2.PlayerCharacterMasterController [Debug : Preloader] Call On: On.RoR2.CameraRigController [Debug : Preloader] Call IL: IL.RoR2.UI.CrosshairManager [Debug : Preloader] Call IL: IL.RoR2.CameraRigController [Debug : Preloader] Parameter: On.EntityStates.Mage.Weapon.Flamethrower [Debug : Preloader] Parameter: On.EntityStates.Mage.Weapon.Flamethrower [Debug : Preloader] Parameter: On.EntityStates.Mage.Weapon.FireFireBolt [Debug : Preloader] Parameter: On.EntityStates.Mage.Weapon.FireLaserbolt [Debug : Preloader] Parameter: On.EntityStates.Mage.Weapon.PrepWall [Debug : Preloader] Parameter: On.EntityStates.Mage.Weapon.PrepWall [Debug : Preloader] Parameter: On.EntityStates.Engi.EngiWeapon.FireMines [Debug : Preloader] Parameter: On.EntityStates.Engi.EngiWeapon.FireSeekerGrenades [Debug : Preloader] Parameter: On.EntityStates.Engi.EngiMissilePainter.Paint [Debug : Preloader] Parameter: On.EntityStates.Engi.EngiMissilePainter.Paint [Debug : Preloader] Parameter: On.EntityStates.FireNailgun [Debug : Preloader] Parameter: On.EntityStates.FireNailgun [Debug : Preloader] Parameter: On.EntityStates.Toolbot.FireGrenadeLauncher [Debug : Preloader] Parameter: On.EntityStates.Toolbot.AimGrenade [Debug : Preloader] Parameter: On.EntityStates.Toolbot.RecoverAimStunDrone [Debug : Preloader] Parameter: On.EntityStates.Treebot.Weapon.FireSyringe [Debug : Preloader] Parameter: On.EntityStates.Treebot.Weapon.AimMortar [Debug : Preloader] Parameter: On.EntityStates.Treebot.Weapon.AimMortar [Debug : Preloader] Parameter: On.EntityStates.Treebot.Weapon.AimMortar2 [Debug : Preloader] Parameter: On.EntityStates.Treebot.Weapon.AimMortar2 [Debug : Preloader] Parameter: On.EntityStates.Croco.Slash [Debug : Preloader] Parameter: On.EntityStates.Commando.CommandoWeapon.FirePistol2 [Debug : Preloader] Parameter: On.EntityStates.Loader.SwingComboFist [Debug : Preloader] Parameter: On.RoR2.PlayerCharacterMasterController [Debug : Preloader] Parameter: On.RoR2.CameraRigController [Info : Preloader] Collecting methods from: ProperSave [Debug : Preloader] Call On: On.RoR2.TeamManager [Debug : Preloader] Call On: On.RoR2.Stage [Debug : Preloader] Call On: On.RoR2.GameOverController [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Call IL: IL.RoR2.Run [Debug : Preloader] Call IL: IL.RoR2.Achievements.LoopOnceAchievement [Debug : Preloader] Call On: On.RoR2.UI.MainMenu.MainMenuController [Debug : Preloader] Call On: On.RoR2.UI.MainMenu.ProfileMainMenuScreen [Debug : Preloader] Call On: On.RoR2.UI.CharacterSelectController [Debug : Preloader] Parameter: On.RoR2.TeamManager [Debug : Preloader] Parameter: On.RoR2.Stage [Debug : Preloader] Parameter: On.RoR2.GameOverController [Debug : Preloader] Parameter: On.RoR2.Run [Debug : Preloader] Parameter: On.RoR2.UI.MainMenu.MainMenuController [Debug : Preloader] Parameter: On.RoR2.UI.MainMenu.ProfileMainMenuScreen [Debug : Preloader] Parameter: On.RoR2.UI.CharacterSelectController [Info : Preloader] Collecting methods from: OriginalSoundTrack [Debug : Preloader] Call On: On.RoR2.TeleporterInteraction [Debug : Preloader] Call On: On.RoR2.TeleporterInteraction [Debug : Preloader] Call On: On.RoR2.UI.PauseScreenController [Debug : Preloader] Call On: On.RoR2.UI.PauseScreenController [Debug : Preloader] Parameter: On.RoR2.TeleporterInteraction [Debug : Preloader] Parameter: On.RoR2.TeleporterInteraction [Debug : Preloader] Parameter: On.RoR2.UI.PauseScreenController [Debug : Preloader] Parameter: On.RoR2.UI.PauseScreenController [Info : Preloader] Collecting methods from: VoidReaver [Debug : Preloader] Call On: On.EntityStates.NullifierMonster.DeathState [Debug : Preloader] Call On: On.EntityStates.GhostUtilitySkillState [Debug : Preloader] Parameter: On.EntityStates.NullifierMonster.DeathState [Debug : Preloader] Parameter: On.EntityStates.GhostUtilitySkillState [Info : Preloader] Collecting methods from: BazaarPrinter [Debug : Preloader] Call On: On.RoR2.SceneDirector [Debug : Preloader] Parameter: On.RoR2.SceneDirector [Info : Preloader] Collecting methods from: BiggerBazaar [Debug : Preloader] Call On: On.RoR2.GenericPickupController [Debug : Preloader] Call On: On.RoR2.SceneExitController [Debug : Preloader] Call On: On.RoR2.PickupDisplay [Debug : Preloader] Call On: On.RoR2.ChestBehavior [Debug : Preloader] Call On: On.RoR2.PurchaseInteraction [Debug : Preloader] Call On: On.RoR2.FireworkLauncher [Debug : Preloader] Call On: On.RoR2.GenericPickupController [Debug : Preloader] Call On: On.RoR2.SceneDirector [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Parameter: On.RoR2.GenericPickupController [Debug : Preloader] Parameter: On.RoR2.SceneExitController [Debug : Preloader] Parameter: On.RoR2.PickupDisplay [Debug : Preloader] Parameter: On.RoR2.ChestBehavior [Debug : Preloader] Parameter: On.RoR2.PurchaseInteraction [Debug : Preloader] Parameter: On.RoR2.FireworkLauncher [Debug : Preloader] Parameter: On.RoR2.GenericPickupController [Debug : Preloader] Parameter: On.RoR2.SceneDirector [Debug : Preloader] Parameter: On.RoR2.Run [Info : Preloader] Collecting methods from: ItemExchangeNotifier [Debug : Preloader] Call On: On.RoR2.PurchaseInteraction [Debug : Preloader] Parameter: On.RoR2.PurchaseInteraction [Info : Preloader] Collecting methods from: ScannerPlusOne [Debug : Preloader] Call On: On.RoR2.ChestRevealer [Debug : Preloader] Call On: On.RoR2.ChestRevealer [Debug : Preloader] Parameter: On.RoR2.ChestRevealer [Debug : Preloader] Parameter: On.RoR2.ChestRevealer [Info : Preloader] Collecting methods from: BuffPlus [Debug : Preloader] Call On: On.RoR2.UI.BuffDisplay [Debug : Preloader] Parameter: On.RoR2.UI.BuffDisplay [Info : Preloader] Collecting methods from: Annoying filter [Debug : Preloader] Call IL: IL.RoR2.CharacterBody [Info : Preloader] Collecting methods from: BazaarExpand [Debug : Preloader] Call On: On.RoR2.SceneDirector [Debug : Preloader] Parameter: On.RoR2.SceneDirector [Info : Preloader] Collecting methods from: DeadlyPoison [Debug : Preloader] Call IL: IL.RoR2.DotController [Info : Preloader] Collecting methods from: FreshMeat [Debug : Preloader] Call IL: IL.RoR2.BuffCatalog [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Info : Preloader] Collecting methods from: ItemStats [Debug : Preloader] Call On: On.RoR2.UI.ItemIcon [Debug : Preloader] Parameter: On.RoR2.UI.ItemIcon [Info : Preloader] Collecting methods from: StartingItemsGUI [Debug : Preloader] Call On: On.RoR2.PreGameController [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.PreGameController [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Info : Preloader] Collecting methods from: TeleShow [Debug : Preloader] Call On: On.RoR2.TeleporterInteraction [Debug : Preloader] Call On: On.RoR2.TeleporterInteraction [Debug : Preloader] Call On: On.RoR2.PingerController [Debug : Preloader] Parameter: On.RoR2.TeleporterInteraction [Debug : Preloader] Parameter: On.RoR2.TeleporterInteraction [Debug : Preloader] Parameter: On.RoR2.PingerController [Info : Preloader] Collecting methods from: Pingprovements [Debug : Preloader] Parameter: On.RoR2.PingerController [Debug : Preloader] Parameter: On.RoR2.UI.PingIndicator [Debug : Preloader] Call On: On.RoR2.PingerController [Debug : Preloader] Call On: On.RoR2.UI.PingIndicator [Info : Preloader] Collecting methods from: PlayableTemplar [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.HealthComponent [Info : Preloader] Collecting methods from: RyanSkinAPI [Debug : Preloader] Call On: On.RoR2.SurvivorCatalog [Debug : Preloader] Parameter: On.RoR2.SurvivorCatalog [Info : Preloader] Collecting methods from: BossItemDrop [Debug : Preloader] Call On: On.RoR2.GlobalEventManager [Debug : Preloader] Parameter: On.RoR2.GlobalEventManager [Info : Preloader] Collecting methods from: ShrineOfEmpoweredDio [Debug : Preloader] Call On: On.RoR2.SceneDirector [Debug : Preloader] Call On: On.RoR2.ShrineHealingBehavior [Debug : Preloader] Call On: On.RoR2.ShrineHealingBehavior [Debug : Preloader] Call On: On.RoR2.ShrineHealingBehavior [Debug : Preloader] Call On: On.RoR2.PurchaseInteraction [Debug : Preloader] Parameter: On.RoR2.SceneDirector [Debug : Preloader] Parameter: On.RoR2.ShrineHealingBehavior [Debug : Preloader] Parameter: On.RoR2.ShrineHealingBehavior [Debug : Preloader] Parameter: On.RoR2.ShrineHealingBehavior [Debug : Preloader] Parameter: On.RoR2.PurchaseInteraction [Info : Preloader] Collecting methods from: BetterMedkit [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Info : Preloader] Collecting methods from: IncreaseHuntressRange [Debug : Preloader] Call On: On.RoR2.HuntressTracker [Debug : Preloader] Parameter: On.RoR2.HuntressTracker [Info : Preloader] Collecting methods from: EmptyChestsBeGone [Debug : Preloader] Call On: On.EntityStates.Barrel.Opened [Debug : Preloader] Parameter: On.EntityStates.Barrel.Opened [Info : Preloader] Collecting methods from: Faster3DPrinters [Debug : Preloader] Call On: On.RoR2.Stage [Debug : Preloader] Call On: On.EntityStates.Duplicator.Duplicating [Debug : Preloader] Call On: On.EntityStates.Duplicator.Duplicating [Debug : Preloader] Parameter: On.RoR2.Stage [Debug : Preloader] Parameter: On.EntityStates.Duplicator.Duplicating [Debug : Preloader] Parameter: On.EntityStates.Duplicator.Duplicating [Info : Preloader] Collecting methods from: ScalingBloodShrines [Debug : Preloader] Call On: On.RoR2.ShrineBloodBehavior [Debug : Preloader] Parameter: On.RoR2.ShrineBloodBehavior [Info : Preloader] Collecting methods from: WaxQuailMultiJump [Debug : Preloader] Call IL: IL.EntityStates.GenericCharacterMain [Info : Preloader] Collecting methods from: FastArtiBolts [Debug : Preloader] Call On: On.EntityStates.BaseState [Debug : Preloader] Parameter: On.EntityStates.BaseState [Info : Preloader] Collecting methods from: ClassicItems [Debug : Preloader] Call IL: IL.EntityStates.Headstompers.HeadstompersIdle [Debug : Preloader] Call On: On.RoR2.PickupCatalog [Debug : Preloader] Call On: On.RoR2.UI.LogBook.LogBookController [Debug : Preloader] Call IL: IL.RoR2.PickupDisplay [Debug : Preloader] Call IL: IL.EntityStates.AI.Walker.Combat [Debug : Preloader] Parameter: On.RoR2.PickupCatalog [Debug : Preloader] Parameter: On.RoR2.UI.LogBook.LogBookController [Debug : Preloader] Call IL: IL.EntityStates.Headstompers.HeadstompersIdle [Debug : Preloader] Call IL: IL.EntityStates.Headstompers.HeadstompersIdle [Debug : Preloader] Call On: On.RoR2.ChestBehavior [Debug : Preloader] Call On: On.RoR2.ChestBehavior [Debug : Preloader] Parameter: On.RoR2.ChestBehavior [Debug : Preloader] Call On: On.RoR2.GlobalEventManager [Debug : Preloader] Call On: On.RoR2.GlobalEventManager [Debug : Preloader] Parameter: On.RoR2.GlobalEventManager [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Parameter: On.RoR2.CharacterMaster [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.CharacterMotor [Debug : Preloader] Call On: On.RoR2.CharacterMotor [Debug : Preloader] Parameter: On.RoR2.CharacterMotor [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.SceneExitController [Debug : Preloader] Call On: On.EntityStates.SpawnTeleporterState [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.SceneExitController [Debug : Preloader] Call On: On.EntityStates.SpawnTeleporterState [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Parameter: On.EntityStates.SpawnTeleporterState [Debug : Preloader] Parameter: On.RoR2.SceneExitController [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterMaster [Debug : Preloader] Parameter: On.RoR2.CharacterMaster [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.DeathRewards [Debug : Preloader] Call On: On.RoR2.DeathRewards [Debug : Preloader] Parameter: On.RoR2.DeathRewards [Debug : Preloader] Call IL: IL.RoR2.HealthComponent [Debug : Preloader] Call IL: IL.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call IL: IL.