ThinkInvis / RoR2-TinkersSatchel

A mod for Risk of Rain 2.
GNU General Public License v3.0
4 stars 4 forks source link

Time Lost Rum proyectiles collides with player model #56

Closed martinvillarreal5 closed 2 years ago

martinvillarreal5 commented 2 years ago

Describe the Bug

It seems that time lost rum proyectiles are colliding on the player model. There is also a very strange interaction when the ability is used against Bosses and Newt: the shot keep repeating many times until the boss is dead or newt kiks you out the bazaar

To Reproduce

Only tested it with commando skills and huntress ballista, and used Aerolt mod to get the items and go to the bazaar

Expected Behavior

Proyectiles should not collide with the player model.

martinvillarreal5 commented 2 years ago

Log

[Message: BepInEx] BepInEx 5.4.19.0 - Risk of Rain 2 (2/3/2022 8:55:58 p. m.) [Info : BepInEx] Running under Unity v2019.4.26.14694700 [Info : BepInEx] CLR runtime version: 4.0.30319.17020 [Info : BepInEx] Supports SRE: False [Info : BepInEx] System platform: Bits64, Windows [Message: BepInEx] Preloader started [Info : BepInEx] Loaded 1 patcher method from [BepInEx.Preloader 5.4.19.0] [Info : BepInEx] 3 patcher plugins loaded [Message:BepInEx.GUI.Patcher] Finding and launching GUI [Info :HookGenPatcher] Previous MMHOOK location found. Using that location to save instead. [Info :HookGenPatcher] Already ran for this version, reusing that file. [Info : BepInEx] Patching [RoR2] with [BepInEx.Chainloader] [Message: BepInEx] Preloader finished [Message: BepInEx] Chainloader ready [Message: BepInEx] Chainloader started [Info : BepInEx] 5 plugins to load [Info : BepInEx] Loading [RoR2BepInExPack 1.0.3] [Info : BepInEx] Loading [R2API 4.3.21] [Debug : R2API] ArtifactCodeAPI has no static method registered for LoadCheck [Debug : R2API] DifficultyAPI has no static method registered for LoadCheck [Debug : R2API] DotAPI has no static method registered for LoadCheck [Debug : R2API] EliteAPI has no static method registered for LoadCheck [Debug : R2API] LoadoutAPI has no static method registered for LoadCheck [Debug : R2API] LobbyConfigAPI has no static method registered for LoadCheck [Debug : R2API] OrbAPI has no static method registered for LoadCheck [Debug : R2API] SceneAssetAPI has no static method registered for LoadCheck [Debug : R2API] TempVisualEffectAPI has no static method registered for LoadCheck [Debug : R2API] UnlockableAPI has no static method registered for LoadCheck [Info : R2API] Enabling R2API Submodule: DamageAPI [Info : R2API] Enabling R2API Submodule: DeployableAPI [Info : R2API] Enabling R2API Submodule: DirectorAPI [Info : R2API] Enabling R2API Submodule: ItemAPI [Info : R2API] Enabling R2API Submodule: LanguageAPI [Info : R2API] Enabling R2API Submodule: PrefabAPI [Info : R2API] Enabling R2API Submodule: RecalculateStatsAPI [Info : R2API] Enabling R2API Submodule: CommandHelper [Info : R2API] Enabling R2API Submodule: NetworkingAPI [Info : R2API] Enabling R2API Submodule: R2APIContentManager [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.NetworkExtensions.Write [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.NetworkExtensions.ReadDamageInfo [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BulletAttack.DefaultHitCallbackImplementation [Debug : R2API] Hook added by assembly: for: RoR2.BulletAttack.DefaultHitCallbackImplementation [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Orbs.DamageOrb.OnArrival [Debug : R2API] Hook added by assembly: for: RoR2.Orbs.DamageOrb.OnArrival [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Orbs.GenericDamageOrb.OnArrival [Debug : R2API] Hook added by assembly: for: RoR2.Orbs.GenericDamageOrb.OnArrival [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Orbs.LightningOrb.OnArrival [Debug : R2API] Hook added by assembly: for: RoR2.Orbs.LightningOrb.OnArrival [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.DeathProjectile.FixedUpdate [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.DeathProjectile.FixedUpdate [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileDotZone.ResetOverlap [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileDotZone.ResetOverlap [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileExplosion.DetonateServer [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileExplosion.DetonateServer [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileGrantOnKillOnDestroy.OnDestroy [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileGrantOnKillOnDestroy.OnDestroy [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileIntervalOverlapAttack.FixedUpdate [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileIntervalOverlapAttack.FixedUpdate [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileOverlapAttack.Start [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileOverlapAttack.Start [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileOverlapAttack.ResetOverlapAttack [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileOverlapAttack.ResetOverlapAttack [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileProximityBeamController.UpdateServer [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileProximityBeamController.UpdateServer [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Projectile.ProjectileSingleTargetImpact.OnProjectileImpact [Debug : R2API] Hook added by assembly: for: RoR2.Projectile.ProjectileSingleTargetImpact.OnProjectileImpact [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.EvaluateDotStacksForType [Debug : R2API] Hook added by assembly: for: RoR2.DotController.EvaluateDotStacksForType [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DotController.AddPendingDamageEntry [Debug : R2API] Hook added by assembly: for: RoR2.DotController.AddPendingDamageEntry [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BlastAttack.HandleHits [Debug : R2API] Hook added by assembly: for: RoR2.BlastAttack.HandleHits [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BlastAttack.PerformDamageServer [Debug : R2API] Hook added by assembly: for: RoR2.BlastAttack.PerformDamageServer [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BlastAttack+BlastAttackDamageInfo.Write [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.BlastAttack+BlastAttackDamageInfo.Read [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.OverlapAttack.ProcessHits [Debug : R2API] Hook added by assembly: for: RoR2.OverlapAttack.ProcessHits [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.OverlapAttack.PerformDamage [Debug : R2API] Hook added by assembly: for: RoR2.OverlapAttack.PerformDamage [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.OverlapAttack+OverlapAttackMessage.Serialize [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.OverlapAttack+OverlapAttackMessage.Deserialize [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.GlobalEventManager.OnHitAll [Debug : R2API] Hook added by assembly: for: RoR2.GlobalEventManager.OnHitAll [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.HealthComponent.SendDamageDealt [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.SendDamageDealt [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DamageDealtMessage.Serialize [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DamageDealtMessage.Deserialize [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ContactDamage.FireOverlaps [Debug : R2API] Hook added by assembly: for: RoR2.ContactDamage.FireOverlaps [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.DelayBlast.Detonate [Debug : R2API] Hook added by assembly: for: RoR2.DelayBlast.Detonate [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterMaster.GetDeployableSameSlotLimit [Debug : R2API] Hook added by assembly: for: RoR2.CharacterMaster.GetDeployableSameSlotLimit [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ClassicStageInfo.Start [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ClassicStageInfo.HandleMixEnemyArtifact [Debug : R2API] Hook added by assembly: for: RoR2.ClassicStageInfo.HandleMixEnemyArtifact [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.SceneCatalog.Init [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterModel.UpdateMaterials [Debug : R2API] Hook added by assembly: for: RoR2.CharacterModel.UpdateMaterials [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ItemDisplayRuleSet.Init [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.GetLocalizedStringByToken [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Language.TokenIsRegistered [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Console.InitConVars [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.ContentManagement.ContentManager.SetContentPacks [Debug : R2API] DamageAPI has no static method registered for Load [Debug : R2API] DeployableAPI has no static method registered for Load [Debug : R2API] DirectorAPI has no static method registered for Load [Debug : R2API] ItemAPI has no static method registered for Load [Debug : R2API] LanguageAPI has no static method registered for Load [Debug : R2API] PrefabAPI has no static method registered for Load [Debug : R2API] RecalculateStatsAPI has no static method registered for Load [Debug : R2API] CommandHelper has no static method registered for Load [Debug : R2API] NetworkingAPI has no static method registered for Load [Debug : R2API] R2APIContentManager has no static method registered for Load [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.RoR2Application.Awake [Info : BepInEx] Loading [Aerolt 1.3.0] [Debug : R2API] Hook added by assembly: 0Harmony.dll for: RoR2.UI.HUD.Awake [Debug : R2API] Hook added by assembly: for: RoR2.UI.HUD.Awake [Info : BepInEx] Loading [TILER2 7.0.1] [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.Start [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RoR2Application.Update [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Networking.NetworkManagerSystem.Disconnect [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PickupCatalog.Init [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.LogBook.LogBookController.BuildPickupEntries [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.BuildDropTable [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PickupPickerController.GetOptionsFromPickupIndex [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.LogBook.LogBookController.CanSelectItemEntry [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.LogBook.LogBookController.CanSelectEquipmentEntry [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RuleDef.FromItem [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RuleDef.FromEquipment [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RuleDef.FromArtifact [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PreGameController.ResolveChoiceMask [Debug : R2API] Hook added by assembly: for: RoR2.PreGameController.ResolveChoiceMask [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Networking.NetworkManagerSystem.OnServerAddPlayerInternal [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Inventory.GetItemCount [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper.IsAffordable [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper.PayCost [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper.PayOne [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Inventory.HasAtLeastXTotalItemsOfTier [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Inventory.GetTotalItemCountOfTier [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ItemStealController+StolenInventoryInfo.StealItem [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.RunReport.Generate [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ScrapperController.BeginScrapping [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ShrineCleanseBehavior.CleanseInventoryServer [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ShrineCleanseBehavior.InventoryIsCleansable [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Util.GetItemCountForTeam [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.PickupPickerController.SetOptionsFromInteractor [Debug : R2API] Hook added by assembly: for: RoR2.PickupPickerController.SetOptionsFromInteractor [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.ContagiousItemManager.StepInventoryInfection [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.ContagiousItemManager.OnInventoryChangedGlobal [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.SuppressedItemManager.OnInventoryChangedGlobal [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.SuppressedItemManager.SuppressItem [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Items.SuppressedItemManager.TransformItem [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CharacterMaster.TryCloverVoidUpgrades [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ArtifactTrialMissionController.RemoveAllMissionKeys [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ItemStealController+StolenInventoryInfo.TakeItemFromLendee [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.ItemStealController+StolenInventoryInfo.TakeBackItemsFromLendee [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.LunarSunBehavior.FixedUpdate [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.Run.FixedUpdate [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.ItemInventoryDisplay.UpdateDisplay [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.UI.ItemInventoryDisplay.OnInventoryChanged [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.CostTypeCatalog+<>c.g__PayCostItems|5_1 [Debug : R2API] Hook added by assembly: for: RoR2.CostTypeCatalog+<>c.g__PayCostItems|5_1 [Debug : R2API] Hook added by assembly: R2API.dll for: RoR2.Util.IsPrefab [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.DirectorCore.TrySpawnObject [Debug : R2API] Hook added by assembly: for: RoR2.DirectorCore.TrySpawnObject [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.OccupyNearbyNodes.OnSceneDirectorPrePopulateSceneServer [Info : BepInEx] Loading [TinkersSatchel 2.3.3] [Info : R2API] Created a SerializableContentPack for mod com.ThinkInvisible.TinkersSatchel [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Util.CleanseBody [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterAI.BaseAI.FindEnemyHurtBox [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Info : R2API] Created a SerializableContentPack for mod com.ThinkInvisible.TILER2 [Warning: R2API] Projectile LodestoneProcPrefab (UnityEngine.GameObject) has no ghost prefab assigned! is this intentional? [Warning: R2API] Projectile KleinBottleProcPrefab (UnityEngine.GameObject) has no ghost prefab assigned! is this intentional? [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.ItemCatalog.SetItemRelationships [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.ItemCatalog.SetItemRelationships [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.ItemCatalog.SetItemRelationships [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.ItemCatalog.SetItemRelationships [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.ItemCatalog.SetItemRelationships [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.ItemCatalog.SetItemRelationships [Info : R2API] Assembly TinkersSatchel is adding an TkSatInternalGupRayCounter (RoR2.ItemDef) via ContentAddition.AddItemDef()The assembly should ideally add them via ItemAPI so that they can use ItemAPI's IDRS systems, adding anyways. [Warning: R2API] No ItemDef.pickupModelPrefab (TkSatInternalGupRayCounter), the game will show nothing when the item is on the ground. [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.ItemCatalog.SetItemRelationships [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.ItemCatalog.SetItemRelationships [Message: BepInEx] Chainloader startup complete [Warning: Unity Log] Network message MsgType.Highest + 22 is unregistered. [Info : Unity Log] buildId = 1.2.3.1 [Info : Unity Log] WwiseUnity: Wwise(R) SDK Version 2019.2.12 Build 7544. [Info : Unity Log] WwiseUnity: Setting Plugin DLL path to: F:/SteamLibrary/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data\Plugins\x86_64 [Info : Unity Log] WwiseUnity: Sound engine initialized successfully. [Info : Unity Log] Active scene changed from to loadingbasic [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene loadingbasic loadSceneMode=2 [Info : R2API] [NetworkCompatibility] Adding to the networkModList : [Info : R2API] com.bepis.r2api;4.3.21 [Info : R2API] com.ThinkInvisible.TILER2;7.0.1 [Info : R2API] com.ThinkInvisible.TinkersSatchel;2.3.3 [Message: Aerolt] Loading Aerolt [Message: Aerolt] Getting Config [Message: Aerolt] Getting Assets [Message: Aerolt] Starting Hooks [Message: Aerolt] Hooks Complete [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.PickupDropletController.CreatePickupDroplet [Debug : R2API] Hook added by assembly: for: RoR2.PickupDropletController.CreatePickupDroplet [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Run.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterMaster.OnBodyStart [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Drone.DeathState.OnImpactServer [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.GetDisplayName [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.EquipmentSlot.UpdateTargets [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.UI.EquipmentIcon.Update [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.UI.AllyCardController.UpdateInfo [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.SceneDirector.GenerateInteractableCardSelection [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.EquipmentSlot.UpdateTargets [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.PurchaseInteraction.OnInteractionBegin [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.ScrapperController.BeginScrapping [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Drone.DeathState.OnImpactServer [Debug : R2API] Hook added by assembly: for: EntityStates.Drone.DeathState.OnImpactServer [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TILER2.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.Heal [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.Heal [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterAI.BaseAI.EvaluateSkillDrivers [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterAI.BaseAI.UpdateBodyAim [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterAI.BaseAI.UpdateBodyInputs [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GenericSkill.RunRecharge [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.OverlapAttack.Fire [Debug : R2API] Hook added by assembly: for: RoR2.OverlapAttack.Fire [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.BlastAttack.Fire [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Inventory.GiveItem [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Inventory.RemoveItem [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Projectile.ProjectileManager.FireProjectile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.BulletAttack.Fire [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Huntress.ArrowRain.DoFireArrowRain [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.AimThrowableBase.FireProjectile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.Weapon.FireMortar2.Fire [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.MissileUtils.FireMissile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.TreebotFireFruitSeed.