Closed Coffe-e closed 2 years ago
That's outside the scope of ClassicItems specifically, and would ideally be a TILER2 feature. Transferring issue.
Disabling items used to work this way, but I discarded it in favor of allowing items to be disabled/enabled at runtime (instead of only while the game is closed). Getting both of these to happen simultaneously is likely a lot more difficult than just switching the item's tier, but it may still be possible.
Progress as of https://github.com/ThinkInvis/RoR2-TILER2/commit/a8d8fd880172fa681d63a06dd38936cd7bdf1575: disabled items/equipment are now hidden in Command droplets. Logbook is looking a lot more complicated.
Mostly fixed in c8a60159e92efe4632921463384193318de17566. However, items disabled/enabled while the game is running will not update the logbook until the game is restarted. Opening a new issue for this bug, which is much harder to fix than hiding/showing during game startup -- logbook data is built once only and stored in a bunch of different places (incl. a catalog which should probably not be messed with).
Is your feature request related to a problem? Please describe.
I kinda hate seeing the disabled items in the logbook
Describe the solution you'd like
I've heard people like duckduckgrey throw around the idea of making the disabled items "Notier" (I think the elite equipment, artifact keys, and etc use them) to remove them from the logbook
Describe alternatives you've considered
Unsure of alternatives, but it would be nice