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.DeathRewards [Debug : Preloader] Call On: On.RoR2.DeathRewards [Debug : Preloader] Parameter: On.RoR2.DeathRewards [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.EntityStates.GoldGat.GoldGatFire [Debug : Preloader] Call IL: IL.EntityStates.GoldGat.GoldGatFire [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.RoR2.JetpackController [Debug : Preloader] Call IL: IL.RoR2.JetpackController [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.EntityStates.GoldGat.GoldGatFire [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.RoR2.JetpackController [Debug : Preloader] Call IL: IL.RoR2.EquipmentSlot [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.EquipmentSlot [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Parameter: On.RoR2.Run [Debug : Preloader] Call On: On.RoR2.SetStateOnHurt [Debug : Preloader] Call On: On.RoR2.SetStateOnHurt [Debug : Preloader] Parameter: On.RoR2.SetStateOnHurt [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.CharacterMaster [Debug : Preloader] Parameter: On.RoR2.CharacterMaster [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Call IL: IL.EntityStates.Mage.Weapon.Flamethrower [Debug : Preloader] Call IL: IL.EntityStates.Mage.Weapon.Flamethrower [Debug : Preloader] Call On: On.EntityStates.Mage.FlyUpState [Debug : Preloader] Call On: On.EntityStates.Mage.FlyUpState [Debug : Preloader] Parameter: On.EntityStates.Mage.FlyUpState [Debug : Preloader] Call On: On.EntityStates.Commando.CommandoWeapon.FireBarrage [Debug : Preloader] Call On: On.EntityStates.Commando.CommandoWeapon.FireBarrage [Debug : Preloader] Call On: On.EntityStates.Commando.CommandoWeapon.FireBarrage [Debug : Preloader] Call On: On.EntityStates.Commando.CommandoWeapon.FireBarrage [Debug : Preloader] Parameter: On.EntityStates.Commando.CommandoWeapon.FireBarrage [Debug : Preloader] Parameter: On.EntityStates.Commando.CommandoWeapon.FireBarrage [Debug : Preloader] Call On: On.EntityStates.Commando.CommandoWeapon.FireFMJ [Debug : Preloader] Call On: On.EntityStates.Commando.CommandoWeapon.FireFMJ [Debug : Preloader] Parameter: On.EntityStates.Commando.CommandoWeapon.FireFMJ [Debug : Preloader] Call On: On.RoR2.Orbs.LightningOrb [Debug : Preloader] Call On: On.RoR2.Orbs.LightningOrb [Debug : Preloader] Parameter: On.RoR2.Orbs.LightningOrb [Debug : Preloader] Call On: On.EntityStates.Huntress.AimArrowSnipe [Debug : Preloader] Call On: On.EntityStates.Huntress.AimArrowSnipe [Debug : Preloader] Call On: On.EntityStates.Huntress.Weapon.FireArrowSnipe [Debug : Preloader] Call On: On.EntityStates.Huntress.AimArrowSnipe [Debug : Preloader] Call On: On.EntityStates.Huntress.AimArrowSnipe [Debug : Preloader] Call On: On.EntityStates.Huntress.Weapon.FireArrowSnipe [Debug : Preloader] Parameter: On.EntityStates.Huntress.Weapon.FireArrowSnipe [Debug : Preloader] Parameter: On.EntityStates.Huntress.AimArrowSnipe [Debug : Preloader] Parameter: On.EntityStates.Huntress.AimArrowSnipe [Debug : Preloader] Call On: On.EntityStates.Huntress.ArrowRain [Debug : Preloader] Call On: On.EntityStates.Huntress.ArrowRain [Debug : Preloader] Parameter: On.EntityStates.Huntress.ArrowRain [Debug : Preloader] Call On: On.EntityStates.Loader.BaseSwingChargedFist [Debug : Preloader] Call On: On.EntityStates.Loader.BaseSwingChargedFist [Debug : Preloader] Call On: On.EntityStates.Loader.BaseSwingChargedFist [Debug : Preloader] Call On: On.EntityStates.Loader.BaseSwingChargedFist [Debug : Preloader] Parameter: On.EntityStates.Loader.BaseSwingChargedFist [Debug : Preloader] Parameter: On.EntityStates.Loader.BaseSwingChargedFist [Debug : Preloader] Call IL: IL.EntityStates.Loader.SwingZapFist [Debug : Preloader] Call On: On.EntityStates.Loader.BaseChargeFist [Debug : Preloader] Call IL: IL.EntityStates.Loader.SwingZapFist [Debug : Preloader] Parameter: On.EntityStates.Loader.BaseChargeFist [Debug : Preloader] Call On: On.EntityStates.Merc.Evis [Debug : Preloader] Call On: On.EntityStates.Merc.Evis [Debug : Preloader] Parameter: On.EntityStates.Merc.Evis [Debug : Preloader] Call On: On.EntityStates.Commando.CommandoWeapon.FireFMJ [Debug : Preloader] Call On: On.EntityStates.Commando.CommandoWeapon.FireFMJ [Debug : Preloader] Parameter: On.EntityStates.Commando.CommandoWeapon.FireFMJ [Debug : Preloader] Call On: On.EntityStates.Toolbot.ToolbotDash [Debug : Preloader] Call On: On.EntityStates.Toolbot.ToolbotDash [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.EntityStates.Toolbot.ToolbotDash [Debug : Preloader] Call On: On.EntityStates.Toolbot.ToolbotDash [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.EntityStates.Toolbot.ToolbotDash [Debug : Preloader] Parameter: On.EntityStates.Toolbot.ToolbotDash [Debug : Preloader] Call On: On.EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile [Debug : Preloader] Call On: On.EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile [Debug : Preloader] Call On: On.EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile [Debug : Preloader] Call On: On.EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile [Debug : Preloader] Parameter: On.EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile [Debug : Preloader] Parameter: On.EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile [Debug : Preloader] Call On: On.RoR2.GlobalEventManager [Debug : Preloader] Call On: On.RoR2.GlobalEventManager [Debug : Preloader] Parameter: On.RoR2.GlobalEventManager [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.RoR2.HealthComponent [Info : Preloader] Collecting methods from: Hypercrit [Debug : Preloader] Call IL: IL.RoR2.HealthComponent [Info : Preloader] Collecting methods from: TILER2 [Debug : Preloader] Call On: On.RoR2.RoR2Application [Debug : Preloader] Call On: On.RoR2.Networking.GameNetworkManager [Debug : Preloader] Parameter: On.RoR2.Networking.GameNetworkManager [Debug : Preloader] Parameter: On.RoR2.RoR2Application [Debug : Preloader] Call On: On.RoR2.PickupCatalog [Debug : Preloader] Call On: On.RoR2.UI.LogBook.LogBookController [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Parameter: On.RoR2.Run [Debug : Preloader] Parameter: On.RoR2.Run [Debug : Preloader] Parameter: On.RoR2.PickupCatalog [Debug : Preloader] Parameter: On.RoR2.UI.LogBook.LogBookController [Debug : Preloader] Call On: On.RoR2.ArtifactCatalog [Debug : Preloader] Parameter: On.RoR2.ArtifactCatalog [Debug : Preloader] Call On: On.RoR2.EquipmentSlot [Debug : Preloader] Parameter: On.RoR2.EquipmentSlot [Debug : Preloader] Call IL: IL.RoR2.DirectorCore [Debug : Preloader] Call On: On.RoR2.Networking.GameNetworkManager [Debug : Preloader] Call On: On.RoR2.Networking.GameNetworkManager/KickMessage [Debug : Preloader] Parameter: On.RoR2.Networking.GameNetworkManager [Debug : Preloader] Parameter: On.RoR2.Networking.GameNetworkManager [Debug : Preloader] Call IL: IL.RoR2.CharacterBody [Info : Preloader] Lighter MMHOOK found!(hash:-7817371298) [Info : Preloader] Collecting methods from: R2API [Debug : Preloader] Call IL: IL.RoR2.MasterCatalog [Debug : Preloader] Call IL: IL.RoR2.BodyCatalog [Debug : Preloader] Call On: On.RoR2.BodyCatalog [Debug : Preloader] Parameter: On.RoR2.BodyCatalog [Debug : Preloader] Call IL: IL.RoR2.BuffCatalog [Debug : Preloader] Call IL: IL.RoR2.BuffCatalog [Debug : Preloader] Call On: On.RoR2.DifficultyCatalog [Debug : Preloader] Call On: On.RoR2.RuleDef [Debug : Preloader] Call On: On.RoR2.DifficultyCatalog [Debug : Preloader] Call On: On.RoR2.RuleDef [Debug : Preloader] Parameter: On.RoR2.DifficultyCatalog [Debug : Preloader] Parameter: On.RoR2.RuleDef [Debug : Preloader] Call On: On.RoR2.ClassicStageInfo [Debug : Preloader] Call On: On.RoR2.ClassicStageInfo [Debug : Preloader] Parameter: On.RoR2.ClassicStageInfo [Debug : Preloader] Call On: On.RoR2.EffectCatalog [Debug : Preloader] Call On: On.RoR2.EffectCatalog [Debug : Preloader] Parameter: On.RoR2.EffectCatalog [Debug : Preloader] Call IL: IL.RoR2.EliteCatalog [Debug : Preloader] Call IL: IL.RoR2.EliteCatalog [Debug : Preloader] Call On: On.RoR2.UI.HGTextMeshProUGUI [Debug : Preloader] Call On: On.RoR2.Language [Debug : Preloader] Parameter: On.RoR2.Language [Debug : Preloader] Parameter: On.RoR2.UI.HGTextMeshProUGUI [Debug : Preloader] Call IL: IL.RoR2.UI.ItemInventoryDisplay [Debug : Preloader] Call IL: IL.RoR2.UI.ScoreboardStrip [Debug : Preloader] Call IL: IL.RoR2.UI.ItemInventoryDisplay [Debug : Preloader] Call IL: IL.RoR2.UI.ScoreboardStrip [Debug : Preloader] Call IL: IL.RoR2.ItemCatalog [Debug : Preloader] Call IL: IL.RoR2.EquipmentCatalog [Debug : Preloader] Call IL: IL.RoR2.CharacterModel [Debug : Preloader] Call IL: IL.RoR2.ItemCatalog [Debug : Preloader] Call IL: IL.RoR2.EquipmentCatalog [Debug : Preloader] Call IL: IL.RoR2.CharacterModel [Debug : Preloader] Call IL: IL.RoR2.BossGroup [Debug : Preloader] Call IL: IL.RoR2.ShrineChanceBehavior [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Call IL: IL.RoR2.BossGroup [Debug : Preloader] Call IL: IL.RoR2.ShrineChanceBehavior [Debug : Preloader] Call On: On.RoR2.Run [Debug : Preloader] Parameter: On.RoR2.Run [Debug : Preloader] Call On: On.RoR2.Language [Debug : Preloader] Parameter: On.RoR2.Language [Debug : Preloader] Call On: On.RoR2.SkinDef [Debug : Preloader] Call On: On.RoR2.SkinDef [Debug : Preloader] Parameter: On.RoR2.SkinDef [Debug : Preloader] Parameter: On.RoR2.PreGameController [Debug : Preloader] Call On: On.RoR2.RuleBook [Debug : Preloader] Call On: On.RoR2.RuleBook [Debug : Preloader] Parameter: On.RoR2.RuleBook [Debug : Preloader] Parameter: On.RoR2.UI.RuleBookViewer [Debug : Preloader] Parameter: On.RoR2.UI.RuleCategoryController [Debug : Preloader] Call On: On.RoR2.PreGameController [Debug : Preloader] Call On: On.RoR2.UI.RuleBookViewer [Debug : Preloader] Call On: On.RoR2.UI.RuleCategoryController [Debug : Preloader] Call On: On.RoR2.PreGameController [Debug : Preloader] Call On: On.RoR2.RuleBook [Debug : Preloader] Call On: On.RoR2.UI.RuleBookViewer [Debug : Preloader] Call On: On.RoR2.Networking.NetworkMessageHandlerAttribute [Debug : Preloader] Parameter: On.RoR2.Networking.NetworkMessageHandlerAttribute [Debug : Preloader] Call On: On.RoR2.Orbs.OrbCatalog [Debug : Preloader] Call On: On.RoR2.Orbs.OrbCatalog [Debug : Preloader] Parameter: On.RoR2.Orbs.OrbCatalog [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Debug : Preloader] Call On: On.RoR2.Util [Debug : Preloader] Parameter: On.RoR2.Util [Debug : Preloader] Call On: On.RoR2.RoR2Application/UnitySystemConsoleRedirector [Debug : Preloader] Call On: On.RoR2.UI.QuickPlayButtonController [Debug : Preloader] Call On: On.RoR2.DisableIfGameModded [Debug : Preloader] Call On: On.RoR2.SteamworksServerManager [Debug : Preloader] Parameter: On.RoR2.RoR2Application [Debug : Preloader] Parameter: On.RoR2.UI.QuickPlayButtonController [Debug : Preloader] Parameter: On.RoR2.DisableIfGameModded [Debug : Preloader] Parameter: On.RoR2.SteamworksServerManager [Debug : Preloader] Call On: On.RoR2.SkinDef [Debug : Preloader] Call On: On.RoR2.SkinDef [Debug : Preloader] Parameter: On.RoR2.SkinDef [Debug : Preloader] Call On: On.RoR2.RoR2Application [Debug : Preloader] Parameter: On.RoR2.RoR2Application [Debug : Preloader] Call IL: IL.RoR2.CharacterSelectBarController [Debug : Preloader] Call On: On.RoR2.Console [Debug : Preloader] Call On: On.RoR2.Console [Debug : Preloader] Parameter: On.RoR2.Console [Info : Preloader] Collecting methods from: MultiMod [Debug : Preloader] Call On: On.RoR2.RoR2Application/UnitySystemConsoleRedirector [Debug : Preloader] Parameter: On.RoR2.RoR2Application [Info : Preloader] Collecting methods from: MiniRpcLib [Debug : Preloader] Call On: On.RoR2.Networking.NetworkMessageHandlerAttribute [Debug : Preloader] Parameter: On.RoR2.Networking.NetworkMessageHandlerAttribute [Debug : Preloader] Call On: On.RoR2.RoR2Application/UnitySystemConsoleRedirector [Debug : Preloader] Parameter: On.RoR2.RoR2Application [Info : Preloader] Collecting methods from: FixedSplitscreen [Debug : Preloader] Call On: On.RoR2.UI.MPEventSystem [Debug : Preloader] Call On: On.RoR2.UI.MPInput [Debug : Preloader] Call On: On.RoR2.UI.MPEventSystem [Debug : Preloader] Call On: On.RoR2.UI.MPInputModule [Debug : Preloader] Call On: On.RoR2.UI.MPButton [Debug : Preloader] Call On: On.RoR2.UI.MPButton [Debug : Preloader] Call On: On.RoR2.UI.MPButton [Debug : Preloader] Call On: On.RoR2.UI.MPButton [Debug : Preloader] Call On: On.RoR2.UI.SurvivorIconController [Debug : Preloader] Call On: On.RoR2.UI.LoadoutPanelController/Row [Debug : Preloader] Call On: On.RoR2.UI.LoadoutPanelController/Row [Debug : Preloader] Call On: On.RoR2.UI.CombatHealthBarViewer [Debug : Preloader] Call On: On.RoR2.DamageNumberManager [Debug : Preloader] Parameter: On.RoR2.UI.MPButton [Debug : Preloader] Parameter: On.RoR2.UI.LoadoutPanelController [Debug : Preloader] Parameter: On.RoR2.UI.LoadoutPanelController [Debug : Preloader] Parameter: On.RoR2.UI.MPEventSystem [Debug : Preloader] Parameter: On.RoR2.UI.MPButton [Debug : Preloader] Parameter: On.RoR2.UI.SurvivorIconController [Debug : Preloader] Parameter: On.RoR2.UI.MPEventSystem [Debug : Preloader] Parameter: On.RoR2.UI.MPInput [Debug : Preloader] Parameter: On.RoR2.UI.MPInputModule [Debug : Preloader] Parameter: On.RoR2.UI.MPButton [Debug : Preloader] Parameter: On.RoR2.UI.MPButton [Debug : Preloader] Parameter: On.RoR2.CameraRigController [Debug : Preloader] Parameter: On.RoR2.UI.CombatHealthBarViewer [Debug : Preloader] Call On: On.RoR2.CameraRigController [Debug : Preloader] Call On: On.RoR2.CameraRigController [Debug : Preloader] Call On: On.RoR2.CameraRigController [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.HealthComponent [Debug : Preloader] Call On: On.RoR2.DamageNumberManager [Debug : Preloader] Call On: On.RoR2.DamageNumberManager [Debug : Preloader] Call On: On.RoR2.CameraRigController [Debug : Preloader] Parameter: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.RoR2.HealthComponent [Debug : Preloader] Parameter: On.RoR2.DamageNumberManager [Debug : Preloader] Parameter: On.RoR2.DamageNumberManager [Debug : Preloader] Parameter: On.RoR2.CameraRigController [Debug : Preloader] Parameter: On.RoR2.DamageNumberManager [Info : Preloader] Collecting methods from: AspectsFix [Debug : Preloader] Call On: On.RoR2.PickupDropletController [Debug : Preloader] Call IL: IL.RoR2.GlobalEventManager [Debug : Preloader] Call IL: IL.RoR2.GlobalEventManager [Debug : Preloader] Call IL: IL.RoR2.GlobalEventManager [Debug : Preloader] Call On: On.RoR2.CharacterBody [Debug : Preloader] Parameter: On.RoR2.PickupDropletController [Debug : Preloader] Parameter: On.RoR2.CharacterBody [Message: Preloader] Found 48 mods with a MMHook dependency. [Info : Preloader] Number of neededtypes for hooks : 276 [Message: Preloader] LighterhHook has already run for these mods. Using that old file again. [Message: Preloader] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Error : BepInEx] System.BadImageFormatException: Format of the executable (.exe) or library (.dll) is invalid. at Mono.Cecil.PE.ImageReader.ReadOptionalHeaders (System.UInt16& subsystem, System.UInt16& dll_characteristics) [0x000bb] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.PE.ImageReader.ReadImage () [0x0008b] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.PE.ImageReader.ReadImage (Mono.Disposable1[T] stream, System.String file_name) [0x00007] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.ModuleDefinition.ReadModule (Mono.Disposable1[T] stream, System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00006] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.ModuleDefinition.ReadModule (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x0006c] in <6034b380a22b41a596c9dc29d282c0a9>:0 at Mono.Cecil.AssemblyDefinition.ReadAssembly (System.String fileName, Mono.Cecil.ReaderParameters parameters) [0x00000] in <6034b380a22b41a596c9dc29d282c0a9>:0 at BepInEx.Bootstrap.TypeLoader.FindPluginTypes[T] (System.String directory, System.Func2[T,TResult] typeSelector, System.Func2[T,TResult] assemblyFilter, System.String cacheName) [0x0006c] in <72ebe431597d417390d20062c13afe6e>:0 [Info : BepInEx] 64 plugins to load [Warning: BepInEx] Skipping because a newer version exists [Rein Assembly-PreLoad 1.0.0.557] [Info : BepInEx] Loading [Rein Assembly-PreLoad 1.0.0.631] [Message: ReinCore] ReinCore successfully loaded [Info : BepInEx] Loading [R2API 2.4.21] [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application+UnitySystemConsoleRedirector.Redirect [Info : R2API] Enabling R2API Submodule: BuffAPI [Info : R2API] Enabling R2API Submodule: DirectorAPI [Info : R2API] Enabling R2API Submodule: EffectAPI [Info : R2API] Enabling R2API Submodule: ItemAPI [Info : R2API] Enabling R2API Submodule: ItemDropAPI [Info : R2API] Enabling R2API Submodule: LanguageAPI [Info : R2API] Enabling R2API Submodule: LoadoutAPI [Info : R2API] Enabling R2API Submodule: PrefabAPI [Info : R2API] Enabling R2API Submodule: ResourcesAPI [Info : R2API] Enabling R2API Submodule: SurvivorAPI [Info : R2API] Enabling R2API Submodule: CommandHelper [Info : R2API] Enabling R2API Submodule: AssetPlus [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BuffCatalog.Init [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ClassicStageInfo.Awake [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.EffectCatalog.GetDefaultEffectDefs [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ItemCatalog.DefineItems [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.EquipmentCatalog.Init [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterModel.UpdateMaterials [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BossGroup.DropRewards [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ShrineChanceBehavior.AddShrineStack [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Run.BuildDropTable [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.GetString [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_stateType [Debug : R2API] Hook added by assembly: R2API.dll for: EntityStates.SerializableEntityStateType.set_typeName [Debug : R2API] Hook added by assembly: R2API.dll for: UnityEngine.Resources.Load [Debug : R2API] Hook added by assembly: R2API.dll for: UnityEngine.Resources.LoadAsyncInternal [Debug : R2API] Hook added by assembly: R2API.dll for: UnityEngine.Resources.LoadAll [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Console.InitConVars [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application.OnLoad [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UI.HGTextMeshProUGUI.OnCurrentLanguageChanged [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.SetCurrentLanguage [Debug : R2API] BuffAPI has no static method registered for Load [Debug : R2API] DirectorAPI has no static method registered for Load [Debug : R2API] EffectAPI has no static method registered for Load [Debug : R2API] ItemAPI has no static method registered for Load [Debug : R2API] ItemDropAPI has no static method registered for Load [Debug : R2API] LanguageAPI has no static method registered for Load [Debug : R2API] LoadoutAPI has no static method registered for Load [Debug : R2API] PrefabAPI has no static method registered for Load [Debug : R2API] ResourcesAPI has no static method registered for Load [Debug : R2API] SurvivorAPI has no static method registered for Load [Debug : R2API] CommandHelper has no static method registered for Load [Debug : R2API] AssetPlus has no static method registered for Load [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.UI.QuickPlayButtonController.Start [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DisableIfGameModded.OnEnable [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SteamworksServerManager.UpdateHostName [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterSelectBarController.Build [Info : BepInEx] Loading [CharacterCustomizer 1.0.2] [Debug : R2API] Hook added by assembly: CharacterCustomizer.dll for: RoR2.UI.SkillIcon.Update [Info : BepInEx] Loading [DronesInheritItems 2.4.13] [Debug : R2API] Hook added by assembly: DronesInheritItems.dll for: RoR2.CharacterMaster.RespawnExtraLife [Debug : R2API] Hook added by assembly: DronesInheritItems.dll for: RoR2.TeleporterInteraction+ChargingState.TrySpawnTitanGoldServer [Debug : R2API] Hook added by assembly: DronesInheritItems.dll for: RoR2.EquipmentSlot.SummonMaster [Debug : R2API] Hook added by assembly: DronesInheritItems.dll for: RoR2.CharacterBody.UpdateBeetleGuardAllies [Debug : R2API] Hook added by assembly: DronesInheritItems.dll for: RoR2.SummonMasterBehavior.OpenSummonReturnMaster [Debug : R2API] Hook added by assembly: DronesInheritItems.dll for: RoR2.Run.AdvanceStage [Info : Unity Log] DronesInheritItems v2.4.13 Loaded! [Info : BepInEx] Loading [RemoveAllyCap 1.0.3] [Info : BepInEx] Loading [Configuration Manager 15.1] [Info : BepInEx] Loading [DeathMarkFix 1.0.2] [Debug : R2API] Hook added by assembly: DeathMarkFix.dll for: RoR2.BuffCatalog.RegisterBuff [Info : BepInEx] Loading [SpeedyBeetles 1.0.5] [Info : BepInEx] Loading [Skills 0.0.10] [Warning: Unity Log] Skills++: Replacing an existing skill modifier it not permitted. Skill name = FireHook [Debug : R2API] Hook added by assembly: Skills.dll for: RoR2.PlayerCharacterMasterController.Awake [Debug : R2API] Hook added by assembly: Skills.dll for: RoR2.UI.CharacterSelectController.Awake [Debug : R2API] Hook added by assembly: Skills.dll for: RoR2.UI.HUD.Awake [Info : BepInEx] Loading [EmptyChestsBeGone 1.1.0] [Debug : R2API] Hook added by assembly: EmptyChestsBeGone.dll for: EntityStates.Barrel.Opened.OnEnter [Info : BepInEx] Loading [Faster3DPrinters 1.0.0] [Debug : R2API] Hook added by assembly: Faster3DPrinters.dll for: RoR2.Stage.Start [Debug : R2API] Hook added by assembly: Faster3DPrinters.dll for: EntityStates.Duplicator.Duplicating.DropDroplet [Debug : R2API] Hook added by assembly: Faster3DPrinters.dll for: EntityStates.Duplicator.Duplicating.BeginCooking [Info : BepInEx] Loading [ScalingBloodShrines 1.0.0] [Debug : R2API] Hook added by assembly: ScalingBloodShrines.dll for: RoR2.ShrineBloodBehavior.Start [Info : BepInEx] Loading [WaxQuailMultiJump 1.0.1] [Debug : R2API] Hook added by assembly: WaxQuailMultiJump.dll for: EntityStates.GenericCharacterMain.ProcessJump [Info : BepInEx] Loading [MobileTurretRangeBuff 1.0.0] [Info :MobileTurretRangeBuff] Loaded MobileTurretRangebuff! [Debug : R2API] Hook added by assembly: MobileTurretRangeBuff.dll for: EntityStates.EngiTurret.EngiTurretWeapon.FireBeam.OnEnter [Info : BepInEx] Loading [MobileTurretFungus 1.0] [Debug : R2API] Hook added by assembly: MobileTurretFungus.dll for: RoR2.CharacterBody.GetNotMoving [Debug : R2API] Hook added by assembly: MobileTurretFungus.dll for: RoR2.CharacterBody+MushroomItemBehavior.FixedUpdate [Info : BepInEx] Loading [FluffyLabsConfigManagerTools 1.0.1] [Info : BepInEx] Loading [BulletFalloffFix 2.0.1] [Debug : R2API] Hook added by assembly: BulletFalloffFix.dll for: RoR2.BulletAttack.DefaultHitCallback [Info : BepInEx] Loading [ChronobaubleFix 3.0.0] [Debug : R2API] Hook added by assembly: ChronobaubleFix.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: ChronobaubleFix.dll for: RoR2.CharacterBody.RecalculateStats [Info : BepInEx] Loading [TheMightyBoop 2.1.0] [Debug : R2API] Hook added by assembly: TheMightyBoop.dll for: EntityStates.Treebot.Weapon.FireSonicBoom.OnEnter [Debug : R2API] Hook added by assembly: TheMightyBoop.dll for: EntityStates.ClayBruiser.Weapon.FireSonicBoom.OnEnter [Info : BepInEx] Loading [Void Reaver Survivor 0.2.2] [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Util.IsPrefab [Debug : R2API] Hook added by assembly: VoidReaver.dll for: EntityStates.NullifierMonster.DeathState.OnEnter [Debug : R2API] Hook added by assembly: VoidReaver.dll for: EntityStates.GhostUtilitySkillState.OnEnter [Info : BepInEx] Loading [Ordered Items 2.2.1] [Debug : R2API] Hook added by assembly: OrderedItems.dll for: RoR2.UI.ItemInventoryDisplay.OnInventoryChanged [Info :Ordered Items] Ordered Items is enabled. [Info : BepInEx] Loading [SurvivorsScrolling 0.2.1] [Info : BepInEx] Loading [FixedSplitscreen 1.1.0] [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.MPEventSystem.LateUpdate [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.MPInput.Update [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.MPEventSystem.ValidateCurrentSelectedGameobject [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.MPInputModule.GetMousePointerEventData [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.MPButton.OnPointerClick [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.MPButton.InputModuleIsAllowed [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.MPButton.Update [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.MPButton.CanBeSelected [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.SurvivorIconController.PushSurvivorIndexToCharacterSelect [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.LoadoutPanelController+Row.FromSkillSlot [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.LoadoutPanelController+Row.FromSkin [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.UI.CombatHealthBarViewer.SetLayoutHorizontal [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.CameraRigController.Start [Debug : R2API] Hook added by assembly: FixedSplitscreen.dll for: RoR2.DamageNumberManager.SpawnDamageNumber [Info : BepInEx] Loading [RTAutoSprintEx 1.0.5] [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Mage.Weapon.Flamethrower.