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Mage.Weapon.PrepWall.OnExit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.Weapon.CreatePounder.OnExit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.Weapon.AimFlower.FireProjectile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.FireFlower2.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GlobalEventManager.OnCharacterDeath [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.LaserTurbine.FireMainBeamState.OnExit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Mage.Weapon.BaseThrowBombState.Fire [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.EquipmentSlot.FireGummyClone [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.BulletAttack.ProcessHit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Projectile.ProjectileController.OnCollisionEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Projectile.ProjectileController.OnTriggerEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.OverlapAttack.Fire [Debug : R2API] Hook added by assembly: for: RoR2.OverlapAttack.Fire [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.SetStateOnHurt.OnTakeDamageServer [Debug : R2API] Hook added by assembly: for: RoR2.SetStateOnHurt.OnTakeDamageServer [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.DotController.InflictDot [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.Heal [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.Heal [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.Heal [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.Heal [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.SiphonItem.DetonateState.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Toolbot.DroneProjectileHoverHeal.HealOccupants [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.VoidSurvivor.Vent.VentCorruption.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.RemoveBuff [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GlobalEventManager.OnCrit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealBeamController.OnTickServer [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealNearbyController.Tick [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.UsePotion [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Orbs.DamageOrb.OnArrival [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.SiphonNearbyController.Tick [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.TarTetherController.DoDamageTick [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.GhostUtilitySkillState.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.BurrowDash.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.FlowerProjectileHover.HealPulse [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.VoidSurvivor.Weapon.CrushBase.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.EquipmentSlot.FireFruit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.EquipmentSlot.FirePassiveHealing [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealingFollowerController.DoHeal [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.UpdateLastHitTime [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.MushroomVoidBehavior.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Run.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.HandleHeal [Debug : R2API] Hook added by assembly: for: RoR2.HealthComponent.HandleHeal [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.UpdateLastHitTime [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.OnSkillActivated [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Engi.EngiMissilePainter.Fire.FireMissile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Engi.EngiWeapon.PlaceTurret.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Commando.DodgeState.RecalculateRollSpeed [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Commando.SlideState.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Huntress.BlinkState.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Bandit2.StealthMode.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Toolbot.ToolbotDash.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Toolbot.ToolbotDash.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Toolbot.ToolbotDash.GetIdealVelocity [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Engi.EngiMissilePainter.Fire.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Engi.EngiBubbleShield.Deployed.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Mage.Weapon.PrepWall.OnExit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Merc.Assaulter2.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Merc.FocusedAssaultDash.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.Weapon.FireSonicBoom.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Loader.BaseSwingChargedFist.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Croco.BaseLeap.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Projectile.ProjectileExplosion.DetonateServer [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Captain.Weapon.CallAirstrikeAlt.ModifyProjectile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.OnSkillActivated [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.UI.SkillIcon.Update [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.OnSkillActivated [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Projectile.ProjectileController.Start [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Projectile.ProjectileImpactExplosion.OnProjectileImpact [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Projectile.ProjectileSingleTargetImpact.OnProjectileImpact [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Projectile.ProjectileExplosion.Detonate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.BulletAttack.ProcessHitList [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.RecalculateStats [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.OnBuffFinalStackLost [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.OnBuffFirstStackGained [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Projectile.ProjectileManager.FireProjectile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.BulletAttack.Fire [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.BulletAttack.FireSingle [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.Run.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Huntress.ArrowRain.DoFireArrowRain [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.AimThrowableBase.FireProjectile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.Weapon.FireMortar2.Fire [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.MissileUtils.FireMissile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.TreebotFireFruitSeed.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Mage.Weapon.PrepWall.OnExit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.Weapon.CreatePounder.OnExit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Treebot.Weapon.AimFlower.FireProjectile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.FireFlower2.OnEnter [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GlobalEventManager.OnCharacterDeath [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.LaserTurbine.FireMainBeamState.OnExit [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Mage.Weapon.BaseThrowBombState.Fire [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.EquipmentSlot.FireGummyClone [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.OnSkillActivated [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Engi.EngiMissilePainter.Fire.FireMissile [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Engi.EngiWeapon.PlaceTurret.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.EquipmentSlot.PerformEquipmentAction [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.GlobalEventManager.OnHitEnemy [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.BodySplitter.PerformInternal [Debug : R2API] Hook added by assembly: for: RoR2.BodySplitter.PerformInternal [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterBody.OnSkillActivated [Info : Console] Probing swap chain to determine device version [Info : Console] Probe complete, determined: D3D11 [Info : Console] Window subclass attached to 000000000007054E [Info : Console] Creating overlay widget manager [Info : Console] Launching render process [Info : Console] Overlay ready. Firing 1 OnReady handlers [Info : Console] Tick thread starting... [Info : Console] Large tick time detected 28.9857 [Info : Console] Updating Platform SDK Config, Time: 28.985666 [Info : Unity Log] application data path isF:/SteamLibrary/steamapps/common/Risk of Rain 2/Risk of Rain 2_Data [Info : Console] Facepunch.Steamworks Unity: WindowsPlayer [Info : Console] Facepunch.Steamworks Os: Windows [Info : Console] Facepunch.Steamworks Arch: x64 [Info : Unity Log] PlatformSystems:InitNetworkManagerSystem [Info : Unity Log] Launch Parameters: arg[0]="F:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe" arg[1]="--doorstop-enable" arg[2]="true" arg[3]="--doorstop-target" arg[4]="C:\Users\Martin\AppData\Roaming\r2modmanPlus-local\RiskOfRain2\profiles\test for thinker satcher\BepInEx\core\BepInEx.Preloader.dll"

[Info : Unity Log] "usesocialiconflag" is not a recognized ConCommand or ConVar. [Info : Unity Log] Loaded archived convars. [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "F:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg" [Info : R2API] Generating a total of 2 ContentPacks... [Info : Unity Log] LoadContentPacks() start [Info : Unity Log] successfully got Encrypted App Ticket from steam! [Info : Console] SDK Config Platform Update Request Successful, Time: 32.667038 [Info : Console] Start Session (User: ...) [Info : Console] Record Event: SDKOverlayComponent.Init [Info : Console] Record Event: Overlay.OverlayLoaded [Info : Console] Record Event: Overlay.FactoryDetour [Info : Console] Record Event: Overlay.SwapchainDetour [Info : Console] Record Event: Overlay.ClientApi.ObserveBrowserStatus [Info : Console] Record Event: Overlay.ClientApi.RegisterKeyListener [Info : Console] Record Event: Overlay.OverlayInitialized [Info : Console] Record Event: Overlay.LaunchRenderProcess [Info : Console] Record Event: Overlay.ClientApi.RegisterJSBindings [Info : Console] Record Event: Overlay.SwapChainCreated [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] EOS SDK Analytics disabled for route [1]. [Info : Console] Updating Product SDK Config, Time: 32.683792 [Info : Console] Record Event: Overlay.ClientApi.RegisterJSBindings [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] ConnectClientAuthTask Success [Info : Console] Start Session (User: ...) [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] SDK Config Product Update Request Successful, Time: 33.267384 [Info : Console] SDK Config Data - Watermark: -1670354972 [Info : Console] ScheduleNextSDKConfigDataUpdate - Time: 33.267384, Update Interval: 349.985657 [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] UserAuth Success [Info : Console] NewUserToken: User ClientId: xyz...bnT AccountId: 99c...e32 Access[Expires: 2022.05.06-15.46.26 Remaining: 7200.79] Refresh[Expires: 2022-05-06T21:46:26.790Z Remaining: 28800.79] State: Valid [Info : Console] GenerateUserAuth success [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] login/queryuserinfo success [Info : Console] Social Overlay: 'leaderboards' feature disabled by overlay. [Info : Console] Login Tasks Complete: 0 [Info : Unity Log] Auth Login succeeded, Id = 99cc8aecb0134467bb086121bfee2e32 [Info : Unity Log] Attempting Connect login with Auth Credentials [Info : Console] Social Overlay: Loading: [Info : Console] Social Overlay: Initital DisplaySettings{ Visible(FALSE) ExclusiveInput(FALSE) HitBox(unset) } [Info : Console] Overlay loading in instance 1996529807264 [Info : Console] Record Event: Overlay.ClientApi.LoadURL [Info : Console] LoadURL result received. [Success=1, BrowserID=1] [Info : Console] Browser status 0 received for browser 1 [Info : Console] Record Event: Overlay.RenderProcess.LoadURL [Info : Console] Record Event: Overlay.MessageHandler.LoadURLResult [Info : Console] Record Event: Overlay.RenderProcess.BrowserCreated [Info : Console] Record Event: Overlay.RenderProcess.ConnectBrowserAndRenderProcesses [Info : Console] Record Event: Overlay.MessageHandler.BrowserStatus [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Unity Log] Got userinfo, user name = User-aee14eb526 [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Attempting connection to Stomp. LocalUserId=[000...962] Url=[] [Info : Unity Log] Connect Login Successful! User Id = 000225ce18134f13849fce0b86dea962 [Info : Console] Social Overlay: Achievements refreshing player data for (99c...e32) [state: 0, force: player? false, definitions? false]. [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Social Overlay: Achievements data incomplete, starting next refresh for (99c...e32). [Info : Console] Social Overlay: Achievements refreshing definition data for (99c...e32) [state: 2, force: player? false, definitions? false]. [Info : Console] Updating Presence to Online. LocalUserId=[99c...e32] RichText=[] [Info : Console] Succesfully connected to Stomp. LocalUserId=[000...962] [Info : Console] Record Event: Overlay.RenderProcess.JavascriptContextCreated [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Stomp subscribed to topic /f2ca672e660a4792a17b124291408566/account/000225ce18134f13849fce0b86dea962 [Info : Console] Browser status 1 received for browser 1 [Info : Console] Social Overlay: Initial setup of friends overlay: EOS_Success [Info : Console] Record Event: Overlay.RenderProcess.FrameLoadEnd [Info : Console] Record Event: Overlay.MessageHandler.BrowserStatus [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Social Overlay: Achievements populated for (99c...e32). [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Social Overlay: HandleDisplayUpdateIntent [Info : Console] Social Overlay: DisplayUpdateIntent{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) } [Info : Console] Social Overlay: New DisplaySettings{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) } [Info : Console] Record Event: eos.social.overlayopentime [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.SetDisplaySettings [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Social Overlay: HandleDisplayUpdateIntent [Info : Console] Social Overlay: DisplayUpdateIntent{ Visible(TRUE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) } [Info : Console] Social Overlay: Achievements refreshing player data for (99c...e32) [state: 1, force: player? false, definitions? false]. [Info : Console] Social