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Mage.Weapon.Flamethrower.OnExit [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Mage.Weapon.FireFireBolt.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Mage.Weapon.FireLaserbolt.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Mage.Weapon.PrepWall.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Mage.Weapon.PrepWall.OnExit [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Engi.EngiWeapon.FireMines.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Engi.EngiWeapon.FireSeekerGrenades.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Engi.EngiMissilePainter.Paint.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Engi.EngiMissilePainter.Paint.OnExit [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.FireNailgun.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.FireNailgun.FixedUpdate [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Toolbot.FireGrenadeLauncher.PlayAnimation [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Toolbot.AimGrenade.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Toolbot.RecoverAimStunDrone.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Treebot.Weapon.FireSyringe.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Treebot.Weapon.AimMortar.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Treebot.Weapon.AimMortar.OnExit [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Treebot.Weapon.AimMortar2.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Treebot.Weapon.AimMortar2.OnProjectileFiredLocal [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Croco.Slash.PlayAnimation [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Commando.CommandoWeapon.FirePistol2.OnEnter [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: EntityStates.Loader.SwingComboFist.PlayAnimation [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: RoR2.PlayerCharacterMasterController.FixedUpdate [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: RoR2.CameraRigController.Update [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: RoR2.UI.CrosshairManager.UpdateCrosshair [Info : Unity Log] AutoSprint: Disabling sprinting crosshair: [Debug : R2API] Hook added by assembly: RTAutoSprintEx.dll for: RoR2.CameraRigController.Update [Info : Unity Log] AutoSprint: Disabling Sprint FOV Change: [Info : Unity Log] AutoSprint: Disabling Speedlines: [Info : Unity Log] AutoSprint: CameraRigController.Update IL edits done. [Info : BepInEx] Loading [MiniRpcLib 1.0] [Debug : R2API] Hook added by assembly: MiniRpcLib.dll for: RoR2.RoR2Application+UnitySystemConsoleRedirector.Redirect [Info :MiniRpcLib] Initializing Logger [Info :MiniRpcLib] Initializing MiniRpc [Debug : R2API] Hook added by assembly: MiniRpcLib.dll for: RoR2.Networking.NetworkMessageHandlerAttribute.CollectHandlers [Info :MiniRpcLib] 3923704355[0] Registering action | Server [Info :MiniRpcLib] 3923704355[1] Registering action | Client [Info :MiniRpcLib] 3923704355[2] Registering action | Client [Info :MiniRpcLib] 3923704355[3] Registering action | Server [Info : BepInEx] Loading [StartingItemsGUI 1.1.5] [Info : BepInEx] Loading [Proper Save 2.1.0] [Debug : R2API] Hook added by assembly: ProperSave.dll for: Phedg1Studios.StartingItemsGUI.StartingItemsGUI.b__8_2 [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Run.Start [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.TeamManager.Start [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Achievements.LoopOnceAchievement.Check [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Stage.Start [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.GameOverController.Awake [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.Run.GenerateStageRNG [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.UI.MainMenu.MainMenuController.Start [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.UI.MainMenu.ProfileMainMenuScreen.SetMainProfile [Debug : R2API] Hook added by assembly: ProperSave.dll for: RoR2.UI.CharacterSelectController.Awake [Info : BepInEx] Loading [StatsDisplay 1.3] [Info : Unity Log] Loaded StatsDisplayMod [Info : BepInEx] Loading [OriginalSoundTrack 1.1.3] [Debug : R2API] Hook added by assembly: OriginalSoundTrack.dll for: RoR2.TeleporterInteraction.OnInteractionBegin [Debug : R2API] Hook added by assembly: OriginalSoundTrack.dll for: RoR2.TeleporterInteraction.RpcClientOnActivated [Debug : R2API] Hook added by assembly: OriginalSoundTrack.dll for: RoR2.UI.PauseScreenController.OnEnable [Debug : R2API] Hook added by assembly: OriginalSoundTrack.dll for: RoR2.UI.PauseScreenController.OnDisable [Info : BepInEx] Loading [MultiModPlugin 1.0] [Debug : R2API] Hook added by assembly: MultiMod.dll for: RoR2.RoR2Application+UnitySystemConsoleRedirector.Redirect [Error : Unity Log] DirectoryNotFoundException: C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\r2modman\BepInEx\plugins\multimod\mods Stack trace: MultiMod.ModSearchDirectory..ctor (System.String path) (at <4762ccb4ef2442709beef9c1292e91a4>:0) MultiMod.ModManager.AddSearchDirectory (System.String path) (at <4762ccb4ef2442709beef9c1292e91a4>:0) MultiMod.BepinPlugin.Awake () (at <4762ccb4ef2442709beef9c1292e91a4>:0) UnityEngine.GameObject:AddComponent(Type) BepInEx.Bootstrap.Chainloader:Start() UnityEngine.Application:.cctor() RoR2.SkinDef:Awake()

[Info : BepInEx] Loading [BazaarPrinter 0.2.2] [Debug : R2API] Hook added by assembly: BazaarPrinter.dll for: RoR2.SceneDirector.Start [Info : BepInEx] Loading [BiggerBazaar 1.9.3] [Debug : R2API] Hook added by assembly: BiggerBazaar.dll for: RoR2.GenericPickupController.AttemptGrant [Debug : R2API] Hook added by assembly: BiggerBazaar.dll for: RoR2.SceneExitController.Begin [Debug : R2API] Hook added by assembly: BiggerBazaar.dll for: RoR2.PickupDisplay.SetPickupIndex [Debug : R2API] Hook added by assembly: BiggerBazaar.dll for: RoR2.ChestBehavior.Open [Debug : R2API] Hook added by assembly: BiggerBazaar.dll for: RoR2.PurchaseInteraction.OnInteractionBegin [Debug : R2API] Hook added by assembly: BiggerBazaar.dll for: RoR2.FireworkLauncher.FireMissile [Debug : R2API] Hook added by assembly: BiggerBazaar.dll for: RoR2.GenericPickupController.OnSerialize [Debug : R2API] Hook added by assembly: BiggerBazaar.dll for: RoR2.SceneDirector.Start [Debug : R2API] Hook added by assembly: BiggerBazaar.dll for: RoR2.Run.AdvanceStage [Info : BepInEx] Loading [ItemExchangeNotifier 1.3.0] [Debug : R2API] Hook added by assembly: ItemExchangeNotifier.dll for: RoR2.PurchaseInteraction.OnInteractionBegin [Info : BepInEx] Loading [ScannerPlusOne 2.5.0] [Debug : R2API] Hook added by assembly: ScannerPlusOne.dll for: RoR2.ChestRevealer.FixedUpdate [Debug : R2API] Hook added by assembly: ScannerPlusOne.dll for: RoR2.ChestRevealer.StaticFixedUpdate [Info : BepInEx] Loading [ShrineOfEmpoweredDio 1.3.2] [Debug : R2API] Hook added by assembly: ShrineOfEmpoweredDio.dll for: RoR2.SceneDirector.PopulateScene [Debug : R2API] Hook added by assembly: ShrineOfEmpoweredDio.dll for: RoR2.ShrineHealingBehavior.FixedUpdate [Debug : R2API] Hook added by assembly: ShrineOfEmpoweredDio.dll for: RoR2.ShrineHealingBehavior.Awake [Debug : R2API] Hook added by assembly: ShrineOfEmpoweredDio.dll for: RoR2.ShrineHealingBehavior.AddShrineStack [Debug : R2API] Hook added by assembly: ShrineOfEmpoweredDio.dll for: RoR2.PurchaseInteraction.CanBeAffordedByInteractor [Info : BepInEx] Loading [BalancedObliterate 1.1.6] [Info : BepInEx] Loading [BuffPlus 1.2.1] [Debug : R2API] Hook added by assembly: BuffPlus.dll for: RoR2.UI.BuffDisplay.UpdateLayout [Info : BepInEx] Loading [MobileTurretBuff 1.1.0] [Info : BepInEx] Loading [MUL-T_Buff 1.0.0] [Info : BepInEx] Loading [ScrapLauncherFix 1.0.0] [Info : BepInEx] Loading [AnnoyingFilter 1.0.0] [Debug : R2API] Hook added by assembly: Annoying filter.dll for: RoR2.CharacterBody.UpdateAllTemporaryVisualEffects [Info : BepInEx] Loading [BazaarExpand 1.0.0] [Debug : R2API] Hook added by assembly: BazaarExpand.dll for: RoR2.SceneDirector.Start [Info : BepInEx] Loading [DeadlyPoison 1.0.0] [Debug : R2API] Hook added by assembly: DeadlyPoison.dll for: RoR2.DotController.AddDot [Info : BepInEx] Loading [FreshMeat 1.0.0] [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.BuffCatalog.Init [Debug : R2API] Hook added by assembly: FreshMeat.dll for: RoR2.CharacterBody.RecalculateStats [Info : BepInEx] Loading [RyanSkinAPI 2.0.0] [Debug : R2API] Hook added by assembly: RyanSkinAPI.dll for: RoR2.SurvivorCatalog.Init [Info : BepInEx] Loading [BetterSwarm 1.0] [Info : BepInEx] Loading [TeleShow 2.3.2] [Debug : R2API] Hook added by assembly: TeleShow.dll for: RoR2.TeleporterInteraction.Awake [Debug : R2API] Hook added by assembly: TeleShow.dll for: RoR2.TeleporterInteraction.OnInteractionBegin [Debug : R2API] Hook added by assembly: TeleShow.dll for: RoR2.PingerController.AttemptPing [Info : BepInEx] Loading [Pingprovements 1.6.0] [Debug : R2API] Hook added by assembly: Pingprovements.dll for: RoR2.PingerController.SetCurrentPing [Debug : R2API] Hook added by assembly: Pingprovements.dll for: RoR2.UI.PingIndicator.Update [Info : BepInEx] Loading [General Balance + Fixes 2.3.4.24] [Debug : R2API] Hook added by assembly: for: RoR2.Util.IsPrefab [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.HealthComponent.Heal [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.HealthComponent+RepeatHealComponent.FixedUpdate [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.HoldoutZoneController+FocusConvergenceController.ApplyRadius [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.HoldoutZoneController+FocusConvergenceController.ApplyRate [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.GlobalEventManager.OnCharacterDeath [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.SkillLocator.ApplyAmmoPack [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: EntityStates.Commando.DodgeState.OnEnter [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.Skills.LunarPrimaryReplacementSkill.OnAssigned [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.Skills.LunarPrimaryReplacementSkill.OnUnassigned [Debug : R2API] Hook added by assembly: GeneralFixes.dll for: RoR2.CharacterBody.HandleConstructTurret [Info : BepInEx] Loading [Rogue Wisp 2.1.4.253] [Warning:Rogue Wisp] CompatChecks; Line:35: Rogue Wisp may have conflicts with: RyanSkinAPI [Message:Rogue Wisp] RegisterNetworkMessages; Line:26: NetLib is not installed, loading fallback networking. [Debug : R2API] Hook added by assembly: for: RoR2.Networking.NetworkMessageHandlerAttribute.CollectHandlers [Debug : R2API] Hook added by assembly: for: RoR2.SurvivorCatalog.Init [Debug : R2API] Hook added by assembly: for: RoR2.Loadout+BodyLoadoutManager+BodyLoadout.IsSkinValid [Debug : R2API] Hook added by assembly: for: RoR2.Loadout+BodyLoadoutManager+BodyLoadout.IsSkinLocked [Debug : R2API] Hook added by assembly: for: RoR2.Loadout+BodyLoadoutManager+BodyLoadout.EnforceUnlockables [Debug : R2API] Hook added by assembly: for: RoR2.EffectCatalog.GetDefaultEffectDefs [Debug : R2API] Hook added by assembly: for: RoR2.Orbs.OrbCatalog.GenerateCatalog [Debug : R2API] Hook added by assembly: for: EntityStates.SerializableEntityStateType.set_stateType [Debug : R2API] Hook added by assembly: for: EntityStates.SerializableEntityStateType.set_typeName [Debug : R2API] Hook added by assembly: for: RoR2.BuffCatalog.Init [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.CharacterSpawnCard.Awake [Debug : R2API] Hook added by assembly: for: RoR2.ClassicStageInfo.Awake [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.UI.QuickPlayButtonController.Start [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.CameraRigController.Start [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.CharacterBody.Start [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.CharacterBody.FixedUpdate [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.UI.CrosshairManager.UpdateCrosshair [Info : Unity Log] AutoSprint: Disabling sprinting crosshair: [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.CameraRigController.Update [Info : Unity Log] AutoSprint: Disabling Sprint FOV Change: [Info : Unity Log] AutoSprint: Disabling Speedlines: [Info : Unity Log] AutoSprint: CameraRigController.Update IL edits done. [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.SetStateOnHurt.OnTakeDamageServer [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.CharacterModel.UpdateRendererMaterials [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.CameraRigController.Start [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.UI.LoadoutPanelController.Rebuild [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.UI.CharacterSelectController.RebuildLocal [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.UI.CharacterSelectController.Awake [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.UI.CharacterSelectController.OnNetworkUserLoadoutChanged [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.Projectile.ProjectileController.Start [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.EffectManager.SpawnEffect [Debug : R2API] Hook added by assembly: RogueWisp.dll for: RoR2.Projectile.ProjectileImpactExplosion.FixedUpdate [Info : BepInEx] Loading [Playable Templar 1.7.1] [Debug : R2API] Hook added by assembly: PlayableTemplar.dll for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: PlayableTemplar.dll for: RoR2.CharacterBody.Start [Warning: ReinCore] Unregistered type: EntityStates.Templar.TemplarMinigunSpinUp, PlayableTemplar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null found in SerializableEntityStateType, performing registration now. [Warning: ReinCore] Unregistered type: EntityStates.Templar.TemplarRifleFire, PlayableTemplar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null found in SerializableEntityStateType, performing registration now. [Warning: ReinCore] Unregistered type: EntityStates.Templar.TemplarChargeBeam, PlayableTemplar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null found in SerializableEntityStateType, performing registration now. [Warning: ReinCore] Unregistered type: EntityStates.Templar.TemplarThrowClaybomb, PlayableTemplar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null found in SerializableEntityStateType, performing registration now. [Warning: ReinCore] Unregistered type: EntityStates.Templar.TemplarShotgun, PlayableTemplar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null found in SerializableEntityStateType, performing registration now. [Warning: ReinCore] Unregistered type: EntityStates.Templar.TemplarSidestep, PlayableTemplar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null found in SerializableEntityStateType, performing registration now. [Warning: ReinCore] Unregistered type: EntityStates.Templar.TemplarChargeRocket, PlayableTemplar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null found in SerializableEntityStateType, performing registration now. [Warning: ReinCore] Unregistered type: EntityStates.Templar.TemplarSwapWeapon, PlayableTemplar, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null found in SerializableEntityStateType, performing registration now. [Debug : R2API] Hook added by assembly: PlayableTemplar.dll for: RoR2.HealthComponent.TakeDamage [Info : BepInEx] Loading [Boss Item Drop 1.0.0] [Debug : R2API] Hook added by assembly: BossItemDrop.dll for: RoR2.GlobalEventManager.OnCharacterDeath [Info : BepInEx] Loading [BetterMedkit 1.0.1] [Debug : R2API] Hook added by assembly: BetterMedkit.dll for: RoR2.CharacterBody.AddTimedBuff [Info : BepInEx] Loading [Increase Huntress Range 1.0.0] [Debug : R2API] Hook added by assembly: IncreaseHuntressRange.dll for: RoR2.HuntressTracker.SearchForTarget [Info : BepInEx] Loading [Fast Artificer Bolts 1.0.0] [Warning: ReinCore] Unregistered type: FastArtiBolts.FireFastBolt, FastArtiBolts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null found in SerializableEntityStateType, performing registration now. [Debug : R2API] Hook added by assembly: FastArtiBolts.dll for: EntityStates.BaseState.OnEnter [Info : BepInEx] Loading [TILER2 1.4.0] [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Networking.GameNetworkManager.OnServerAddPlayerInternal [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Networking.GameNetworkManager+KickMessage.GetDisplayToken [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RoR2Application.Update [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Networking.GameNetworkManager.Disconnect [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.DirectorCore.TrySpawnObject [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PickupCatalog.Init [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.LogBook.LogBookController.BuildPickupEntries [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.Start [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.BuildDropTable [Info : BepInEx] Loading [ClassicItems 4.2.3] [Debug :ClassicItems] Performing plugin setup... [Debug :ClassicItems] Loading assets... [Debug :ClassicItems] Loading global configs... [Debug :ClassicItems] Instantiating item classes... [Debug :ClassicItems] Loading item configs... [Debug :ClassicItems] Registering item attributes... [Info : Unity Log] Setting current language to "" [Info : Unity Log] Could not load files for language "". Falling back to "en". [Message:ClassicItems] Index dump follows (pairs of name / index): [Message:ClassicItems] Equipment CILantern / 35 [Message:ClassicItems] Equipment CILostDoll / 36 [Message:ClassicItems] Equipment CIAmethyst / 37 [Message:ClassicItems] Equipment CIBrooch / 38 [Message:ClassicItems] Equipment CIPillage / 39 [Message:ClassicItems] Equipment CIPrescriptions / 40 [Message:ClassicItems] Equipment CISkeletonKey / 41 [Message:ClassicItems] Equipment CISnowglobe / 42 [Message:ClassicItems] Item CIBarbedWire / 109 [Message:ClassicItems] Item CIBitterRoot / 110 [Message:ClassicItems] Item CIFireShield / 111 [Message:ClassicItems] Item CIHeadstompers / 112 [Message:ClassicItems] Item CILifeSavings / 113 [Message:ClassicItems] Item CISnakeEyes / 114 [Message:ClassicItems] Item CISpikestrip / 115 [Message:ClassicItems] Item CITaser / 116 [Message:ClassicItems] Item CIVial / 117 [Message:ClassicItems] Item CIBoxingGloves / 118 [Message:ClassicItems] Item CIClover / 119 [Message:ClassicItems] Item CIGoldenGun / 120 [Message:ClassicItems] Item CIImprint / 121 [Message:ClassicItems] Item CIRustyJetpack / 122 [Message:ClassicItems] Item CISmartShopper / 123 [Message:ClassicItems] Item CIEmbryo / 124 [Message:ClassicItems] Item CIHitList / 126 [Message:ClassicItems] Item CIPermafrost / 127 [Message:ClassicItems] Item CIPhotonJetpack / 128 [Message:ClassicItems] Item CIScepter / 129 [Message:ClassicItems] Item CITeleSight / 130 [Message:ClassicItems] Item CIOldBox / 131 [Debug :ClassicItems] Tweaking vanilla stuff... [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Headstompers.HeadstompersIdle.FixedUpdate [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.PickupCatalog.Init [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.UI.LogBook.LogBookController.BuildPickupEntries [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.PickupDisplay.Update [Debug :ClassicItems] Registering shared buffs... [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.AI.Walker.Combat.FixedUpdate [Debug :ClassicItems] Registering item behaviors... [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.ChestBehavior.Open [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterMaster.AddDeployable [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterMotor.OnHitGround [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.OnInventoryChanged [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.SceneExitController.Begin [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.SpawnTeleporterState.OnExit [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterMaster.AddDeployable [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterMaster.RemoveDeployable [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.DeathRewards.OnKilledServer [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.FixedUpdate [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.OnInventoryChanged [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.OnInventoryChanged [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.FixedUpdate [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.DeathRewards.OnKilledServer [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.OnInventoryChanged [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.EquipmentSlot.FixedUpdate [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.GoldGat.GoldGatFire.FireBullet [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.EquipmentSlot.FireGateway [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.JetpackController.FixedUpdate [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.EquipmentSlot.RpcOnClientEquipmentActivationRecieved [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.Run.FixedUpdate [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.SetStateOnHurt.OnTakeDamageServer [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.OnInventoryChanged [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.FixedUpdate [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterBody.OnInventoryChanged [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.CharacterMaster.GetDeployableSameSlotLimit [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Mage.Weapon.Flamethrower.FireGauntlet [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Mage.FlyUpState.OnEnter [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Commando.CommandoWeapon.FireBarrage.OnEnter [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Commando.CommandoWeapon.FireBarrage.FireBullet [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Commando.CommandoWeapon.FireFMJ.Fire [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.Orbs.LightningOrb.OnArrival [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Huntress.AimArrowSnipe.OnEnter [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Huntress.AimArrowSnipe.OnExit [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Huntress.Weapon.FireArrowSnipe.FireBullet [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Huntress.ArrowRain.DoFireArrowRain [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Loader.BaseSwingChargedFist.OnEnter [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Loader.BaseSwingChargedFist.OnMeleeHitAuthority [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Loader.SwingZapFist.OnMeleeHitAuthority [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Loader.BaseChargeFist.OnEnter [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Merc.Evis.FixedUpdate [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Commando.CommandoWeapon.FireFMJ.OnEnter [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Toolbot.ToolbotDash.OnEnter [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Toolbot.ToolbotDash.OnExit [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile.RootPulse [Debug : R2API] Hook added by assembly: ClassicItems.dll for: EntityStates.Treebot.TreebotFlower.TreebotFlower2Projectile.OnEnter [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: ClassicItems.dll for: RoR2.HealthComponent.TakeDamage [Debug :ClassicItems] Initial setup done! [Info : BepInEx] Loading [Hypercrit 1.0.0] [Debug : R2API] Hook added by assembly: Hypercrit.dll for: RoR2.HealthComponent.TakeDamage [Info : BepInEx] Loading [SolidIceWall 1.1.0] [Info : Unity Log] Loaded SolidIcewall! [Info : BepInEx] Loading [InfiniteChance 2.0.1] [Debug : R2API] Hook added by assembly: InfiniteChance2.0.dll for: RoR2.ShrineChanceBehavior.Awake [Debug : R2API] Hook added by assembly: InfiniteChance2.0.dll for: RoR2.ShrineChanceBehavior.AddShrineStack [Info : BepInEx] Loading [Discord Rich Presence 2.3.0] [Info :Discord Rich Presence] Starting Discord Rich Presence... [Debug : R2API] Hook added by assembly: Discord.dll for: RoR2.Run.BeginStage [Debug : R2API] Hook added by assembly: Discord.dll for: RoR2.SteamworksLobbyManager.OnLobbyCreated [Debug : R2API] Hook added by assembly: Discord.dll for: RoR2.SteamworksLobbyManager.OnLobbyJoined [Debug : R2API] Hook added by assembly: Discord.dll for: RoR2.SteamworksLobbyManager.OnLobbyChanged [Debug : R2API] Hook added by assembly: Discord.dll for: RoR2.SteamworksLobbyManager.LeaveLobby [Debug : R2API] Hook added by assembly: Discord.dll for: RoR2.CharacterBody.Awake [Debug : R2API] Hook added by assembly: Discord.dll for: RoR2.Console.Awake [Info : BepInEx] Loading [AspectsFix 1.0.0] [Debug : R2API] Hook added by assembly: AspectsFix.dll for: RoR2.PickupDropletController.CreatePickupDroplet [Debug : R2API] Hook added by assembly: AspectsFix.dll for: RoR2.GlobalEventManager.OnCharacterDeath [Debug : R2API] Hook added by assembly: AspectsFix.