Overlay: Achievements data incomplete, starting next refresh for (99c...e32). [Info : Console] Social Overlay: Achievements refreshing definition data for (99c...e32) [state: 2, force: player? false, definitions? false]. [Info : Console] Social Overlay: Achievements populated for (99c...e32). [Info : Console] Automatically giving keyboard focus to webview that just became visible [InstanceId=1996529807264, BrowserId=1] [Info : Console] Social Overlay: New DisplaySettings{ Visible(TRUE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) } [Info : Console] Record Event: eos.social.appstartup [Info : Console] Record Event: eos.social.heartbeat [Info : Console] Record Event: eos.social.settingschanged [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.SetDisplaySettings [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: eos.social.settingschanged [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Received new texture handle. [Type=0, InstanceId=1996529807264, BrowserId=1, TabId=0, Previous=0000000000000000, New=00000000C0001602] [Info : Console] Record Event: Overlay.InitialTextureReceived [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Record Event: eos.social.settingschanged [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Social Overlay: HandleDisplayUpdateIntent [Info : Console] Social Overlay: DisplayUpdateIntent{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) } [Info : Console] Social Overlay: New DisplaySettings{ Visible(FALSE) ExclusiveInput(FALSE) HitBox([(0,0)-(0,0)]) } [Info : Console] Record Event: Overlay.MessageHandler.ExecuteJavascriptFunction [Info : Console] Record Event: Overlay.ClientApi.SetDisplaySettings [Info : Console] Record Event: Overlay.ClientApi.InvokeJavascriptCallback [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.ClientApi.EvaluateJS [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Info : Console] Record Event: Overlay.MessageHandler.EvaluateJavascriptResult [Warning: Unity Log] Failed to assign Items.SummonedEcho: Asset "SummonedEcho" not found. [Warning: Unity Log] Failed to assign Equipment.AffixEcho: Asset "EliteEchoEquipment" not found. [Warning: Unity Log] Failed to assign Buffs.AffixEcho: Asset "bdEliteEcho" not found. [Warning: Unity Log] Failed to assign Elites.Echo: Asset "edEcho" not found. [Warning: Unity Log] Failed to assign Buffs.Deafened: Asset "bdDeafened" not found. [Debug : R2API] Content added from com.ThinkInvisible.TILER2: TKSATBismuthFlask (ItemDef) TKSATBrambleRing (ItemDef) TKSATDamageBuffer (ItemDef) TKSATDeadManSwitch (ItemDef) TKSATDefib (ItemDef) TKSATEnterCombatDamage (ItemDef) TKSATExtendoArms (ItemDef) TKSATGoFaster (ItemDef) TKSATGoldenGear (ItemDef) TKSATGupRay (ItemDef) TKSATHeadset (ItemDef) TKSATHealsToDamage (ItemDef) TKSATKintsugi (ItemDef) TKSATKleinBottle (ItemDef) TKSATLoom (ItemDef) TKSATMimic (ItemDef) TKSATMotionTracker (ItemDef) TKSATMoustache (ItemDef) TKSATMug (ItemDef) TKSATObsidianBrooch (ItemDef) TKSATOrderedArmor (ItemDef) TKSATPinball (ItemDef) TKSATPixieTube (ItemDef) TKSATShootToHeal (ItemDef) TKSATShrinkRay (ItemDef) TKSATSkein (ItemDef) TKSATTimelostRum (ItemDef) TKSATTriBrooch (ItemDef) TKSATVoidwispHive (ItemDef) TKSATWrangler (ItemDef) TKSATCompass (EquipmentDef) TKSATEMP (EquipmentDef) TKSATLodestone (EquipmentDef) TKSATPackBox (EquipmentDef) TKSATRecombobulator (EquipmentDef) TKSATReviveOnce (EquipmentDef) TKSATRewind (EquipmentDef) TKSATUnstableBomb (EquipmentDef) (ArtifactDef) (ArtifactDef) (ArtifactDef) (ArtifactDef) (ArtifactDef) [Debug : R2API] Content added from com.ThinkInvisible.TinkersSatchel: BulwarkDroneBody (GameObject) EngiSpeedispenserBody (GameObject) ItemDroneBody (GameObject) UnstableBombShell (GameObject) BulwarkDroneMaster (GameObject) EngiSpeedispenserMaster (GameObject) ItemDroneMaster (GameObject) CommandoPlasmaGrenadeProjectile (GameObject) CommandoPlasmaGrenadeProjectileScep (GameObject) EngiFlakProjectile (GameObject) EngiFlakSubProjectile (GameObject) KleinBottleProcPrefab (GameObject) LodestoneProcPrefab (GameObject) UnstableBombShell (GameObject) BulwarkDroneBroken (GameObject) ItemDroneBroken (GameObject) (SkillDef) (SteppedSkillDef) CommandoPrimaryPulse (SkillDef) CommandoSpecialPlasmaGrenade (SkillDef) CommandoUtilityJinkJet (SkillDef) EngiSecondaryChaff (SkillDef) EngiUtilitySpeedispenser (SkillDef) TkSatInternalGupRayCounter (ItemDef) TKSATBismuthFlask (BuffDef) TKSATDeadManSwitch (BuffDef) TKSATEngiSpeedispenserBuff (BuffDef) TKSATEnterCombatDamageActive (BuffDef) TKSATEnterCombatDamageCharging (BuffDef) TKSATEnterCombatDamageReady (BuffDef) TKSATGoFasterEngi (BuffDef) TKSATGoFasterUnhandled (BuffDef) TKSATGoldenGear (BuffDef) TKSATHeadset (BuffDef) TKSATHealsToDamage (BuffDef) TKSATLoomBuff (BuffDef) TKSATMoustache (BuffDef) TKSATOrderedArmor (BuffDef) TKSATPixieArmor (BuffDef) TKSATPixieAttackSpeed (BuffDef) TKSATPixieDamage (BuffDef) TKSATPixieMoveSpeed (BuffDef) TKSATRewind (BuffDef) TKSATShrink (BuffDef) TKSATSkeinResist (BuffDef) TKSATSkeinSpeed (BuffDef) TKSATTacticsBuff (BuffDef) TKSATTaunt (BuffDef) TkSat_DeadManSwitchUnlockable (UnlockableDef) TkSat_DefibUnlockable (UnlockableDef) TkSat_GoFasterUnlockable (UnlockableDef) TkSat_HeadsetUnlockable (UnlockableDef) TkSat_KintsugiUnlockable (UnlockableDef) TkSat_KleinBottleUnlockable (UnlockableDef) TkSat_LodestoneUnlockable (UnlockableDef) TkSat_MotionTrackerUnlockable (UnlockableDef) TkSat_MoustacheUnlockable (UnlockableDef) TkSat_MugUnlockable (UnlockableDef) TkSat_PinballUnlockable (UnlockableDef) TkSat_RecombobulatorUnlockable (UnlockableDef) TkSat_ShootToHealUnlockable (UnlockableDef) TkSat_SkeinUnlockable (UnlockableDef) TkSat_TriBroochUnlockable (UnlockableDef) EngiChaffFlareEffect (EffectDef) TkSatPinballSFXHandler (EffectDef) TkSatPlasmaGrenadeScepterExplosion (EffectDef) ThinkInvisible.TinkersSatchel.CommandoPrimaryPulse+Fire (RuntimeType) ThinkInvisible.TinkersSatchel.CommandoSpecialPlasmaGrenade+Fire (RuntimeType) ThinkInvisible.TinkersSatchel.CommandoUtilityJinkJet+QuickDodge (RuntimeType) ThinkInvisible.TinkersSatchel.EngiPrimaryFlak+FireContinuous (RuntimeType) ThinkInvisible.TinkersSatchel.EngiSecondaryChaff+Fire (RuntimeType) ThinkInvisible.TinkersSatchel.EngiUtilitySpeedispenser+DispenserMainState (RuntimeType) ThinkInvisible.TinkersSatchel.EngiUtilitySpeedispenser+PlaceDispenser (RuntimeType) ThinkInvisible.TinkersSatchel.RewindState (RuntimeType) [Info : Unity Log] LoadContentPacks() end [Warning: Unity Log] Could not find scene with name "loadingbasic". [Warning: Unity Log] Could not find scene with name "intro". [Info : Unity Log] Command "set_scene" failed: "intro" is not a valid scene. [Info : Unity Log] Game content load completed in 28572ms. [Info : Unity Log] Setting current language to "es-419" [Info : Unity Log] Could not load files for language "es-419". Falling back to "en". [Info : Unity Log] [RoR2.Stats.StatSheet] init stat sheet [Debug :RoR2BepInExPack] SaferAchievementManager - assembly.GetTypes() failed for : protobuf-net, Version=2.4.0.0, Culture=neutral, PublicKeyToken=257b51d87d2e4d67 Not all types will be scanned. [Info : Unity Log] SystemInitializerAttribute infinite loop detected. currentMethod=R2API.ContentManagement.CatalogBlockersBlockNetworkedPrefabs [Info : Unity Log] initializer dependencies = RoR2.Networking.NetworkManagerSystem [Info : Unity Log] initialized types = RoR2.ArtifactCatalog, RoR2.BackstabManager, RoR2.BackstabManager+BackstabVisualizer, RoR2.BadClientEntityStateMachineFix, RoR2.BodyCatalog, RoR2.BuffCatalog, RoR2.BulletAttack, RoR2.CostTypeCatalog, RoR2.GameEndingCatalog, RoR2.EffectCatalog, RoR2.EliteCatalog, RoR2.EntityStateCatalog, RoR2.EquipmentCatalog, RoR2.FileIoIndicatorManager, RoR2.CombatDirector, RoR2.DebugOverlay, RoR2.DotController, RoR2.GenericPickupController, RoR2.NetworkUIPromptController, RoR2.PickupDropletController, RoR2.RayAttackIndicator, RoR2.RunArtifactManager, RoR2.TeamComponent, RoR2.ItemTierCatalog, RoR2.MasterCatalog, RoR2.MiscPickupCatalog, RoR2.MorgueManager, RoR2.MusicTrackCatalog, RoR2.ProjectileCatalog, RoR2.SceneCatalog, RoR2.SkinCatalog, RoR2.SurfaceDefCatalog, RoR2.SurvivorCatalog, RoR2.GamepadVibration.GamepadVibrationController, RoR2.GamepadVibration.GamepadVibrationManager, RoR2.Skills.SkillCatalog, RoR2.CharacterSpeech.BrotherSpeechDriver, RoR2.ExpansionManagement.ExpansionCatalog, RoR2.EntitlementManagement.EntitlementCatalog, RoR2.EntitlementManagement.EntitlementManager, RoR2.UI.EnemyInfoPanel, RoR2.UI.UILayerKey, RoR2.UI.MainMenu.MainMenuController, RoR2.Audio.NetworkSoundEventCatalog, RoR2.Artifacts.BombArtifactManager, RoR2.Artifacts.CommandArtifactManager, RoR2.Artifacts.DoppelgangerInvasionManager, RoR2.Artifacts.EnigmaArtifactManager, RoR2.Artifacts.FriendlyFireArtifactManager, RoR2.Artifacts.SacrificeArtifactManager, RoR2.Artifacts.SwarmsArtifactManager, RoR2.Artifacts.TeamDeathArtifactManager, R2API.ContentManagement.CatalogBlockers, RoR2.ArtifactMask, RoR2.ItemCatalog, RoR2.Loadout, RoR2.Loadout+BodyLoadoutManager, RoR2.PickupCatalog, RoR2.PickupTransmutationManager, RoR2.ProjectileGhostReplacementManager, RoR2.RuleCatalog, RoR2.SerializableLoadout, RoR2.UnlockableCatalog, RoR2.Stats.StatDef, RoR2.Stats.StatManager, RoR2.Stats.StatSheet, RoR2.Items.BaseItemBodyBehavior, RoR2.Items.ContagiousItemManager, RoR2.Items.CrippleWardOnLevelManager, RoR2.Items.ExtraLifeVoidManager, RoR2.Items.SuppressedItemManager, RoR2.Items.UseAmbientLevelManager, RoR2.Items.WardOnLevelManager, RoR2.Artifacts.MonsterTeamGainsItemsArtifactManager, RoR2.NetworkExtensions, RoR2.AchievementManager, RoR2.CostTypeCatalog+LunarItemOrEquipmentCostTypeHelper, RoR2.CharacterSpawnCard, RoR2.ItemDisplayRuleSet, RoR2.PreGameRuleVoteController, RoR2.ShrineCleanseBehavior, RoR2.GameModeCatalog, RoR2.GoldTitanManager, RoR2.RuleBook, RoR2.RunReport, RoR2.SteamworksLobbyDataGenerator, RoR2.UI.LogBook.LogBookController, RoR2.EOSLobbyDataGenerator [Info : Unity Log] Attempting to load user profile /UserProfiles/c0ee6850-3923-455f-b968-55a7f3c70c1c.xml [Info : Unity Log] stream.Length=277684 [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.FixedUpdate [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterMaster.OnInventoryChanged [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.CharacterMotor.OnLanded [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: EntityStates.Headstompers.HeadstompersFall.DoStompExplosionAuthority [Debug : R2API] Hook added by assembly: TinkersSatchel.dll for: RoR2.HealthComponent.TakeDamage [Info : Console] Large tick time detected 5.7016 [Info : Unity Log] Unloaded scene loadingbasic [Info : Unity Log] Active scene changed from to splash [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene splash loadSceneMode=Single [Info : Unity Log] Setting current language to "en" [Info : Unity Log] Setting offline scene to intro [Info : Unity Log] Unloaded scene splash [Info : Unity Log] Active scene changed from to intro [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene intro loadSceneMode=Single [Info : Unity Log] Setting offline scene to title [Info : Unity Log] Unloaded scene intro [Info : Unity Log] Active scene changed from to title [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene title loadSceneMode=Single [Info : Unity Log] BaseMainMenuScreen: OnEnter() [Info : Unity Log] NetworkManagerSystem.desiredHost={ hostType=Self listen=False maxPlayers=4 } [Info : R2API] Server Handlers registered [Info : Console] Using Port Range 7777-7876 for P2P traffic [Info : Console] UpdateConfiguration RetryInitializeSeconds not specified, using default value 5.000000 [Info : Console] UpdateConfiguration MaxRetryInitializeAttemptCount not specified, using default value 5 [Info : Console] UpdateConfiguration SignalTimeoutSeconds not specified, using default value 45.000000 [Info : Console] UpdateConfiguration SignalResendWaitTimeSeconds not specified, using default value 5.000000 [Info : Console] UpdateConfiguration SignalResendMaximumAttempts not specified, using default value 8 [Info : Console] UpdateConfiguration SignalResendMaximumAttempts not specified, using default value 16 for MAX_UNACKNOWLEDGED_SIGNAL_MESSAGES [Info : Console] UpdateConfiguration RtcCertificateMaxLifetimeMilliseconds not specified, using default value 10800000 [Info : Console] UpdateConfiguration IncomingPacketQueueMaxSizeBytes not specified, using default value 5242880 [Info : Console] UpdateConfiguration OutgoingPacketQueueMaxSizeBytes not specified, using default value 5242880 [Info : Console] Using Port Range 7777-7876 for P2P traffic [Info : Console] UpdateConfiguration RetryInitializeSeconds not specified, using default value 5.000000 [Info : Console] UpdateConfiguration MaxRetryInitializeAttemptCount not specified, using default value 5 [Info : Console] UpdateConfiguration SignalTimeoutSeconds not specified, using default value 45.000000 [Info : Console] UpdateConfiguration SignalResendWaitTimeSeconds not specified, using default value 5.000000 [Info : Console] UpdateConfiguration SignalResendMaximumAttempts not specified, using default value 8 [Info : Console] UpdateConfiguration SignalResendMaximumAttempts not specified, using default value 16 for MAX_UNACKNOWLEDGED_SIGNALMESSAGES [Info : Console] UpdateConfiguration RtcCertificateMaxLifetimeMilliseconds not specified, using default value 10800000 [Info : Console] UpdateConfiguration IncomingPacketQueueMaxSizeBytes not specified, using default value 5242880 [Info : Console] UpdateConfiguration OutgoingPacketQueueMaxSizeBytes not specified, using default value 5242880 [Info : Console] A new connection request listener has been bound. LocalUserId=[000...962] SocketId=[RoR2EOS] [Info : Console] A new connection closed listener has been bound. LocalUserId=[000...962] SocketId=[RoR2EOS] [Error : Unity Log] Duplicate instance of singleton class NetworkSession. Only one should exist at a time. [Info : R2API] Server Handlers registered [Warning: Unity Log] The prefab 'ArenaMissionController' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object. [Warning: Unity Log] The prefab 'Moon2DropshipZone' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object. [Warning: Unity Log] The prefab 'HOLDER Gauntlets' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object. [Warning: Unity Log] The prefab 'VoidCamp' has multiple NetworkIdentity components. There can only be one NetworkIdentity on a prefab, and it must be on the root object. [Info : R2API] Client Handlers registered [Info : Unity Log] Unloaded scene title [Info : Unity Log] Active scene changed from to lobby [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene lobby loadSceneMode=Single [Info : Console] Stomp subscribed to topic /f2ca672e660a4792a17b124291408566/account/000225ce18134f13849fce0b86dea962 [Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0 [Info : Unity Log] NetworkManagerSystem.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:37 pos:37 [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby loadedScenes=lobby [Error : Unity Log] A connection has already been set as ready. There can only be one. [Info : Unity Log] Player 0 already added, aborting. [Info : Unity Log] SetSurvivorPreferenceClient survivorIndex=2, bodyIndex=33 [Info : Unity Log] Changinging body preference for (RoR2.NetworkUserId) from None to 33 [Info : Unity Log] Changinging body preference for (RoR2.NetworkUserId) from None to 33 [Info : Unity Log] Could not load config /Config/server_pregame.cfg: Could not find file "F:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\server_pregame.cfg" [Info : Unity Log] Attempting to generate PreGameVoteController for [Info : Unity Log] PreGameRuleVoteController.ClientTransmitVotesToServer() [Info : Unity Log] Received vote from [Info : Unity Log] Accepting vote from [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Unity Log] connected. [Info : Console] Applying updated RTC Configuration [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser) [Info : Unity Log] maxRuleCount=11, currentChoiceIndex=0 [Info : Unity Log] Run seed: 2819343155324040700 [Info : Unity Log] PickupDropTable 'dtDoppelganger' has been loaded after the Run started. This might be an issue with asset duplication across bundles, or it might be fine. Regenerating... [Info : Unity Log] Unloaded scene lobby [Warning: Unity Log] Couldn't create a Convex Mesh from source mesh "Rock Formations 5" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. [Info : Unity Log] Active scene changed from to snowyforest [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene snowyforest loadSceneMode=Single [Info : Unity Log] OnClientSceneChanged networkSceneName=snowyforest loadedScenes=snowyforest [Info : Unity Log] Client ready. [Info : Unity Log] Player 0 already added, aborting. [Info : Unity Log] Spending 300 credits on interactables... [Info : Unity Log] Position not free or not found. [Info : Unity Log] reorder list [Info : Unity Log] Position not free or not found. [Info : Console] Record Event: UsageMetric [Info : Console] Record Event: UsageMetric [Info : Console] Record Event: UsageMetric [Info : Console] Record Event: UsageMetric [Info : Console] Record Event: UsageMetric [Info : Console] Sending Verify Auth request. url= [Info : Console] Record Event: UsageMetric [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Verify Auth Success [Info : Console] Record Event: UsageMetric [Info : Console] Record Event: UsageMetric [Info : Console] Record Event: UsageMetric [Error : Unity Log] Object PodGroundImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!! [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Record Event: UsageMetric [Info : Console] Record Event: UsageMetric [Info : Console] Record Event: UsageMetric [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscFlyingVerminSnowy. targetPosition=(47.6, 24.1, -114.2), minDistance=25, maxDistance=40, hullSize =Human, requiredFlags=None, forbiddenFlags=NoCharacterSpawn, preventOverhead=True [Info : Unity Log] Spawn card cscFlyingVerminSnowy (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures. [Info : Console] Sending Verify Auth request. url= [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Verify Auth Success [Info : Unity Log] You activated the Teleporter . [Info : Unity Log] Next boss spawn: cscBeetleQueen (RoR2.CharacterSpawnCard) [Info : Unity Log] Transfered 4 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject) [Info : Unity Log] Transfered 18,4 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject) [Info : Unity Log] CombatDirector hasStartedwave = true [Info : Unity Log] CombatDirector wave complete [Info : Unity Log] Transfered 12,96001 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject) [Info : Unity Log] PlacementMode.Approximate: could not find nodes satisfying conditions for cscFlyingVerminSnowy. targetPosition=(140.6, 24.5, -162.6), minDistance=25, maxDistance=40, hullSize =Human, requiredFlags=None, forbiddenFlags=NoCharacterSpawn, preventOverhead=True [Info : Unity Log] Spawn card cscFlyingVerminSnowy (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures. [Info : Unity Log] Position not free or not found. [Info : Unity Log] Position not free or not found. [Info : Unity Log] Position not free or not found. [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Info : Console] Record Event: UsageMetric [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Warning: Unity Log] Animator.GotoState: State could not be found [Warning: Unity Log] Invalid Layer Index '-1' [Info : Unity Log] Position not free or not found. [Info : Console] Sending Verify Auth request. url= [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Verify Auth Success [Info : Unity Log] Spawned Newt Portal [Info : Unity Log] A blue orb appears.. [Info : Unity Log] Teleporter Ready [Info : Unity Log] A blue portal appears.. [Info : Unity Log] Unloaded scene snowyforest [Info : Unity Log] Active scene changed from to bazaar [Debug : TILER2] Stage ended; applying 0 deferred config changes... [Info : Unity Log] Loaded scene bazaar loadSceneMode=Single [Info : Unity Log] OnClientSceneChanged networkSceneName=bazaar loadedScenes=bazaar [Info : Unity Log] Client ready. [Info : Unity Log] Player 0 already added, aborting. [Error : Unity Log] Object LunarRecycler (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.SpawnEffect. This WILL result in an NRE!!! Use EffectManager.SpawnEffect or don't use EffectComponent!!!!! [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Unity Log] OnPlayerEnterEvent called on SpawnShopkeeperTrigger [Info : Unity Log] tp back [Info : Console] Record Event: UsageMetric [Info : Console] Setting presence to offline. LocalUserId=[99c...e32] [Info : Console] Record Event: EOSSDK.HTTP.Complete [Info : Console] Setting presence to offline complete, LocalUserId=[99c...e32], Result=EOS_Success [Info : Console] Closing browser [InstanceId=1996529807264, BrowserId=1, TabId=0] [Info : Console] Sending Kill Auth request. url= [Info : Console] Record Event: Overlay.ClientApi.CloseBrowser [Info : Console] Record Event: Overlay.ClientApi.EjectInstance [Info : Console] Record Event: UsageMetric [Info : Unity Log] Saved file "c0ee6850-3923-455f-b968-55a7f3c70c1c.xml" (277684 bytes) [Info : Unity Log] in save archive convars [Info : Unity Log] Shutting down Steamworks... [Info : Unity Log] Shut down Steamworks.

ThinkInvis commented 2 years ago

There's no feasible way to prevent projectiles from hitting their owners if they're in the way. Don't walk in the same direction you're shooting if you want to make the most of this item!

The newt thing is confirmed as a bug, though.

ThinkInvis commented 2 years ago

Newt issue was fixed in 2d1f4f0. Just found out what you meant by self-collision on the projectiles (e.g. occurring while standing still) -- this is due to projectiles spawning at player position instead of at muzzle position.