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: AspectsFix.dll for: RoR2.GlobalEventManager.OnHitAll [Debug : R2API] Hook added by assembly: AspectsFix.dll for: RoR2.CharacterBody.RecalculateStats [Info : BepInEx] Loading [ItemStats 1.5.0] [Debug : R2API] Hook added by assembly: ItemStats.dll for: RoR2.UI.ItemIcon.SetItemIndex [Message: BepInEx] Chainloader startup complete [Info : Unity Log] WwiseUnity: Sound engine initialized successfully. [Info : Unity Log] Bloom: True [Info : Unity Log] english [Info : Unity Log] Setting current language to "en" [Info : Unity Log] 0 [Info : Unity Log] arg[0]="C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe" [Info : Unity Log] arg[1]="--doorstop-enable" [Info : Unity Log] arg[2]="true" [Info : Unity Log] arg[3]="--doorstop-target" [Info : Unity Log] arg[4]="r2modman\BepInEx\core\BepInEx.Preloader.dll" [Info : Unity Log] Initializing system: ArtifactCatalog [Info : Unity Log] Initializing system: BodyCatalog [Info : Unity Log] Initializing system: BuffCatalog [Info : R2API] Custom Buff: ChronobaubleFixBuff added [Info : R2API] Custom Buff: TemplarArmorBuff added [Info : R2API] Custom Buff: TemplarStationaryArmorBuff added [Info : R2API] Custom Buff: TemplarScorchedDebuff added [Info : R2API] Custom Buff: CIPillagedGold added [Info : R2API] Custom Buff: CIPrescriptions added [Info : R2API] Custom Buff: CISnakeEyes added [Info : R2API] Custom Buff: CIGoldenGun added [Info : R2API] Custom Buff: CIImprintAttack added [Info : R2API] Custom Buff: CIImprintSpeed added [Info : R2API] Custom Buff: CIImprintHeal added [Info : R2API] Custom Buff: CIHitListDebuff added [Info : R2API] Custom Buff: CIHitListBuff added [Info : R2API] Custom Buff: CIPhotonFuel added [Info : R2API] Custom Buff: CIFreeze added [Info : R2API] Custom Buff: CIFear added [Info : Unity Log] Initializing system: CostTypeCatalog [Info : Unity Log] Initializing system: EffectCatalog [Error : Unity Log] Error registering effect "GrandparentGroundSwipeTrailEffect (UnityEngine.GameObject)": Prefab does not have EffectComponent attached. [Info : Unity Log] Initializing system: EliteCatalog [Info : Unity Log] Initializing system: EquipmentCatalog [Info : R2API] Custom Equipment: CLASSICITEMS_LANTERN_NAME added [Info : R2API] Custom Equipment: CLASSICITEMS_LOSTDOLL_NAME added [Info : R2API] Custom Equipment: CLASSICITEMS_AMETHYST_NAME added [Info : R2API] Custom Equipment: CLASSICITEMS_BROOCH_NAME added [Info : R2API] Custom Equipment: CLASSICITEMS_PILLAGE_NAME added [Info : R2API] Custom Equipment: CLASSICITEMS_PRESCRIPTIONS_NAME added [Info : R2API] Custom Equipment: CLASSICITEMS_SKELETONKEY_NAME added [Info : R2API] Custom Equipment: CLASSICITEMS_SNOWGLOBE_NAME added [Info : Unity Log] Initializing system: GenericPickupController [Info : Unity Log] Initializing system: NetworkUIPromptController [Info : Unity Log] Initializing system: PickupDropletController [Info : Unity Log] Initializing system: RunArtifactManager [Info : Unity Log] Initializing system: ItemCatalog [Info : R2API] Custom Item: CLASSICITEMS_BARBEDWIRE_NAME added [Info : R2API] Custom Item: CLASSICITEMS_BITTERROOT_NAME added [Info : R2API] Custom Item: CLASSICITEMS_FIRESHIELD_NAME added [Info : R2API] Custom Item: CLASSICITEMS_HEADSTOMPERS_NAME added [Info : R2API] Custom Item: CLASSICITEMS_LIFESAVINGS_NAME added [Info : R2API] Custom Item: CLASSICITEMS_SNAKEEYES_NAME added [Info : R2API] Custom Item: CLASSICITEMS_SPIKESTRIP_NAME added [Info : R2API] Custom Item: CLASSICITEMS_TASER_NAME added [Info : R2API] Custom Item: CLASSICITEMS_VIAL_NAME added [Info : R2API] Custom Item: CLASSICITEMS_BOXINGGLOVES_NAME added [Info : R2API] Custom Item: CLASSICITEMS_CLOVER_NAME added [Info : R2API] Custom Item: CLASSICITEMS_GOLDENGUN_NAME added [Info : R2API] Custom Item: CLASSICITEMS_IMPRINT_NAME added [Info : R2API] Custom Item: CLASSICITEMS_RUSTYJETPACK_NAME added [Info : R2API] Custom Item: CLASSICITEMS_SMARTSHOPPER_NAME added [Info : R2API] Custom Item: CLASSICITEMS_EMBRYO_NAME added [Info : R2API] Custom Item: added [Info : R2API] Custom Item: CLASSICITEMS_HITLIST_NAME added [Info : R2API] Custom Item: CLASSICITEMS_PERMAFROST_NAME added [Info : R2API] Custom Item: CLASSICITEMS_PHOTONJETPACK_NAME added [Info : R2API] Custom Item: CLASSICITEMS_SCEPTER_NAME added [Info : R2API] Custom Item: CLASSICITEMS_TELESIGHT_NAME added [Info : R2API] Custom Item: CLASSICITEMS_OLDBOX_NAME added [Info : R2API] Custom Item: Ifrit's Distinction added [Info : R2API] Custom Item: Her Biting Embrace added [Info : R2API] Custom Item: N'kuhana's Retort added [Info : R2API] Custom Item: Silence Between Two Strikes added [Info : R2API] Custom Item: Spectral Circlet added [Info : Unity Log] Initializing system: MasterCatalog [Info : Unity Log] Initializing system: PickupCatalog [Debug :ClassicItems] Processing pickup models... [Debug :ClassicItems] Inserted 30 pickup model descriptions. [Info : Unity Log] Initializing system: PickupTransmutationManager [Info : Unity Log] Initializing system: ProjectileCatalog [Info : Unity Log] Initializing system: RuleCatalog [Info : Unity Log] Initializing system: SceneCatalog [Info : Unity Log] Initializing system: SteamworksServerManager [Info : Unity Log] Initializing system: SurvivorCatalog [Warning: Unity Log] Unregistered survivor Bandit! [Info : R2API] Survivor: Void Reaver added [Info : R2API] Survivor: Clay Templar added [Info :RyanSkinAPI] Adding default skin to RoR2.SurvivorDef [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] Adding default skin to RoR2.SurvivorDef [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] CommandoBody | MageBody [Info :RyanSkinAPI] CommandoBody | CommandoBody [Info :RyanSkinAPI] Added new skin to CommandoBody with name Gilded [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] CommandoBody | CrocoBody [Info :RyanSkinAPI] CommandoBody | HuntressBody [Info :RyanSkinAPI] CommandoBody | LoaderBody [Info :RyanSkinAPI] CommandoBody | MercBody [Info :RyanSkinAPI] CommandoBody | ToolbotBody [Info :RyanSkinAPI] CommandoBody | TreebotBody [Info :RyanSkinAPI] CommandoBody | CommandoBody [Info :RyanSkinAPI] Added new skin to CommandoBody with name Neon [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] CommandoBody | CommandoBody [Info :RyanSkinAPI] Added new skin to CommandoBody with name Neon [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] CommandoBody | CrocoBody [Info :RyanSkinAPI] CommandoBody | CrocoBody [Info :RyanSkinAPI] EngiBody | MageBody [Info :RyanSkinAPI] EngiBody | CommandoBody [Info :RyanSkinAPI] EngiBody | CrocoBody [Info :RyanSkinAPI] EngiBody | HuntressBody [Info :RyanSkinAPI] EngiBody | LoaderBody [Info :RyanSkinAPI] EngiBody | MercBody [Info :RyanSkinAPI] EngiBody | ToolbotBody [Info :RyanSkinAPI] EngiBody | TreebotBody [Info :RyanSkinAPI] EngiBody | CommandoBody [Info :RyanSkinAPI] EngiBody | CommandoBody [Info :RyanSkinAPI] EngiBody | CrocoBody [Info :RyanSkinAPI] EngiBody | CrocoBody [Info :RyanSkinAPI] HuntressBody | MageBody [Info :RyanSkinAPI] HuntressBody | CommandoBody [Info :RyanSkinAPI] HuntressBody | CrocoBody [Info :RyanSkinAPI] HuntressBody | HuntressBody [Info :RyanSkinAPI] Added new skin to HuntressBody with name Gilded [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] HuntressBody | LoaderBody [Info :RyanSkinAPI] HuntressBody | MercBody [Info :RyanSkinAPI] HuntressBody | ToolbotBody [Info :RyanSkinAPI] HuntressBody | TreebotBody [Info :RyanSkinAPI] HuntressBody | CommandoBody [Info :RyanSkinAPI] HuntressBody | CommandoBody [Info :RyanSkinAPI] HuntressBody | CrocoBody [Info :RyanSkinAPI] HuntressBody | CrocoBody [Info :RyanSkinAPI] MageBody | MageBody [Info :RyanSkinAPI] Added new skin to MageBody with name Gilded [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] MageBody | CommandoBody [Info :RyanSkinAPI] MageBody | CrocoBody [Info :RyanSkinAPI] MageBody | HuntressBody [Info :RyanSkinAPI] MageBody | LoaderBody [Info :RyanSkinAPI] MageBody | MercBody [Info :RyanSkinAPI] MageBody | ToolbotBody [Info :RyanSkinAPI] MageBody | TreebotBody [Info :RyanSkinAPI] MageBody | CommandoBody [Info :RyanSkinAPI] MageBody | CommandoBody [Info :RyanSkinAPI] MageBody | CrocoBody [Info :RyanSkinAPI] MageBody | CrocoBody [Info :RyanSkinAPI] MercBody | MageBody [Info :RyanSkinAPI] MercBody | CommandoBody [Info :RyanSkinAPI] MercBody | CrocoBody [Info :RyanSkinAPI] MercBody | HuntressBody [Info :RyanSkinAPI] MercBody | LoaderBody [Info :RyanSkinAPI] MercBody | MercBody [Info :RyanSkinAPI] Added new skin to MercBody with name Gilded Samurai [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] MercBody | ToolbotBody [Info :RyanSkinAPI] MercBody | TreebotBody [Info :RyanSkinAPI] MercBody | CommandoBody [Info :RyanSkinAPI] MercBody | CommandoBody [Info :RyanSkinAPI] MercBody | CrocoBody [Info :RyanSkinAPI] MercBody | CrocoBody [Info :RyanSkinAPI] ToolbotBody | MageBody [Info :RyanSkinAPI] ToolbotBody | CommandoBody [Info :RyanSkinAPI] ToolbotBody | CrocoBody [Info :RyanSkinAPI] ToolbotBody | HuntressBody [Info :RyanSkinAPI] ToolbotBody | LoaderBody [Info :RyanSkinAPI] ToolbotBody | MercBody [Info :RyanSkinAPI] ToolbotBody | ToolbotBody [Info :RyanSkinAPI] Added new skin to ToolbotBody with name Gilded [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] ToolbotBody | TreebotBody [Info :RyanSkinAPI] ToolbotBody | CommandoBody [Info :RyanSkinAPI] ToolbotBody | CommandoBody [Info :RyanSkinAPI] ToolbotBody | CrocoBody [Info :RyanSkinAPI] ToolbotBody | CrocoBody [Info :RyanSkinAPI] TreebotBody | MageBody [Info :RyanSkinAPI] TreebotBody | CommandoBody [Info :RyanSkinAPI] TreebotBody | CrocoBody [Info :RyanSkinAPI] TreebotBody | HuntressBody [Info :RyanSkinAPI] TreebotBody | LoaderBody [Info :RyanSkinAPI] TreebotBody | MercBody [Info :RyanSkinAPI] TreebotBody | ToolbotBody [Info :RyanSkinAPI] TreebotBody | TreebotBody [Info :RyanSkinAPI] Added new skin to TreebotBody with name DefaultName [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] TreebotBody | CommandoBody [Info :RyanSkinAPI] TreebotBody | CommandoBody [Info :RyanSkinAPI] TreebotBody | CrocoBody [Info :RyanSkinAPI] TreebotBody | CrocoBody [Info :RyanSkinAPI] LoaderBody | MageBody [Info :RyanSkinAPI] LoaderBody | CommandoBody [Info :RyanSkinAPI] LoaderBody | CrocoBody [Info :RyanSkinAPI] LoaderBody | HuntressBody [Info :RyanSkinAPI] LoaderBody | LoaderBody [Info :RyanSkinAPI] Added new skin to LoaderBody with name Gilded [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] LoaderBody | MercBody [Info :RyanSkinAPI] LoaderBody | ToolbotBody [Info :RyanSkinAPI] LoaderBody | TreebotBody [Info :RyanSkinAPI] LoaderBody | CommandoBody [Info :RyanSkinAPI] LoaderBody | CommandoBody [Info :RyanSkinAPI] LoaderBody | CrocoBody [Info :RyanSkinAPI] LoaderBody | CrocoBody [Info :RyanSkinAPI] CrocoBody | MageBody [Info :RyanSkinAPI] CrocoBody | CommandoBody [Info :RyanSkinAPI] CrocoBody | CrocoBody [Info :RyanSkinAPI] Added new skin to CrocoBody with name Gilded [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] CrocoBody | HuntressBody [Info :RyanSkinAPI] CrocoBody | LoaderBody [Info :RyanSkinAPI] CrocoBody | MercBody [Info :RyanSkinAPI] CrocoBody | ToolbotBody [Info :RyanSkinAPI] CrocoBody | TreebotBody [Info :RyanSkinAPI] CrocoBody | CommandoBody [Info :RyanSkinAPI] CrocoBody | CommandoBody [Info :RyanSkinAPI] CrocoBody | CrocoBody [Info :RyanSkinAPI] Added new skin to CrocoBody with name Neon [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] CrocoBody | CrocoBody [Info :RyanSkinAPI] Added new skin to CrocoBody with name Neon [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SkinDef.Awake [Info :RyanSkinAPI] Void Reaver Survivor | MageBody [Info :RyanSkinAPI] Void Reaver Survivor | CommandoBody [Info :RyanSkinAPI] Void Reaver Survivor | CrocoBody [Info :RyanSkinAPI] Void Reaver Survivor | HuntressBody [Info :RyanSkinAPI] Void Reaver Survivor | LoaderBody [Info :RyanSkinAPI] Void Reaver Survivor | MercBody [Info :RyanSkinAPI] Void Reaver Survivor | ToolbotBody [Info :RyanSkinAPI] Void Reaver Survivor | TreebotBody [Info :RyanSkinAPI] Void Reaver Survivor | CommandoBody [Info :RyanSkinAPI] Void Reaver Survivor | CommandoBody [Info :RyanSkinAPI] Void Reaver Survivor | CrocoBody [Info :RyanSkinAPI] Void Reaver Survivor | CrocoBody [Info :RyanSkinAPI] TEMPLAR_NAME | MageBody [Info :RyanSkinAPI] TEMPLAR_NAME | CommandoBody [Info :RyanSkinAPI] TEMPLAR_NAME | CrocoBody [Info :RyanSkinAPI] TEMPLAR_NAME | HuntressBody [Info :RyanSkinAPI] TEMPLAR_NAME | LoaderBody [Info :RyanSkinAPI] TEMPLAR_NAME | MercBody [Info :RyanSkinAPI] TEMPLAR_NAME | ToolbotBody [Info :RyanSkinAPI] TEMPLAR_NAME | TreebotBody [Info :RyanSkinAPI] TEMPLAR_NAME | CommandoBody [Info :RyanSkinAPI] TEMPLAR_NAME | CommandoBody [Info :RyanSkinAPI] TEMPLAR_NAME | CrocoBody [Info :RyanSkinAPI] TEMPLAR_NAME | CrocoBody [Info : Unity Log] Initializing system: UnlockableCatalog [Info : Unity Log] Initializing system: UserProfile [Info : Unity Log] Initializing system: SkinCatalog [Info : Unity Log] Initializing system: StatDef [Info : Unity Log] Initializing system: StatManager [Info : Unity Log] Initializing system: StatSheet [Info : Unity Log] Initializing system: SkillCatalog [Info : Unity Log] Initializing system: EnemyInfoPanel [Info : Unity Log] Initializing system: UILayerKey [Info : Unity Log] Initializing system: NetworkSoundEventCatalog [Info : Unity Log] Initializing system: BombArtifactManager [Info : Unity Log] Initializing system: CommandArtifactManager [Info : Unity Log] Initializing system: DoppelgangerInvasionManager [Info : Unity Log] Initializing system: EnigmaArtifactManager [Info : Unity Log] Initializing system: FriendlyFireArtifactManager [Info : Unity Log] Initializing system: MonsterTeamGainsItemsArtifactManager [Info : Unity Log] Initializing system: SacrificeArtifactManager [Info : Unity Log] Initializing system: SwarmsArtifactManager [Info : Unity Log] Initializing system: TeamDeathArtifactManager [Info : Unity Log] Initializing system: ProjectileGhostReplacementManager [Info : Unity Log] Initializing system: NetworkExtensions [Info : Unity Log] Initializing system: AchievementManager [Info : Unity Log] Initializing system: ArtifactMask [Info : Unity Log] Initializing system: BuffMask [Info : Unity Log] Initializing system: LunarItemOrEquipmentCostTypeHelper [Info : Unity Log] Initializing system: ItemDisplayRuleSet [Info : Unity Log] Initializing system: EquipmentMask [Info : Unity Log] Initializing system: PreGameRuleVoteController [Info : Unity Log] Initializing system: ShrineCleanseBehavior [Info : Unity Log] Initializing system: GameModeCatalog [Info : Unity Log] Registered gamemode BaseDefenseRun True [Info : Unity Log] Registered gamemode ClassicRun True [Info : Unity Log] Registered gamemode WeeklyRun True [Info : Unity Log] Initializing system: Loadout [Info : Unity Log] Initializing system: BodyLoadoutManager [Info : Unity Log] Initializing system: RuleBook [Info : Unity Log] Initializing system: SerializableLoadout [Info : Unity Log] Initializing system: CharacterSpawnCard [Info : Unity Log] Attempting to load user profile /UserProfiles/adc40a3e-6a8a-4c84-8ee6-1723fc854e40.xml [Info : Unity Log] stream.Length=144723 [Info : Unity Log] english [Info : Unity Log] Setting current language to "en" [Info : Unity Log] 0 [Info : Unity Log] Loaded archived convars. [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "C:\Program Files (x86)\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg" [Info : Unity Log] Active scene changed from to title [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene title loadSceneMode=2 [Debug :ClassicItems] Processing logbook models... [Debug :ClassicItems] Modified 30 logbook models. [Info : Unity Log] Tried to add duplicate node /Logbook/LOGBOOK_CATEGORY_MONSTER/NULLIFIER_BODY_NAME [Info :CharacterCustomizer] Overriding Commando [Info :CharacterCustomizer] Skill: DoubleTap overwritten [Info :CharacterCustomizer] Skill: PhaseRound overwritten [Info :CharacterCustomizer] Skill: PhaseBlast overwritten [Info :CharacterCustomizer] Skill: TacticalDive overwritten [Info :CharacterCustomizer] Skill: TacticalSlide overwritten [Info :CharacterCustomizer] Skill: SuppressiveFire overwritten [Info :CharacterCustomizer] Skill: FragGrenade overwritten [Info :CharacterCustomizer] Overriding Engi [Info :CharacterCustomizer] Skill: BouncingGrenades overwritten [Info :CharacterCustomizer] Skill: PressureMine overwritten [Info :CharacterCustomizer] Skill: SpiderMine overwritten [Info :CharacterCustomizer] Skill: BubbleShield overwritten [Info :CharacterCustomizer] Skill: ThermalHarpoons overwritten [Info :CharacterCustomizer] Skill: ThermalHarpoonTargeting overwritten [Info :CharacterCustomizer] Skill: GaussTurret overwritten [Info :CharacterCustomizer] Skill: CarbonizerTurret overwritten [Info :CharacterCustomizer] Overriding Huntress [Info :CharacterCustomizer] Skill: Strafe overwritten [Info :CharacterCustomizer] Skill: Flurry overwritten [Info :CharacterCustomizer] Skill: LaserGlaive overwritten [Info :CharacterCustomizer] Skill: Blink overwritten [Info :CharacterCustomizer] Skill: PhaseBlink overwritten [Info :CharacterCustomizer] Skill: ArrowRain overwritten [Info :CharacterCustomizer] Skill: Ballista overwritten [Info :CharacterCustomizer] Skill: FireBallistaShot overwritten [Info :CharacterCustomizer] Overriding Mage [Info :CharacterCustomizer] Skill: FlameBolt overwritten [Info :CharacterCustomizer] Skill: PlasmaBolt overwritten [Info :CharacterCustomizer] Skill: NanoBomb overwritten [Info :CharacterCustomizer] Skill: NanoSpear overwritten [Info :CharacterCustomizer] Skill: Snapfreeze overwritten [Info :CharacterCustomizer] Skill: Flamethrower overwritten [Info :CharacterCustomizer] Skill: IonSurge overwritten [Info :CharacterCustomizer] Overriding Merc [Info :CharacterCustomizer] Skill: LaserSword overwritten [Info :CharacterCustomizer] Skill: Whirlwind overwritten [Info :CharacterCustomizer] Skill: RisingThunder overwritten [Info :CharacterCustomizer] Skill: BlindingAssault overwritten [Info :CharacterCustomizer] Skill: Eviscerate overwritten [Info :CharacterCustomizer] Skill: SlicingWinds overwritten [Info :CharacterCustomizer] Overriding Toolbot [Info :CharacterCustomizer] Skill: AutoNailgun overwritten [Info :CharacterCustomizer] Skill: RebarPuncher overwritten [Info :CharacterCustomizer] Skill: ScrapLauncher overwritten [Info :CharacterCustomizer] Skill: PowerSaw overwritten [Info :CharacterCustomizer] Skill: BlastCanister overwritten [Info :CharacterCustomizer] Skill: TransportMode overwritten [Info :CharacterCustomizer] Skill: Retool overwritten [Info :CharacterCustomizer] Overriding Treebot [Info :CharacterCustomizer] Skill: Inject overwritten [Info :CharacterCustomizer] Skill: Drill overwritten [Info :CharacterCustomizer] Skill: SeedBarrage overwritten [Info :CharacterCustomizer] Skill: Disperse overwritten [Info :CharacterCustomizer] Skill: BrambleVolley overwritten [Info :CharacterCustomizer] Skill: TanglingGrowth overwritten [Info :CharacterCustomizer] Overriding Loader [Info :CharacterCustomizer] Skill: Knuckleboom overwritten [Info :CharacterCustomizer] Skill: GrappleFist overwritten [Info :CharacterCustomizer] Skill: SpikedFist overwritten [Info :CharacterCustomizer] Skill: ChargedGauntlet overwritten [Info :CharacterCustomizer] Skill: ThunderGauntlet overwritten [Info :CharacterCustomizer] Skill: Pylon overwritten [Info :CharacterCustomizer] Overriding Croco [Info :CharacterCustomizer] Skill: Poison overwritten [Info :CharacterCustomizer] Skill: Blight overwritten [Info :CharacterCustomizer] Skill: ViciousWounds overwritten [Info :CharacterCustomizer] Skill: Neurotoxin overwritten [Info :CharacterCustomizer] Skill: RavenousBite overwritten [Info :CharacterCustomizer] Skill: CausticLeap overwritten [Info :CharacterCustomizer] Skill: FrenziedLeap overwritten [Info :CharacterCustomizer] Skill: Epidemic overwritten [Error :CharacterCustomizer] No custom survivor for Count [Error :CharacterCustomizer] No custom survivor for 11 [Error :CharacterCustomizer] No custom survivor for 12 [Info :MiniRpcLib] 2769529076[0] Registering action | Server [Info :MiniRpcLib] 2769529076[1] Registering action | Server [Info :MiniRpcLib] 2769529076[2] Registering action | Client [Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.PreGameController.OnEnable [Debug : R2API] Hook added by assembly: StartingItemsGUI.dll for: RoR2.CharacterBody.OnDeathStart [Error : Unity Log] Error registering effect "GrandparentGroundSwipeTrailEffect (UnityEngine.GameObject)": Prefab does not have EffectComponent attached. [Error : Unity Log] Error registering effect "GrandparentGroundSwipeTrailEffect (UnityEngine.GameObject)": Prefab does not have EffectComponent attached. [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=Self listen=False maxPlayers=4 } [Info : Unity Log] Unloaded scene title [Debug : R2API] Hook added by assembly: Skills.dll for: RoR2.UI.CharacterSelectController.RebuildLocal [Info : Unity Log] gridColumns=8,totalElements=13,gridRows=2,maxEntryCount=16 [Info : Unity Log] FlashWindow.Flash(590994) [Info : Unity Log] Active scene changed from to lobby [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene lobby loadSceneMode=Single [Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0 [Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:251 pos:251 [Info : Unity Log] FlashWindow.Flash(590994) [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby [Error : Unity Log] A connection has already been set as ready. There can only be one. [Info : Unity Log] Player 0 already added, aborting. [Info : Unity Log] Attempting to generate PreGameVoteController for Taitou [Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer() [Info : Unity Log] Received vote from Taitou [Info : Unity Log] Accepting vote from Taitou [Info : Unity Log] Taitou connected. [Info : Unity Log] Unloaded scene lobby [Info : Unity Log] Active scene changed from to skymeadow [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene skymeadow loadSceneMode=Single [Info : Unity Log] OnClientSceneChanged networkSceneName=skymeadow currentSceneName=skymeadow [Info : Unity Log] Client ready. [Info : Unity Log] Player 0 already added, aborting. [Info : Unity Log] Spending 520 credits on interactables... [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Stack trace: StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)

[Debug : R2API] Hook added by assembly: Skills.dll for: RoR2.CharacterMaster.GetDeployableSameSlotLimit [Debug : R2API] Hook added by assembly: Skills.dll for: EntityStates.BaseState.OnEnter [Debug : R2API] Hook added by assembly: Skills.dll for: EntityStates.EntityState.OnExit [Debug : R2API] Hook added by assembly: Skills.dll for: RoR2.CharacterBody.RecalculateStats [Info : Unity Log] Chatbox showInput:True [Info : Unity Log] Chatbox showInput:False [Info : Unity Log] [Ordered Items v2.2.1]: tierOrder configuration is now 324105 [Info :Ordered Items] tierOrder configuration is now 324105 [Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <2fa7a6a452ca43df998f07fd1486c0df>:0) SkillsPlusPlus.SkillPointsController.EnsureSkillModifiersAreInitialised (System.Boolean force) (at :0) SkillsPlusPlus.SkillPointsController.Update () (at :0)

[Error : Unity Log] Object BootIsReady(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect. [Error : Unity Log] Object BootIsReady(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect. [Info : Unity Log] Found summoner skin. skin=SKIN_CommandoBody_DEFAULT [Info : Unity Log] You have summoned Brass Contraptions to fight. [Info : Unity Log] Transfered 23.3231 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject) [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect. [Error : Unity Log] Object RoboBallBossPreDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect. [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] 15 chests left.

4 equipment barrels left. 2 chance shrines, 2 combat shrines, 1 wood shrine left. 5 drones and 2 turrets left. 1 damage Chest, 2 healing Chests left. 1 rusty lockbox left. 1 newt altar left. [Info : Unity Log] Spawn card cscBell (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures. [Info : Unity Log] Found summoner skin. skin=SKIN_CommandoBody_DEFAULT [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message. [Info : Unity Log] You picked up Hopoo Feather(4) [Info : Unity Log] 14 chests left. 4 equipment barrels left. 2 chance shrines, 2 combat shrines, 1 wood shrine left. 5 drones and 2 turrets left. 1 damage Chest, 2 healing Chests left. 1 rusty lockbox left. 1 newt altar left. [Info : Unity Log] Found summoner skin. skin=SKIN_CommandoBody_DEFAULT [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message. [Info : Unity Log] You picked up Hardlight Afterburner [Warning: Unity Log] Object mdlLemurianBruiser lacks ChildLocator entry "MouthMuzzle" to handle Footstep event! [Info : Unity Log] Found summoner skin. skin=SKIN_CommandoBody_DEFAULT [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message. [Info : Unity Log] You picked up Hopoo Feather(5) [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] Spawn card cscParent (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures. [Info : Unity Log] Found summoner skin. skin=SKIN_CommandoBody_DEFAULT [Info : Unity Log] You activated the Teleporter . [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] Could not spawn boss - resorting to basic monsters. [Info : Unity Log] Transfered 33.2 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject) [Info : Unity Log] Transfered 50.92924 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject) [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] Transfered 70.37168 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject) [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message. [Info : Unity Log] You picked up Kjaro's Band(2) [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message. [Info : Unity Log] You picked up Lunar Coin [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Invalid Layer Index '-1' [Error : Unity Log] Object ParentTeleportMovementIndicator (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect. [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] Found summoner skin. skin=SKIN_CommandoBody_DEFAULT [Info : Unity Log] Unloaded scene skymeadow [Info : Unity Log] Active scene changed from to golemplains [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene golemplains loadSceneMode=Single [Info : Unity Log] OnClientSceneChanged networkSceneName=golemplains currentSceneName=golemplains [Info : Unity Log] Client ready. [Info : Unity Log] Player 0 already added, aborting. [Info : Unity Log] Spending 220 credits on interactables... [Info : Unity Log] [ProperSave] Game saved [Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <2fa7a6a452ca43df998f07fd1486c0df>:0) SkillsPlusPlus.SkillPointsController.EnsureSkillModifiersAreInitialised (System.Boolean force) (at :0) SkillsPlusPlus.SkillPointsController.OnBodyStart (RoR2.CharacterBody body) (at :0) RoR2.CharacterMaster.OnBodyStart (RoR2.CharacterBody body) (at <5e1a40d262134ca79e67a64202668d6c>:0) RoR2.CharacterBody.UpdateMasterLink () (at <5e1a40d262134ca79e67a64202668d6c>:0) DMD?373651456._RoR2_CharacterBody::Start (RoR2.CharacterBody this) (at <1c896015eca94432ba4eb206902cc26c>:0) DMD<>?373651456._Trampoline?-1536836608 (RoR2.CharacterBody ) (at <142a49e1a7f54cdfbaeb9232ce0caa0b>:0) Rein.RogueWispPlugin.Main.Start_On2 (ReinCore.HooksCore+RoR2+CharacterBody+Start+Orig orig, RoR2.CharacterBody self) (at <00c17c29c4454b24a6a1dcdaa47b7823>:0) DMD<>?373651456._Hook?412747008 (RoR2.CharacterBody ) (at :0) DMD<>?373651456._Trampoline?949605376 (RoR2.CharacterBody ) (at <75330a8901f5488fbd6916c74f572cc7>:0) PlayableTemplar.PlayableTemplar+<>c.b__69_1 (On.RoR2.CharacterBody+orig_Start orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?-1286408832 (RoR2.CharacterBody ) (at <72f14a6c0b29404ebd58c9a8315a7f2c>:0) [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Stack trace: StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0) [Info : Unity Log] A blue orb appears.. [Info : Unity Log] Chatbox showInput:True [Info : Unity Log] Chatbox showInput:False [Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <2fa7a6a452ca43df998f07fd1486c0df>:0) SkillsPlusPlus.SkillPointsController.EnsureSkillModifiersAreInitialised (System.Boolean force) (at :0) SkillsPlusPlus.SkillPointsController.OnBodyStart (RoR2.CharacterBody body) (at :0) RoR2.CharacterMaster.OnBodyStart (RoR2.CharacterBody body) (at <5e1a40d262134ca79e67a64202668d6c>:0) RoR2.CharacterBody.UpdateMasterLink () (at <5e1a40d262134ca79e67a64202668d6c>:0) DMD?373651456._RoR2_CharacterBody::FixedUpdate (RoR2.CharacterBody this) (at <9aacd37ee1a64f36b69b524af0d402e0>:0) DMD<>?373651456._Trampoline?-346811392 (RoR2.CharacterBody ) (at <97bf876af9b540338a938bd858ed5a26>:0) Rein.RogueWispPlugin.Main.FixedUpdate_On (ReinCore.HooksCore+RoR2+CharacterBody+FixedUpdate+Orig orig, RoR2.CharacterBody self) (at <00c17c29c4454b24a6a1dcdaa47b7823>:0) DMD<>?373651456._Hook?-1458936320 (RoR2.CharacterBody ) (at :0) DMD<>?373651456._Trampoline?1181956096 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.GoldenGun.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?-583518208 (RoR2.CharacterBody ) (at <272962d8a73d4d83bba345474e543c55>:0) DMD<>?373651456._Trampoline?-1598213120 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.RustyJetpack.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?1569423360 (RoR2.CharacterBody ) (at <23902e5b680543dc95733d681c220d84>:0) DMD<>?373651456._Trampoline?1190990848 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.PhotonJetpack.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?1291897984 (RoR2.CharacterBody ) (at <21110a1081ed48819834607704ae0b59>:0) [Error : Unity Log] Object BootIsReady(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect. [Error : Unity Log] Object BootIsReady(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect. [Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <2fa7a6a452ca43df998f07fd1486c0df>:0) SkillsPlusPlus.SkillPointsController.EnsureSkillModifiersAreInitialised (System.Boolean force) (at :0) SkillsPlusPlus.SkillPointsController.OnBodyStart (RoR2.CharacterBody body) (at :0) RoR2.CharacterMaster.OnBodyStart (RoR2.CharacterBody body) (at <5e1a40d262134ca79e67a64202668d6c>:0) RoR2.CharacterBody.UpdateMasterLink () (at <5e1a40d262134ca79e67a64202668d6c>:0) DMD?373651456._RoR2_CharacterBody::FixedUpdate (RoR2.CharacterBody this) (at <9aacd37ee1a64f36b69b524af0d402e0>:0) DMD<>?373651456._Trampoline?-346811392 (RoR2.CharacterBody ) (at <97bf876af9b540338a938bd858ed5a26>:0) Rein.RogueWispPlugin.Main.FixedUpdate_On (ReinCore.HooksCore+RoR2+CharacterBody+FixedUpdate+Orig orig, RoR2.CharacterBody self) (at <00c17c29c4454b24a6a1dcdaa47b7823>:0) DMD<>?373651456._Hook?-1458936320 (RoR2.CharacterBody ) (at :0) DMD<>?373651456._Trampoline?1181956096 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.GoldenGun.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?-583518208 (RoR2.CharacterBody ) (at <272962d8a73d4d83bba345474e543c55>:0) DMD<>?373651456._Trampoline?-1598213120 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.RustyJetpack.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?1569423360 (RoR2.CharacterBody ) (at <23902e5b680543dc95733d681c220d84>:0) DMD<>?373651456._Trampoline?1190990848 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.PhotonJetpack.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?1291897984 (RoR2.CharacterBody ) (at <21110a1081ed48819834607704ae0b59>:0) [Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <2fa7a6a452ca43df998f07fd1486c0df>:0) SkillsPlusPlus.SkillPointsController.EnsureSkillModifiersAreInitialised (System.Boolean force) (at :0) SkillsPlusPlus.SkillPointsController.OnBodyStart (RoR2.CharacterBody body) (at :0) RoR2.CharacterMaster.OnBodyStart (RoR2.CharacterBody body) (at <5e1a40d262134ca79e67a64202668d6c>:0) RoR2.CharacterBody.UpdateMasterLink () (at <5e1a40d262134ca79e67a64202668d6c>:0) DMD?373651456._RoR2_CharacterBody::FixedUpdate (RoR2.CharacterBody this) (at <9aacd37ee1a64f36b69b524af0d402e0>:0) DMD<>?373651456._Trampoline?-346811392 (RoR2.CharacterBody ) (at <97bf876af9b540338a938bd858ed5a26>:0) Rein.RogueWispPlugin.Main.FixedUpdate_On (ReinCore.HooksCore+RoR2+CharacterBody+FixedUpdate+Orig orig, RoR2.CharacterBody self) (at <00c17c29c4454b24a6a1dcdaa47b7823>:0) DMD<>?373651456._Hook?-1458936320 (RoR2.CharacterBody ) (at :0) DMD<>?373651456._Trampoline?1181956096 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.GoldenGun.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?-583518208 (RoR2.CharacterBody ) (at <272962d8a73d4d83bba345474e543c55>:0) DMD<>?373651456._Trampoline?-1598213120 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.RustyJetpack.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?1569423360 (RoR2.CharacterBody ) (at <23902e5b680543dc95733d681c220d84>:0) DMD<>?373651456._Trampoline?1190990848 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.PhotonJetpack.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?1291897984 (RoR2.CharacterBody ) (at <21110a1081ed48819834607704ae0b59>:0) [Error : Unity Log] KeyNotFoundException: The given key was not present in the dictionary. Stack trace: System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <2fa7a6a452ca43df998f07fd1486c0df>:0) SkillsPlusPlus.SkillPointsController.EnsureSkillModifiersAreInitialised (System.Boolean force) (at :0) SkillsPlusPlus.SkillPointsController.OnBodyStart (RoR2.CharacterBody body) (at :0) RoR2.CharacterMaster.OnBodyStart (RoR2.CharacterBody body) (at <5e1a40d262134ca79e67a64202668d6c>:0) RoR2.CharacterBody.UpdateMasterLink () (at <5e1a40d262134ca79e67a64202668d6c>:0) DMD?373651456._RoR2_CharacterBody::FixedUpdate (RoR2.CharacterBody this) (at <9aacd37ee1a64f36b69b524af0d402e0>:0) DMD<>?373651456._Trampoline?-346811392 (RoR2.CharacterBody ) (at <97bf876af9b540338a938bd858ed5a26>:0) Rein.RogueWispPlugin.Main.FixedUpdate_On (ReinCore.HooksCore+RoR2+CharacterBody+FixedUpdate+Orig orig, RoR2.CharacterBody self) (at <00c17c29c4454b24a6a1dcdaa47b7823>:0) DMD<>?373651456._Hook?-1458936320 (RoR2.CharacterBody ) (at :0) DMD<>?373651456._Trampoline?1181956096 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.GoldenGun.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?-583518208 (RoR2.CharacterBody ) (at <272962d8a73d4d83bba345474e543c55>:0) DMD<>?373651456._Trampoline?-1598213120 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.RustyJetpack.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?1569423360 (RoR2.CharacterBody ) (at <23902e5b680543dc95733d681c220d84>:0) DMD<>?373651456._Trampoline?1190990848 (RoR2.CharacterBody ) (at :0) ThinkInvisible.ClassicItems.PhotonJetpack.On_CBFixedUpdate (On.RoR2.CharacterBody+orig_FixedUpdate orig, RoR2.CharacterBody self) (at :0) DMD<>?373651456._Hook?1291897984 (RoR2.CharacterBody ) (at <21110a1081ed48819834607704ae0b59>:0)
ThinkInvis commented 4 years ago

That's way too many plugins. It looks like the mod causing the error is SkillsPlusPlus, but it could be conflicting with any of the 63 other mods you have loaded. ClassicItems might only be showing up in the error message because it hooks the same code (which is not, in itself, a source of incompatibility). The only thing I can recommend in this case is uninstalling mods until the bug stops happening.